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Latest Nightly build uploaded

posted by MikeDX on 20th June 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-06-19]
* Fixed some broken formatting in the help file [MikeDX]
* Improvements to sound editor (not yet working properly, but working better than it was) [MikeDX]
* Added load_sound and unload_sound for loading / unloading ogg, pcm and wav sound effect files [MikeDX]
* Improved system messages [MikeDX]

See the full changelog here and download the files here

Older News

Latest Nightly build uploaded

posted by MikeDX on 18th June 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-06-17]
* Added load_ogg and unload_ogg to help file [MikeDX]
* Fixed virtual stack pointer array used by clone() [MikeDX]
* Added ability to load / test PCM files in the IDE [MikeDX]
* Removed debug output of desktop colours [MikeDX]
* Fixed html ports scrolling page up / down on key up / down [MikeDX]
* Fixed OGG/WAV and PCM in Html Builds [MikeDX]
* Updated load/save functions to look in more places when loading and saving data [MikeDX]
* Updated timers to allow up to 999fps [MikeDX]
* Added WAV Header struct definition [MikeDX]
* Fixed PCM loading and cleaned up sound playing code [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 15th June 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-06-14]
* Updated batch prg->binary processing to include Android target [MikeDX]
* Added browser compile option for embedded images [MikeDX]
* Added mode8 to android builds [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 14th June 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-06-13]
* Changed name of new 3d map from Mapa 3D to 3D Map [MikeDX]
* Added PRG template for NEW programs [MikeDX]
* Less harsh new default colour scheme [MikeDX]
* Fixed volume controls in the IDE [MikeDX]
* Better default colours in PRG editor [MikeDX]
* Fixed Error on play mod (OSX) [MikeDX]
* Added very simple music line/position counter to song window and set to only play once without loop [MikeDX]
* Improved git whatsnew output, adding range option [MikeDX]
* Fixed compiler error grammar &expecting for& in various places. [MikeDX]
* Fixed IDE Song window [MikeDX]
* Changed &Start& to &Reset& in DIV profiler [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 13th June 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-06-13]
* Added very simple music line/position counter to song window and set to only play once without loop [MikeDX]
* Improved git whatsnew output, adding range option [MikeDX]
* Fixed compiler error grammer &expecting for& in various places. [MikeDX]
* Fixed IDE Song window [MikeDX]
* Changed &Start& to &Reset& in DIV profiler [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 12th June 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-06-11]
* Fixed splashscreen in html/javascript builds [MikeDX]
* Cleaned up sound playing code routines [MikeDX]
* Improved batch platform export scripts [MikeDX]
* Fixed detection of files in DIV IDE browser [MikeDX]
* Removed extra check in keyboard routine for codes less than zero (not possible) [MikeDX]
* Fixed Radio buttons in div calculator (Hex/Int) [MikeDX]

See the full changelog here and download the files here

MODE8 IS ALIVE! 3D (ish) games are back in DIV

posted by MikeDX on 21st May 2016

After a lot of hard work, failure and success, I am pleased to announce DIVDX now has full MODE8 support.

This brings the compatibility of DIV2 and DIV1 to 100% without exception.

Mode8 was the final piece of the puzzle to be solved, and because it was all in 32bit watcom assembly, it had to be ported to C.

The man who helped made this happen is Fransesco who you may know from GEMIX - One of the projects that aims to be DIV2 compatible.

I have uploaded a demo online to try, and see it working in full 8bit glory!






Look out for mode8 in a nightly build soon!

Networked multiplayer in DIV returns!

posted by MikeDX on 23rd March 2016

After some effort, DIV now has a working network multiplayer example,



In the youtube video linked above, you can see two instances of DIV running on the same machine, communicating over a networked socket, which will be expanded over the next few days to support full online play. This means you can create a game in DIV, and have players on all the different devices all playing against each other. You'll be able to try this out in a future nightly build, and I'll try to get a html / javascript exported demo up soon for some massively multiplayer fun (100 player falling rocks maybe? )

Let me now what you think on the forum, and check out the example code

Sounds in the IDE

posted by MikeDX on 17th March 2016

Something to look forward to in a future beta is the return of the sounds editor. So far we can load / preview a wav file and play them within the editor. This opens up the library of wav files included with div for use in your games.



Look out for this in a nightly build, and a future beta release!


DIV Beta for Open Pandora Released

posted by MikeDX on 14th March 2016

The first beta for the Open Pandora console of DIV GAMES STUDIO is now available from the Pandora repo. This package includes the demo files, and the columns and pitfall remakes, so you can get coding straight away!






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