I think we can solve these bugs, but need more testing.
The DIV splash is only 5 seconds. A future version will have the option to remove the splash if you are a subscriber. Unity and other packages also do
this for the free version, I don't think it is a bad thing. One thing that we really suffer from is a lack of people using DIV, so hopefully if games
are made using DIV then people will see and attract more users. This was also put on for all old games that were compiled from old prg and dos exe,
since it is not possible for those people to add any info, and in the past people have not done this except a small number that did so for competition
requirements.
Interesting about the full screen switch, I could not get a game to alt between full / windowed on my testing system, but trying again just now even
on linux the palette is incorrect, so I guess that can be fixed easily. *update* I have fixed this, as suspected the palette was not being reset when
screenmode was changed. This will appear in tonights nightly build.
The login screen with the offset (only top left works) also did the same on my wine version so hopefully I can fix that.
Screen stretching works in the SDL2 version. currently the existing beta uses SDL1.2
A big issue for me at the moment with DIV is that it takes a lot of time and we currently have no way of funding the development, it is all done in my
own time and so far I have spent about 1 year making it from the old dos code to the new version you see today that runs on windows, linux, web,
android, psp, gp2x, pandora, and others!
I'll try to get the bugs you mentioned fixed, and look into options for removing the splash screen!
Thx for the nightly build(s). Now, DIV is very interesting for me because i can compile my game to Windows exe. But:
- the fps is not optimized, it lacks a little bit (my pc spec is Win7 Home Premium 64-Bit + 8GB RAM + Intel I5-3330 with 3GHz + Nvidia Geforce GT730)
- ogg and mp3 won't work - it plays a noise
Can you make an installation folder to DIV where the compiled exe will be when i/we make an installation? It is easier for all DIV users to choose no
destination. All compiled (exe) files should save in here.
Added #1:
I added the compiled dkong.exe to this reply that you can take a look what i mean (FPS issues). Btw., i will make this game final with different name
(i plan to name it DIV Kong, if this is okay for you). You can use it for showing DIV capabilities.
Added #2:
How can i donate you (and, of course, for the non splash screen version)? I think about 20€. Is this okay?
Attachment: dkong.zip (582kB) This file has been downloaded 4475 times
[Edited on 17-10-2016 by RKSoft]
Added:
The double window bug comes when you exit my DKong with ESC. I think it is the EXIT("...text...")!
[Edited on 17-10-2016 by RKSoft]
Added #2:
Please, can you make the key shortcuts (CTRL+key) in programm editor to the standard?
And bug:
- CTRL+Z (german keyboard) is CTRL+Y in DIV editor(!)
Thx for the nightly build(s). Now, DIV is very interesting for me because i can compile my game to Windows exe. But:
- the fps is not optimized, it lacks a little bit (my pc spec is Win7 Home Premium 64-Bit + 8GB RAM + Intel I5-3330 with 3GHz + Nvidia Geforce GT730)
- ogg and mp3 won't work - it plays a noise
I will look into the FPS issue. Sadly I can't run DIV things very well here, I have no windows OS to use, and they crash under wine.
I think for ogg and mp3, you need to add the dlls from the system folder (libogg, libsmpeg / libmikmod-3) maybe others? Not sure..
Can you make an installation folder to DIV where the compiled exe will be when i/we make an installation? It is easier for all DIV users to choose no
destination. All compiled (exe) files should save in here.
One option seems to be to create the EXE where the prg lives by default. or as you say, in the div/install directory.
Added #1:
I added the compiled dkong.exe to this reply that you can take a look what i mean (FPS issues). Btw., i will make this game final with different name
(i plan to name it DIV Kong, if this is okay for you). You can use it for showing DIV capabilities.
Added #2:
How can i donate you (and, of course, for the non splash screen version)? I think about 20€. Is this okay?
Good question! Send me a u2u message and we can discuss your needs. I don't want to accept a donation for the non splash version, it needs some
thought. I do of course want to support your game creation
Added:
The double window bug comes when you exit my DKong with ESC. I think it is the EXIT("...text...")!
[Edited on 17-10-2016 by RKSoft]
I don't think it is this. I think it's how DIV allows screen resize in the IDE. If you start DIV and resize the window on the login screen you get a
similar effect. Are you saying you get the login after quitting a game?? It should return to the IDE where you left off cleanly.
Added #2:
Please, can you make the key shortcuts (CTRL+key) in programm editor to the standard?
And bug:
- CTRL+Z (german keyboard) is CTRL+Y in DIV editor(!)
[Edited on 17-10-2016 by RKSoft]
[Edited on 17-10-2016 by RKSoft]
The keyboard shortcuts are a little strange. CTRL+Z should zoom the prg window. what is it doing? I wonder if it's a scancode / keycode problem.
The whole keyboard input stuff in DIV needs redoing really, it has a lot of artifacts leftover from DOS which dont really match properly to modern IO,
so some things are basically hacked to work.
I have made some changes to DIV today to allow screen resizing in a game. This seems to work well, both for SDL1.2 and SDL2 builds. At some point SDL2
will become the default anyway but hopefully a future nightly build will have these changes so you can try them out.
For the FPS issues, i can try it on my OS if you want. We can use the nightly builds for that or you send me the div-windows.exe to test.
The double window bug comes when the program exit with the command EXIT("blablabla");
Found another bug:
- changed editor font size to 6x8, first screen
- after restart (new session), changed font size to 8x8, see second picture (from left to right)
- new session + font size to 9x16, third picture
- old session (with font size 9x16), right picture
And, if i changed the font to 6x8 or 8x8 and reopened the programm editor, DIV for windows freezes. It need the Task Manager to quit!
[Edited on 17-10-2016 by RKSoft]
Added:
i use the latest nightly build from 17.10.2016
[Edited on 17-10-2016 by RKSoft]
Added #2:
Restart DIV again and it works with the font size 9x16. Strange!
I've made some changes to the way DIV handles screen updates, so the next nightly build will have stretchy game window (looks good when you maximise),
and hopefully fixed the problem with the double login window.
Also changed the default install location to the PRG dir (for now), until we work out a better way to handle this.
The build should happen at 1am UK time, so please give that a try once it's uploaded!
Bugs in the latest nightly build div-beta-nightly-2016-10-18-ced3d8aef4-win32
- if i quit DIV with ALT+X it shows the quit screen and put 2 X to the program editor
- if i started dkong with F10 and quit with ALT+X i get the following message (see screenshot). The windows log are:
Added:
Okay, now it works without this error, strange oO. I changed nothing!
And, the double window effect on start is away but the exit message apears twice (the command in program is EXIT("Thanks for Playing",0);