Community
Message Board

Chat room - users
Game Over
( 394431 downloads)
Work In Progress
( 523201 downloads)
Links

Code Exchange
Downloads
Tutorials
Add to Favourites

Submit news

DIV ARENA FORUMS
Not logged in [Login - Register]
Go To Bottom

Printable Version  
 Pages:  1  2    4  ..  7
Author: Subject: Battle Zone Wireframe 3d
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 9-5-2016 at 08:53 PM


OK here's a little test.
Which Image is the correct one?



SNAP0007.png - 17kB SNAP0008.png - 6kB


P.S.I know I promised explosions but Bread Cruster keeps giving me more work to do.
View user's profile View All Posts By User
BreadCaster
Loyalty Card Holder
******


Avatar


Posts: 321
Registered: 2-3-2016
Member Is Offline


[*] posted on 9-5-2016 at 09:28 PM


Hahaha well networking them may prove kind of hard! The gameplay style is totally different haha. And hey, they're just suggestions, nothing more ;D I don't expect you to implement everything I have a passing thought about ahaha



~*~ Princess of Pies and Pastries ~*~
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 10-5-2016 at 08:19 AM


but I like those Ideas you see.
So, How does your game play? RTS, roguelike, single/multiplayer. ?
I've got a few game play ideas which if I get that far will effect a massive diversion from the original Battlezone, The gameplay styles might end up converging quite a bit.
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 10-5-2016 at 09:19 AM
Tracer fire.




Tracer.PNG - 7kB
View user's profile View All Posts By User
BreadCaster
Loyalty Card Holder
******


Avatar


Posts: 321
Registered: 2-3-2016
Member Is Offline


[*] posted on 10-5-2016 at 12:18 PM


Quote: Originally posted by dom cook  
but I like those Ideas you see.
So, How does your game play? RTS, roguelike, single/multiplayer. ?
I've got a few game play ideas which if I get that far will effect a massive diversion from the original Battlezone, The gameplay styles might end up converging quite a bit.


Kind of like Hotline Miami but with tanks and jeeps. A little bit slower (though that's not hard as HM is incredibly fast paced haha) but with heavier firepower and explosions in place of blood/gibs. There are upgrades that you need to buy from an ingame shop (which pauses the game while playing) and various objectives, mostly revolving around destroying something or positioning your tank in a certain way :)




~*~ Princess of Pies and Pastries ~*~
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 10-5-2016 at 02:40 PM


Wow Ambitious. My brain would fry if I tried to make anything that complicated. See there's a reason I like retro. I'm a Retrotard.
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 10-5-2016 at 02:45 PM
Never Drink and DIV


:(

Any chance of an Undo key in the editor? No pressure.



SNAP0010.png - 16kB
View user's profile View All Posts By User
MikeDX
DIV Nerd
*********


Avatar


Posts: 8388607
Registered: 25-2-2016
Member Is Offline


[*] posted on 10-5-2016 at 05:08 PM


Quote: Originally posted by dom cook  
:(

Any chance of an Undo key in the editor? No pressure.



Jesus. I think we need to get you on the git train ASAP
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 13-5-2016 at 03:41 PM
Taking you back.


Just to update. Development hasn't stopped here but I'm having to change the engine a bit seeing as the other one was coming apart at the seems. I'm working on a wire frame modeller at the moment.

And I'm also trying to make the whole thing easily reusable so that I can develop a bunch of games almost simultaneously. Vector scan is back big time.

SNAP0012.png - 12kB
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 21-5-2016 at 08:11 AM
BACK ON TRACK


It's time I got on with this again.
I've been faffing around with an object editor and have forgotten that my original intention was to make a pretty basic game. So I've re-evaluated my goals.
Here's the latest update. (Mike can you at least swap it with the version on your js pages)

The arrow keys or WASD control the tanks. If you hold shift they control the turret,
Tab or Enter fire the cannon,
Nothing else for now!

bz BOT.png - 5kB

Attachment: battlezone.FPG (312kB)
This file has been downloaded 3492 times

Attachment: BZBOT03.PRG (33kB)
This file has been downloaded 3458 times

View user's profile View All Posts By User
BreadCaster
Loyalty Card Holder
******


Avatar


Posts: 321
Registered: 2-3-2016
Member Is Offline


[*] posted on 21-5-2016 at 08:32 AM


Awesome, the object editor looks great - yeah, maybe you shouldn't stray too far from the original goal, haha. Not asking for you to make one, but - is it theoretically possible in this engine to make a terrain editor/manipulate the height of points in the terrain? Like terrain formation?



~*~ Princess of Pies and Pastries ~*~
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 23-5-2016 at 12:04 PM


Thanks BC,

Quote: Originally posted by BreadCaster  
is it theoretically possible in this engine to make a terrain editor/manipulate the height of points in the terrain? Like terrain formation?


