DIV ARENA FORUMS

Nightly build bug reports

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RKSoft - 9-2-2017 at 09:03 PM

Next bug found but it was in previous nightly build too.

If you exit a program with the exit() statement and a text inside, this text appears when you quit a program without exit().

Example:

program exit_test;

begin
loop
if (key(_esc)) exit("Exited with the ESC key1", 0); end
frame;
end
end

Start it and press ESC. It quits, Okay. Now, start it again and press ALT+X! ;)

MikeDX - 9-2-2017 at 09:17 PM

Roland it would be really useful if you could post those bigs as issues on the github pages. It means we can track them easily and mark them as closed when we fix them

RKSoft - 9-2-2017 at 10:53 PM

I don't have a Github account and i hate that site because its confusing me ;). Why do we have this forum?

MikeDX - 9-2-2017 at 11:02 PM

We had this forum before div went open source.

If you sign up for github, I promise you don't have to do anything scary. The "issues" page on there is just like a forum really.

https://github.com/DIVGAMES/DIV-Games-Studio/issues/new

The part on github about pull requests, forks, etc you don't need to worry about - but it would be really helpful if you could report issues on there just so we can keep track of it all.

In the issue title just write what the bug is, and then in the body just write how to reproduce it and what version(s) you found it in. Any screenshots are useful too!


CicTec - 10-2-2017 at 10:14 AM

Quote: Originally posted by RKSoft  
All, PNG, GIF, JPEG doesn't work in loading maps or as background for DIV ;). It tells me filetype not recognised. It only work BMP, PCX or map.

Tested with the latest nightly build, too: div-beta-nightly-2017-02-08-fb9d1ac228-win32

[Edited on 9-2-2017 by RKSoft]

It just is not the support was added to the whole, for this does not work, was added support for JPEG, but it seems not work at all yet.

Quote: Originally posted by MikeDX  
We had this forum before div went open source.

If you sign up for github, I promise you don't have to do anything scary. The "issues" page on there is just like a forum really.

https://github.com/DIVGAMES/DIV-Games-Studio/issues/new

The part on github about pull requests, forks, etc you don't need to worry about - but it would be really helpful if you could report issues on there just so we can keep track of it all.

In the issue title just write what the bug is, and then in the body just write how to reproduce it and what version(s) you found it in. Any screenshots are useful too!


I do not know if this is possible, but I think the best idea is to create a specific section of the forum (DIV bug reports or similar) where they can be created for each bug thread, and this thread is "copied" to "issues" section of the github automatically, this would help those not using github but prefers the forum for reporting and to have everything in sync.

RKSoft - 10-2-2017 at 05:35 PM

Okay, only for Mike, Cictec and lovely DIV DX i created an account at GitHub. I think it will be better when we report bugs in a seperate subforum here at DIV Arena with a template about versions number and operating system but i can report bugs at GitHub. ;) Should i report the latest bug at GitHub?

Update:
i report this bug at GitHub. :P

[Edited on 10-2-2017 by RKSoft]

RKSoft - 12-2-2017 at 03:23 PM

I saw the latest news on the main page about nightlybuild 10.february. Where is the windows port?

MikeDX - 12-2-2017 at 03:52 PM

Seems something broke in latest nightly to trigger a failure on windows.

I'll have to investigate but i am on holiday this week!

[Edited on 12-2-2017 by MikeDX]

RKSoft - 13-2-2017 at 02:27 PM

Arrghh, waiting for the next nightly. But ok, have a nice time in your holiday :)

RKSoft - 22-2-2017 at 03:22 PM

Mike, are you ready? Where is the latest nightly build for windows? ^^

MikeDX - 22-2-2017 at 03:24 PM

Quote: Originally posted by RKSoft  
Mike, are you ready? Where is the latest nightly build for windows? ^^


I will try to address this this evening :)

RKSoft - 23-2-2017 at 12:23 PM

Nice, waiting for the next nb ^^. And, how was your holliday? Good, i hope. :)

MikeDX - 25-2-2017 at 05:19 PM

Been so busy. Sorry Roland.

Holiday was lovely thank you! :)

Peter - 28-2-2017 at 01:27 PM

Hi all,

A small question this time:

The latest nightly build (div-beta-nightly-2017-02-08-fb9d1ac228-win32.zip) only has a number of files, but no exe.
Do I have to replace the Beta13-win files with the files from the lastest nightly build, or is there something else I must do?

RKSoft - 28-2-2017 at 03:22 PM

Hi Peter, i used the exe's from nightly build div-beta-nightly-2017-02-08-19d6e2c6a9-win32.zip :)

Peter - 28-2-2017 at 03:27 PM

Thanks :)

I'll be using that one then.

CicTec - 25-4-2017 at 10:29 PM

Quote: Originally posted by RKSoft  
Next bug found but it was in previous nightly build too.

