Quote: Originally posted by BreadCaster | to be honest it is quite depressing seeing progress take so long
I only wish there were something we could do to help out, its such a shame because I feel like without having active progress and getting DIV up to
speed there just arent going to be many, if any, new developers using it.
I mean, I'm using it partly out of laziness, partly out of nostalgia and partly because I want to see what a raycasting engine can do when pushed to
its limits, but I cant even really begin to convince anyone else who talks about game dev stuff with me to give it a try. I'm still gonna stick around
of course, but yeah. Ho hum. |
I understand you,
About raycasting, I think you can get good results with it, some of the most important features in the internal 3D engine (VPE) have been removed in
the build of mode8 (i do not understand why, maybe for issues of development time or bugs Activating these features and inserting 16/32bits support
you can get good old-fashioned games like DOOM2, etc..., however the engine (VPE) has the same DIV situation, it is strongly tied to 8bits, so It
requires a re-factor and rewrite in different parts to be modernized.
For now we can try to fix all the bugs present and make it usable (the DIV2 version was very unstable)
[Edited on 27-4-2017 by CicTec] |