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Author: Subject: Nightly build bug reports
RKSoft
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[*] posted on 9-2-2017 at 09:03 PM


Next bug found but it was in previous nightly build too.

If you exit a program with the exit() statement and a text inside, this text appears when you quit a program without exit().

Example:

program exit_test;

begin
loop
if (key(_esc)) exit("Exited with the ESC key1", 0); end
frame;
end
end

Start it and press ESC. It quits, Okay. Now, start it again and press ALT+X! ;)
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MikeDX
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[*] posted on 9-2-2017 at 09:17 PM


Roland it would be really useful if you could post those bigs as issues on the github pages. It means we can track them easily and mark them as closed when we fix them
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RKSoft
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[*] posted on 9-2-2017 at 10:53 PM


I don't have a Github account and i hate that site because its confusing me ;). Why do we have this forum?
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MikeDX
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[*] posted on 9-2-2017 at 11:02 PM


We had this forum before div went open source.

If you sign up for github, I promise you don't have to do anything scary. The "issues" page on there is just like a forum really.

https://github.com/DIVGAMES/DIV-Games-Studio/issues/new

The part on github about pull requests, forks, etc you don't need to worry about - but it would be really helpful if you could report issues on there just so we can keep track of it all.

In the issue title just write what the bug is, and then in the body just write how to reproduce it and what version(s) you found it in. Any screenshots are useful too!

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CicTec
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[*] posted on 10-2-2017 at 10:14 AM


Quote: Originally posted by RKSoft  
All, PNG, GIF, JPEG doesn't work in loading maps or as background for DIV ;). It tells me filetype not recognised. It only work BMP, PCX or map.

Tested with the latest nightly build, too: div-beta-nightly-2017-02-08-fb9d1ac228-win32

[Edited on 9-2-2017 by RKSoft]

It just is not the support was added to the whole, for this does not work, was added support for JPEG, but it seems not work at all yet.

Quote: Originally posted by MikeDX  
We had this forum before div went open source.

If you sign up for github, I promise you don't have to do anything scary. The "issues" page on there is just like a forum really.

https://github.com/DIVGAMES/DIV-Games-Studio/issues/new

The part on github about pull requests, forks, etc you don't need to worry about - but it would be really helpful if you could report issues on there just so we can keep track of it all.

In the issue title just write what the bug is, and then in the body just write how to reproduce it and what version(s) you found it in. Any screenshots are useful too!


I do not know if this is possible, but I think the best idea is to create a specific section of the forum (DIV bug reports or similar) where they can be created for each bug thread, and this thread is "copied" to "issues" section of the github automatically, this would help those not using github but prefers the forum for reporting and to have everything in sync.
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RKSoft
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[*] posted on 10-2-2017 at 05:35 PM


Okay, only for Mike, Cictec and lovely DIV DX i created an account at GitHub. I think it will be better when we report bugs in a seperate subforum here at DIV Arena with a template about versions number and operating system but i can report bugs at GitHub. ;) Should i report the latest bug at GitHub?

Update:
i report this bug at GitHub. :P

[Edited on 10-2-2017 by RKSoft]
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RKSoft
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[*] posted on 12-2-2017 at 03:23 PM


I saw the latest news on the main page about nightlybuild 10.february. Where is the windows port?
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[*] posted on 12-2-2017 at 03:52 PM


Seems something broke in latest nightly to trigger a failure on windows.

I'll have to investigate but i am on holiday this week!

[Edited on 12-2-2017 by MikeDX]
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[*] posted on 13-2-2017 at 02:27 PM


Arrghh, waiting for the next nightly. But ok, have a nice time in your holiday :)
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[*] posted on 22-2-2017 at 03:22 PM


Mike, are you ready? Where is the latest nightly build for windows? ^^
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[*] posted on 22-2-2017 at 03:24 PM


Quote: Originally posted by RKSoft  
Mike, are you ready? Where is the latest nightly build for windows? ^^


I will try to address this this evening :)
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[*] posted on 23-2-2017 at 12:23 PM


Nice, waiting for the next nb ^^. And, how was your holliday? Good, i hope. :)
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[*] posted on 25-2-2017 at 05:19 PM


Been so busy. Sorry Roland.