If you exit a program with the exit() statement and a text inside, this text appears when you quit a program without exit().

Example:

program exit_test;

begin
loop
if (key(_esc)) exit("Exited with the ESC key1", 0); end
frame;
end
end

Start it and press ESC. It quits, Okay. Now, start it again and press ALT+X! ;)

Hello RKSoft,

This bug has just been fixed, the answer here:
https://github.com/DIVGAMES/DIV-Games-Studio/issues/18

I will try to correct other bugs reported in the coming days.

Thanks for the report.

[Edited on 25-4-2017 by CicTec]

RKSoft - 26-4-2017 at 03:08 PM

Cictec, readed and answered. Thanks again for fixing it. Nice to see, you continue fixing the bugs. I hope a release will come in some weeks (win, mac, *ix etc.).

CicTec - 26-4-2017 at 04:07 PM

Thanks you to the report, RKSoft,

I am completing the re-format of all core source files, this has been corrected (in addition to your bug) a lot of memory leak bugs, potential memory leaks and other bugs in DIV functions, I should be able to finish the re-format this week, so we can have a pre-build test or nightly-build for the beginning of next month.

RKSoft - 27-4-2017 at 11:28 AM

At beginning of next month? oO Hammer time at may :)

oskarg - 27-4-2017 at 08:49 PM

Hola,no se si está comentado este bug,mas lo expreso...
Si intento guardar desde un fpg las imágenes en formato bmp,las distorsiona o hace efectos extraños en el gráfico .En formato pcx funciona correctamente.

CicTec - 27-4-2017 at 09:01 PM

Hola oskarg,

Si, ya esta en la lista de los fix por hacer, aun asi gracias nuevamente por el report.

-------------------------------------------------------------------------------------------------

Hello oskarg,

Yes, It's already in the list of bugs to fix, thank you anyway for the report.

CicTec - 29-4-2017 at 12:41 AM

Quote: Originally posted by RKSoft  
Bugreport: div-beta-nightly-2016-12-01-dc8b7e5a77-win32

- bug in write/write_int - sometimes it crashes, sometimes not *strange oO

Test this with my little smb program please. If i had a bug in please report!




[Edited on 27-1-2017 by RKSoft]

Okay, found bug in dead animation of enemies. But the process explorer shows wrong values about active process. The number is invalid.

[Edited on 27-1-2017 by RKSoft]

Hello RKSoft,

One of the various bugs / changes I've made to the new version seems to have solved this bug, I've tried the game with this code several times, it no longer gives you any trouble, no freezes it, no infinite loop, no crashes, works as it should, So I think you can remove the various "hacks" that you have inserted in the last verison to make it work.

Thanks again for the report.

[Edited on 29-4-2017 by CicTec]

RKSoft - 29-4-2017 at 01:19 PM

@Cictec
for real? oO You're my hero :thumbup::thumbup::thumbup:

CicTec - 29-4-2017 at 03:50 PM

Yes, i have tested again today and work without problems, can you pass me the last version with hacks please ? I want to do other tests to see if everything works fine.

RKSoft - 29-4-2017 at 10:12 PM

hm, my latest code with this "hack" is in the latest tutorial at http://div-arena.co.uk/forum2/viewthread.php?tid=209#pid1985 .

CicTec - 30-4-2017 at 09:51 AM

Tried, i've tested it with "hack" and not (removing them) and i can confirm that the game/tutorial now seems works as it should, no type of error/craash.

Once the re-format of the remaining files is finished, I'll see if I can fix the memory loss problem in the relase/installation versions, so we can generate and release a new DIV build with all this.

Thanks again for the code.

CicTec - 6-5-2017 at 09:39 AM

Quote: Originally posted by RKSoft  
So, another bug found but it is in compiled version. I used the latest nightly build (see above). Take a look at my task manager.

The Jumpman tutorial game used 1.4GB RAM? Not really or? I think this is a bug in the compiled (.exe) version because the in-DIV-version used ca. 12 MB.


Hello RKSoft,

The bug has been fixed, also i have answerd here:
https://github.com/DIVGAMES/DIV-Games-Studio/issues/19

Thanks again for the report.



@Mike, I still have problems with repos configuration to make pull requests, i need to delete everything to set the config correctly, now i do not have time to do so, i have sent you a PM with instructions where you can download the latest source code with everyone change, please update you the repo for the new build.

[Edited on 6-5-2017 by CicTec]

RKSoft - 6-5-2017 at 01:36 PM

Finally, we can make a release version of our DIV based programms :), thx Cictec. Now, waiting for the next build...

RKSoft - 6-6-2017 at 02:15 PM

Whats the state of a new nightly build/next beta? Mike? Could you compile the fixed version please?

