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Latest Nightly build uploaded

posted by MikeDX on 1st December 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-11-27]
* Fixed SET_SECTOR_TEXTURE fade params, not working propely as documentation says. (#2) [CicTec]

[2016-11-26]
* Fixed TRAVIS sticker to correct branch [Mike DX]
* Added travis build sticker to README [Mike DX]
* Added TRAVIS CI Automated build (#1) [Mike DX]

[2016-11-24]
* Create master branch via GitHub [Mike DX]
* Create LICENCE.txt [Mike DX]

[2016-11-22]
* Update README.md [Mike DX]

See the full changelog here and download the files here

Older News

DIV Goes open source

posted by MikeDX on 21st November 2016

The full source code to DIV, including the IDE, compiler and runtime for all platforms has been uploaded to github and shared for everyone. Hopefully this will attract some new talent to help us make DIV the best it can be. I shall continue to update the code as time goes on, at least until we move to the next version.

Latest Nightly build uploaded

posted by MikeDX on 6th November 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-11-05]
* Fixed timer variables when set to something other than zero [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 28th October 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-10-27]
* Fixed stop_sound(all_sound) [MikeDX]
* Fixed opening files in binary mode [MikeDX]

See the full changelog here and download the files here

Happy Birthday DIVDX

posted by MikeDX on 24th October 2016

Today marks exactly one year since I started porting the original DIV2 DOS code and made the journey towards the (almost) stable, cross platform game development tool we all know and love.

I have uploaded the full git changelog to the site here for your enjoyment, you can see the amount of work that has gone in over the year.

Here's to the next year, with more bugfixes, new features and many other improvements to come!

Latest Nightly build uploaded

posted by MikeDX on 24th October 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-10-23]
* Fixed double dialog appearing on login and exit() [MikeDX]
* Added string.h to osd_sdl1.2 include file for memcpy function prototype [MikeDX]
* Updated zip2div to use rsync instead of scp [MikeDX]
* Fixed zip2div setting names incorectly in exported HTML file [MikeDX]
* Fixed ChangeChannel not compiling when SDL_Mixer not set [MikeDX]
* Fixed SDl1.2 web port [MikeDX]
* Fixed font generator to allow font names longer than 8 chars [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 23rd October 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-10-22]
* Fixed innacurate timer[] [MikeDX]
* Removed .exe from non win32 compiled files [MikeDX]
* Fixed DIV debugger trapping mouse in 320x200 region [MikeDX]
* Changed sound() channels to start at 1 instead of 0 [MikeDX]
* Fixed IDE freeze after loading new palette [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 22nd October 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-10-22]
* Removed .exe from non win32 compiled files [MikeDX]
* Fixed DIV debugger trapping mouse in 320x200 region [MikeDX]
* Changed sound() channels to start at 1 instead of 0 [MikeDX]
* Fixed IDE freeze after loading new palette [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 21st October 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-10-20]
* Adding zip creation for win32 builds [MikeDX]
* Fixed save() function opening file with correct mode [MikeDX]
* Fixed pipelines build to only run make once [MikeDX]
* Fixed runtime crash on exit [MikeDX]
* Changed default exe creation location to prg dir [MikeDX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 18th October 2016

The latest nightly builds have been created by the server, here's what's new:

[2016-10-18]
* Added missing stdio header to SDL2 OSDEP header file [MikeDX]
* Fixed set_mode not creating window to correct dimensions, causing scaled screen to display [MikeDX]
* Fixed splash screen blit [MikeDX]
* Changed default exe dir to prg location [MikeDX]
* Added stretchy game window [MikeDX]
* Fixed multi window on startup [MikeDX]

See the full changelog here and download the files here



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