Holiday was lovely thank you! :)
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[*] posted on 28-2-2017 at 01:27 PM


Hi all,

A small question this time:

The latest nightly build (div-beta-nightly-2017-02-08-fb9d1ac228-win32.zip) only has a number of files, but no exe.
Do I have to replace the Beta13-win files with the files from the lastest nightly build, or is there something else I must do?




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A Bull-dozer! :)
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RKSoft
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[*] posted on 28-2-2017 at 03:22 PM


Hi Peter, i used the exe's from nightly build div-beta-nightly-2017-02-08-19d6e2c6a9-win32.zip :)
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[*] posted on 28-2-2017 at 03:27 PM


Thanks :)

I'll be using that one then.




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CicTec
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[*] posted on 25-4-2017 at 10:29 PM


Quote: Originally posted by RKSoft  
Next bug found but it was in previous nightly build too.

If you exit a program with the exit() statement and a text inside, this text appears when you quit a program without exit().

Example:

program exit_test;

begin
loop
if (key(_esc)) exit("Exited with the ESC key1", 0); end
frame;
end
end

Start it and press ESC. It quits, Okay. Now, start it again and press ALT+X! ;)

Hello RKSoft,

This bug has just been fixed, the answer here:
https://github.com/DIVGAMES/DIV-Games-Studio/issues/18

I will try to correct other bugs reported in the coming days.

Thanks for the report.

[Edited on 25-4-2017 by CicTec]
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RKSoft
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[*] posted on 26-4-2017 at 03:08 PM


Cictec, readed and answered. Thanks again for fixing it. Nice to see, you continue fixing the bugs. I hope a release will come in some weeks (win, mac, *ix etc.).
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[*] posted on 26-4-2017 at 04:07 PM


Thanks you to the report, RKSoft,

I am completing the re-format of all core source files, this has been corrected (in addition to your bug) a lot of memory leak bugs, potential memory leaks and other bugs in DIV functions, I should be able to finish the re-format this week, so we can have a pre-build test or nightly-build for the beginning of next month.
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[*] posted on 27-4-2017 at 11:28 AM


At beginning of next month? oO Hammer time at may :)
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[*] posted on 27-4-2017 at 08:49 PM


Hola,no se si está comentado este bug,mas lo expreso...
Si intento guardar desde un fpg las imágenes en formato bmp,las distorsiona o hace efectos extraños en el gráfico .En formato pcx funciona correctamente.
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[*] posted on 27-4-2017 at 09:01 PM


Hola oskarg,

Si, ya esta en la lista de los fix por hacer, aun asi gracias nuevamente por el report.

-------------------------------------------------------------------------------------------------

Hello oskarg,

Yes, It's already in the list of bugs to fix, thank you anyway for the report.
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[*] posted on 29-4-2017 at 12:41 AM


Quote: Originally posted by RKSoft  
Bugreport: div-beta-nightly-2016-12-01-dc8b7e5a77-win32

- bug in write/write_int - sometimes it crashes, sometimes not *strange oO

Test this with my little smb program please. If i had a bug in please report!




[Edited on 27-1-2017 by RKSoft]

Okay, found bug in dead animation of enemies. But the process explorer shows wrong values about active process. The number is invalid.

[Edited on 27-1-2017 by RKSoft]

Hello RKSoft,

One of the various bugs / changes I've made to the new version seems to have solved this bug, I've tried the game with this code several times, it no longer gives you any trouble, no freezes it, no infinite loop, no crashes, works as it should, So I think you can remove the various "hacks" that you have inserted in the last verison to make it work.

Thanks again for the report.

[Edited on 29-4-2017 by CicTec]
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RKSoft
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[*] posted on 29-4-2017 at 01:19 PM


@Cictec
for real? oO You're my hero :thumbup::thumbup::thumbup:
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[*] posted on 29-4-2017 at 03:50 PM


Yes, i have tested again today and work without problems, can you pass me the last version with hacks please ? I want to do other tests to see if everything works fine.
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