BreadCaster - 8-6-2017 at 02:52 PM

Quote: Originally posted by RKSoft  
Whats the state of a new nightly build/next beta? Mike? Could you compile the fixed version please?


i think you might be yelling into a vaccum, dude :/

until mikes back onto the project, i think things are at a standstill mostly. id just settle for a version thatd compile my WIP project as a standalone - my music guy wants to see it! but for now, in turn, ive also stopped development on my own project, sadly...

MikeDX - 8-6-2017 at 04:29 PM

Hey.

I'm still alive but working my ass off.

It seems easy enough for me to get the server to do a build for us based on the code cictec sent to me.

DIV is not dead, just sleeping! :)

CicTec - 9-6-2017 at 02:51 PM

Quote: Originally posted by BreadCaster  
id just settle for a version thatd compile my WIP project as a standalone.

Hello Breadcaster,

From the last test you made was still a bug in the mode8 release programs (crashing during the execution), this month I am enough busy with my other DIV-like project, let's see if I can find a little room to fix this bug before Mike creates the official build (or for a second build), so you can distribute your game demo.

RKSoft - 9-6-2017 at 03:58 PM

Nice to read answers from you Mike & CicTec. Sure, reallife is higher priority than a hobby like DIV DX. I think when we get the next nightly with fixed issues like the compiled ram bug or similiar we can release games for the community and make DIV populary than now. But, no stress please! I hope the next DIV DX nightly/beta comes soon.

@BreadCaster
Sad to read that. But, your friend/musician can download the latest nightly and looks into your game. Please be patient, DIV DX isn't dead!

CicTec - 10-6-2017 at 09:13 AM

@BreadCaster, i have found the bug.

It just seems that the packager does not include WLD files in the Exe or even in the ZIP file, please, do this test.

1) Enter to DIV and create the installation packege.
2) Unzip the ZIP file that is generated in a separate folder from the DIV (ie C:\forgotten).
3) Manually copy the "fg_test_lower / upper.wld" files from the DIV/development folder to the new release folder.

This, according to the tests I did, solves the crash problem after the logo and the demo seems to work fine.


[Edited on 10-6-2017 by CicTec]

BreadCaster - 10-6-2017 at 01:52 PM

Quote: Originally posted by CicTec  
@BreadCaster, i have found the bug.

It just seems that the packager does not include WLD files in the Exe or even in the ZIP file, please, do this test.

1) Enter to DIV and create the installation packege.
2) Unzip the ZIP file that is generated in a separate folder from the DIV (ie C:\forgotten).
3) Manually copy the "fg_test_lower / upper.wld" files from the DIV/development folder to the new release folder.

This, according to the tests I did, solves the crash problem after the logo and the demo seems to work fine.


Okay, will try this as soon as I can - the coming week is looking quite free for me so may try it then :)

CicTec - 10-6-2017 at 11:40 PM

Well, have found the real bug, the EXE contains .WLD, but it is not able to load it for an internal name bug.

It has now been fixed and the release version work fine, I have also corrected another missing DLL bug in the installer windows version.

@Mike, i send you the PM for the new source-code and instructions.

[Edited on 11-6-2017 by CicTec]

BreadCaster - 11-6-2017 at 05:28 PM

Quote: Originally posted by CicTec  
Well, have found the real bug, the EXE contains .WLD, but it is not able to load it for an internal name bug.

It has now been fixed and the release version work fine, I have also corrected another missing DLL bug in the installer windows version.

@Mike, i send you the PM for the new source-code and instructions.

[Edited on 11-6-2017 by CicTec]



yeah I did think something might be amiss :lol: tried to get it working using your above suggested method ^^^ but it didnt work at all :(

CicTec - 11-6-2017 at 06:02 PM

I am sorry for this, I have tried this method with the latest version that I have available, and it works, maybe the actual nightly-build has other bugs that have been fixed in the version I have, allowing this method to work.

In any case, the bug has been fixed and now the release versions work well, I hope Mike can soon create the new build so you can distribute your games/demos.

[Edited on 11-6-2017 by CicTec]

MikeDX - 11-6-2017 at 08:59 PM

Ok guys I'm going to tell the server to make a build based on cictec's files he's sent to me. It won't be the same as the normal github builds as we don't have the commits but it'll be more than good enough to test.

