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DIV ARENA FORUMS
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Author: Subject: DIV needs YOUR help!
CicTec
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[*] posted on 17-11-2016 at 01:42 AM


Is like a "delay", but linked alway to FPS, we must try as a result will give in the function, thanks for the suggestion.
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CicTec
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[*] posted on 17-11-2016 at 12:28 PM


Well, I looked at the code for the background, the internal engine creates a copy of the graph of the FPG from use as textures, also applying some transformations, for this the previous example does not work, should I check because they take place these internal transformations and if it is possible to change the engine to have a more direct integration with DIV, currently for example is using more memory than necessary.
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Hikaru
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[*] posted on 21-12-2016 at 05:21 PM


Hi... first time here, but long-time DIV, Fenix, and BennuGD coder...

Just to be quick... is there any chance of a Dreamcast port of DIV? I know that the DC isn't exactly a console that anyone really cares much about (aside from homebrew-for-money coders), but it seems that it wouldn't be too terrible of a job to port it over since the DC has a port of SDL already. Such a task is out of my league personally. I do like BennuGD, but the DC port is quite slow, and the Fenix port itself is incredibly buggy.

Just throwing that out there...
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CicTec
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[*] posted on 21-12-2016 at 06:17 PM


Hi Hikaru,

As said before, DIV is open-source now, Dreamcast is not ported at moment, but is one of the possible platforms to be ported.
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tvault
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[*] posted on 28-12-2016 at 11:20 PM


Hi,

If you want to further advertise DIV, is it worth setting up some accounts on game sites such as
Kongregate, Newgrounds, GameJolt , Itch.io etc...

DIV is a superb game creation product and I would love to see DIV get some attention again.

Any revenue made from the above sites could go towards hosting costs etc...

What do you think?

[Edited on 28-12-2016 by tvault]
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Hikaru
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[*] posted on 31-12-2016 at 12:56 AM


Quote: Originally posted by CicTec  
Hi Hikaru,

As said before, DIV is open-source now, Dreamcast is not ported at moment, but is one of the possible platforms to be ported.


Thanks for your comment :)
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hackwrench
DIV Newbie
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[*] posted on 7-1-2017 at 08:46 AM


Create a hybrid DIV/QB64 compiler and you will get more people with interest in QB64. Just look for languages to merge into DIV and contribute to the original compilers' forums with the hint that the users of the forums might want to use the that language+ features of DIV. QB64 has tried to do things in such a way that it appeals to those who want to make closed source programs as much of its library has a BSD/MIT style license.
If you integrate QB64 into your code base. I can frequently mention there that they may want to use DAV instead

Also. I am having trouble finding the repository. You need more links to it on the site.

[Edited on 1-7-2017 by hackwrench]

Also, on your downloads page, you list an "assets" repository, and from there I found the rest, but you should link also/instead to the main repository there.

[Edited on 1-7-2017 by hackwrench]
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MikeDX
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[*] posted on 8-1-2017 at 12:43 PM


This QB64 sounds interesting I will look into that

I shall update the downloads page with a link to the github repo, thanks for reminding me! :)
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