MikeDX
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Windows Beta 11b released
Beta 11b has been uploaded to the downloads page. This should fix the issues with creating and opening files.
Please report any bugs here
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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
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i have the same problems like oskarg (thread http://div-arena.co.uk/forum2/viewthread.php?tid=1&goto=...) with DIV Beta 11.
Previous betas did not have this bug. Only at Beta 11!
Starting programm: d.exe
Using OS: Windows 7 Home Premium 64
Edit:
Next bug. I'm in window mode so:
change resolution = works
ALT+ENTER to go to fullscreen = black screen
ALT+ENTER again for window mode = works again
ALT+ENTER to go to fullscreen again = now works
Edit 2:
Same bug if i run a prg file!
PS:
Is it possible to stretch the fullscreen or maximize the window if i run a programm?
Edit 3:
Found! :D
If a programm will open a FPG file we get an error (first bug report). I debugged Donkey Kong and found that error ^^
Edit 4:
Gamepad won't work. I use a MS XBox 360 Controller (x-input support needed, i think)
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MikeDX
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This should be fixed in next nightlybuild, I no longer try to read the free space of discovered drives.
Quote: Originally posted by RKSoft |
Edit:
Next bug. I'm in window mode so:
change resolution = works
ALT+ENTER to go to fullscreen = black screen
ALT+ENTER again for window mode = works again
ALT+ENTER to go to fullscreen again = now works
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Not experienced that before, but will see if i can track it down
same bug - alt+enter = black screen?
it will be, but not yet. Probably not until we move to 32bit and hw acceleration.
Quote: Originally posted by RKSoft |
Edit 3:
Found! :D
If a programm will open a FPG file we get an error (first bug report). I debugged Donkey Kong and found that error ^^
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are the paths correct? Where does d.exe live and where is DKONG/FIGUR.FPG? (and where is the PRG)
Not sure if i need a config for xbox gamepad - but i have been testing with a usb PS4 pad. Soon we'll support all those pads again once we move to
hardware acceleration.
Thanks for the bug report
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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
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yes
Quote: Originally posted by MikeDX |
Quote: Originally posted by RKSoft |
Edit 3:
Found! :D
If a programm will open a FPG file we get an error (first bug report). I debugged Donkey Kong and found that error ^^
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are the paths correct? Where does d.exe live and where is DKONG/FIGUR.FPG? (and where is the PRG)
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all prg's in prg, all fpg's in fpg etc.
PS:
found out that i haven't the fpg's in fpg/dkong. So, after moving the fpg files into dkong there isn't no error anymore. But, after exiting dkong, the
error apears again. So, i think it is a little error in your code, Mike
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MikeDX
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Quote: Originally posted by RKSoft |
found out that i haven't the fpg's in fpg/dkong. So, after moving the fpg files into dkong there isn't no error anymore. But, after exiting dkong, the
error apears again. So, i think it is a little error in your code, Mike
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which error?
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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
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lol, i mean that warning
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MikeDX
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that bug should be fixed in latest nightly
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MikeDX
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rksoft, also this new nightly looks for fpg, wav, etc in the same dir as the prg so this helps path issues
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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
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nice, it works - please take a look into the (in)official nightly build bug
report topic :D http://div-arena.co.uk/forum2/viewthread.php?tid=45
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Dennis
Loyalty Card Holder
Posts: 84
Registered: 26-2-2016
Location: Belgium
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Quote: Originally posted by MikeDX | rksoft, also this new nightly looks for fpg, wav, etc in the same dir as the prg so this helps path issues |
Aha! I noticed that too. Great.
I havbe the following problem:
When I drag an image out of an FPG file it says "create a map copy?"
When I click "accept" DIV Games Studio shuts down.
I am currently using [div-beta11b-win] on Windows 10.
PS: it also happens if I drag an image (by dragging the picutre itself) anywhere on the screen background
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MikeDX
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This should be fixed in this nightly with any luck!
div-beta-nightly-2016-03-17-87c7b71874-win32.zip
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