I'm off to majorca in a few hours but I'm taking my laptop and will have wifi over there :)

RKSoft - 12-6-2017 at 02:59 PM

Hey, cool. Now waiting for the next nightly :). Have a good time in Mallorca and don't use your laptop to much. You have vacation :)

BreadCaster - 1-7-2017 at 08:31 AM

Hey all

Any news on the next nightly? If not, is there any possibiilty of getting my project compiled for web/in browser? Would be demanding on the system running it but would be worth it ;)

MikeDX - 1-7-2017 at 09:21 AM

We are just ironing out a couple of issues in cictecs latest changes and then we can do the build :)

CicTec - 1-7-2017 at 09:35 AM

Quote: Originally posted by BreadCaster  
Hey all

Any news on the next nightly? If not, is there any possibiilty of getting my project compiled for web/in browser? Would be demanding on the system running it but would be worth it ;)

It should have been created, unfortunately I can now program for windows and there may be some errors in the Linux build, we are testing the system to system (I'm in Windows, Mike in Linux) of the new code, Yesterday I just passed Mike some corrections of problems that brought me back, as soon as we've verified that everything works cross-platform, you will get the new build. :)


BreadCaster - 2-7-2017 at 02:33 AM

Fair enough!! Good luck guyss :D <3

RKSoft - 9-9-2017 at 01:00 PM

Now, no bug report but i would like to thanks Cictec who made the latest update with fixes and Mike, who compiled it to an official nightly build. I compiled my tutorial Jumpman (made with installer) and it works well without any glitches (except the fps drops). Switching between fullscreen, maximize window and to normal works well. The minigame needs only ~10mb ram. There is no ALT+X, window-x bug or something else! Great work.

[Edited on 9-9-2017 by RKSoft]

CicTec - 10-9-2017 at 08:38 AM

Hi RKSoft,

Happy to hear that everything works well now, I think I've solved the problems I had with the repository, so I made pull requests to update the code I wrote for the official nightly build generation (the first has been generated sucessful), once Mike has merged all requests, an official build will be generated equal to the last update I have released, from that moment you will be able to work again with the official builds.

RKSoft - 10-9-2017 at 12:44 PM

Thats really nice news :)

RKSoft - 29-9-2017 at 04:43 PM

I posted this bug at GitHub:

Generate font by importing a pcx failed!

Like the tile says, it crashes DIV DX (DIVDX-windows-17.09.03-update) on Windows 7-64 Bit Home Premium. I tried it with a BMP and PCX file. Doesn't work. But, it works on previous nightly build (tested with div-beta-nightly-2017-02-08-fb9d1ac228-win32).

Casper - 18-10-2017 at 10:17 PM

The latest two nightly builds for windows are missing d.exe... I've switched to the 3rd newest.

CicTec - 20-10-2017 at 09:50 AM

Hello Casper,

Nightlybuild generation seems still having some problems, until it can be corrected, download the last nightlbuild, uncompress it, then download the last "unofficial" stable build from here:
http://div-arena.co.uk/forum2/viewthread.php?tid=246

Install in the same directory replacing all files, then use d-WINDOWS to start DIV.

Casper - 20-10-2017 at 01:21 PM

Thanks CicTec, I followed your instructions! Working great :)

CicTec - 20-10-2017 at 07:43 PM

Happy to have been of help to you. :)

Vortigano - 7-1-2018 at 03:26 PM

Hi, the divdx's move_scroll() help example code is incomplete.

RKSoft - 26-1-2018 at 03:21 PM

div-beta-nightly-2018-01-25-a27ff27c92-win32:

I tested this nightly build and the results are horrible. The framerate issues are stronger than in the previously build of Cictec. Okay, i changed my operating system from Windows 7 Home Premium 64 to Windows 10 Home 64 but i think thats not the problem! The previously version runs like on Win7.

But thanks for an update, Mike! :)
Please fix this issues.

[Edited on 26-1-2018 by RKSoft]

CicTec - 26-1-2018 at 05:19 PM

Hi RKSoft,

Find the worst results because this nightbuild does not contain any of the fixes you have reported (too much ram used in the executables compiled for the final release, exit function, etc ...) so none of the fixes made by me and reported in the build thread worklog.

Mike has simply merged a pull-request from another contributor, and every time a pull-request is merged with the official repository, it automatically generates at midnight of the same day a new build with the updates made. My updates are in a pull-request that is not yet merged.

[Edited on 26-1-2018 by CicTec]

RKSoft - 26-1-2018 at 10:51 PM

Arrgh, this is annoying. Another question to you, Cictec: when come a new build of yours? :D
Sorry Mike!:love:

CicTec - 27-1-2018 at 10:23 AM

Uh, good question, let's see ...

I started generating manual builds because at that time Mike did not have time to develop DIV, and stay behind to check pull-requests for merging the official repository, and the community had, and has, projects in development that require fix to work properly.
My are unofficial builds, those generated by the official repository are.

If Mike has returned to develop DIV, the correct phase of development of the project is to send pull-request updates to the repository, these are examined and if good, unified to the repository for the automatic generation of new builds, we can not generate two different builds (a manual from me and an automatic from the repository) of the same program would not make sense. :)

My pull-request with all the updates of my manual build has already been sent to the repository, but it does contain many modified files and bugfixes, probably Mike needs more time to examine it, so I'd better wait and see what it says first.

[Edited on 28-1-2018 by CicTec]

[Edited on 28-1-2018 by CicTec]

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