Yes that's possible, I'd like to eventually add a few handy tools to the editor such as those you'd typically use for terrain editing. Based on its intended purpose it will have to have a world/terain editor of some sort. However, at the same time I've got to be realistic. I'm not going to be remaking Blender or Wings here. The priority now is to stay on target, as they say.
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 24-5-2016 at 05:29 PM


Check out the cool compass in the HUDS

BZBOT12.png - 5kB



I've also managed to partially deun[Censored]ify the fps. The so called engine is busting at the seems and an improved version is in development but I've put so much effort into this that I'm determined to force at least this game out of it.
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 25-5-2016 at 09:10 PM


Collisions are now sorted. You can see the tracer from a shell registering an abrupt stop when it hits the block.

bzbot15.PNG - 6kB
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 26-5-2016 at 08:22 PM
Now with proto explosions


I

Attachment: rolling.wav (156kB)
This file has been downloaded 3466 times

Attachment: tilting.wav (13kB)
This file has been downloaded 3485 times

Attachment: twisting.wav (6kB)
This file has been downloaded 3446 times

Attachment: battlezone.FPG (313kB)
This file has been downloaded 3441 times

Attachment: BZBOT19.PRG (49kB)
This file has been downloaded 3531 times

View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 29-5-2016 at 08:05 PM
GOTCHA!




SNAP0007.PNG - 9kB
View user's profile View All Posts By User
MikeDX
DIV Nerd
*********


Avatar


Posts: 8388607
Registered: 25-2-2016
Member Is Offline


[*] posted on 29-5-2016 at 10:01 PM


Wow dom this looks amazing!
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 30-5-2016 at 10:37 AM


Quote: Originally posted by MikeDX  
Wow dom this looks amazing!


You're too kind mate, but thanks all the same. If you've got the time, have a little play. I've added some aesthetics. Also any suggestions would be welcome.


Attachment: BZBOT26.PRG (53kB)
This file has been downloaded 3513 times

Attachment: EXP.WAV (27kB)
This file has been downloaded 3496 times

Attachment: ENGINE.WAV (8kB)
This file has been downloaded 3554 times

Attachment: EXP3.WAV (15kB)
This file has been downloaded 3507 times

Attachment: alert.wav (83kB)
This file has been downloaded 3501 times

Attachment: beep.wav (22kB)
This file has been downloaded 3475 times
View user's profile View All Posts By User
MikeDX
DIV Nerd
*********


Avatar


Posts: 8388607
Registered: 25-2-2016
Member Is Offline


[*] posted on 30-5-2016 at 11:29 AM


If only there was some way of putting all the downloads into a single archive ;)

View user's profile View All Posts By User
MikeDX
DIV Nerd
*********


Avatar


Posts: 8388607
Registered: 25-2-2016
Member Is Offline


[*] posted on 30-5-2016 at 11:42 AM


I've tried to make this into a webpage (and some ports to download, even the pi build works great) but its crashing, so i need to look into that.

Also attached a zip of the prg + assets for anyone who doesnt want to download all the files individually

Will be back later to see if I can get it working properly.


Attachment: bz26.zip (325kB)
This file has been downloaded 3515 times

View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 1-6-2016 at 08:37 PM
Home made vector font


Seemed appropriate. It does the whole writing one letter at a time thing too.

BZFNT.png - 3kB
View user's profile View All Posts By User
MikeDX
DIV Nerd
*********


Avatar


Posts: 8388607
Registered: 25-2-2016
Member Is Offline


[*] posted on 1-6-2016 at 09:50 PM


So awesome :D
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 5-6-2016 at 08:33 PM


Quote: Originally posted by MikeDX  
So awesome :D


SNAP0009.PNG - 1kB
View user's profile View All Posts By User
MikeDX
DIV Nerd
*********


Avatar


Posts: 8388607
Registered: 25-2-2016
Member Is Offline


[*] posted on 6-6-2016 at 02:40 PM


Dom, I still can't get your latest prg to run in the javascript build which is a real PAIN! Hopefully something will fall into place when you are done. I'm getting some stack overflow error.. could be some recursive calls you are doing.. Who knows...
View user's profile View All Posts By User
dom cook
Div Pro
******




Posts: 368
Registered: 4-3-2016
Member Is Offline


[*] posted on 6-6-2016 at 06:54 PM


Quote: Originally posted by MikeDX  
Dom, I still can't get your latest prg to run in the javascript build which is a real PAIN! Hopefully something will fall into place when you are done. I'm getting some stack overflow error.. could be some recursive calls you are doing.. Who knows...


Stack overflow huh? I hate those guys. Remind me again.

Well I reckon I am at the finishing off stage now and am gradually eliminating all the redundant code. If the bug isn't eliminated through this process, it ought at least to be easier to find afterwards.

View user's profile View All Posts By User
 Pages:  1  2    4  ..  7

  Go To Top

Powered by XMB
XMB Forum Software © 2001-2012 The XMB Group
[Queries: 18]