Hi there guys an gals
I had a few more quick questions about Mode 8 - mostly aimed at Mike and Cictec but others miiiight be able to help as well??
Firstly, I wanted to ask about raycasting. I know that Mode 8 is a raycasting engine, i.e. it doesn't use real 3D and basically just sends out "rays"
(like a hitscan) in the field of view of a 2D engine to simulate 3D walls, like all 2.5D games.
However, if you were making a game in DivDX and you wanted to check some things on a regular basis with a hitscan check, then is there any way of
accessing the "rays" that are cast "under the hood" so to speak/in the engine so you don't have to code a seperate hitscan function, just access the
Mode 8 engines raycasting outcomes instead? (perhaps reserved.something.raydist?) Because if you DO have to code a seperate hitscan function and
you're sending them out constantly, that's gonna slow the game down a lot, and youre already sending out regular Mode 8 raycasting rays, haha.
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