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Author: Subject: [8-BIT WARS] SyntaxBomb Competition
ahmok
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[*] posted on 31-1-2019 at 07:40 AM
[8-BIT WARS] SyntaxBomb Competition


Hello, I downloaded DIV Game Studio recently. This tool looks good and useful. However, I am still not familiar with this tool. Perhaps I will become an expert of this tool in the future!

The tool may be a suitable tool for creating high quality computer game for game competition. By the way, I discovered the following competition. It looks exciting and interesting. Maybe a lot of professional DIV Game Studio users will be interested in it!
https://www.syntaxbomb.com/index.php/topic,5206.0.html
:)
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MikeDX
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[*] posted on 1-2-2019 at 12:23 PM


Very interesting indeed!!
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ahmok
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[*] posted on 2-2-2019 at 09:33 AM


Quote: Originally posted by MikeDX  
Very interesting indeed!!


Hi..

If some DIV Game Studio users can develop some entries for this competition, that will be very good. I want to know how good DIV Game Studio is. The public will also know the existence of this tool. Only a few websites mention this tool actually.

Anyway, perhaps an experienced user(or many) is planning to join the competition. Right? Yeah! :cool:
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ahmok
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[*] posted on 4-2-2019 at 01:19 PM


MikeDX,

Wow! I have discovered your post!

You are developing an entry now. That's great!
https://www.syntaxbomb.com/index.php/topic,5206.msg22655.htm...
:)
I expect a very good game submitted by you. Furthermore, we can see the potential of DIV Games Studio, sure!
:cool:
I am really looking forward to this game! (Will you make a thread in Worklogs sub-forum to let us know the progress of this game?)


[Edited on 4-2-2019 by ahmok]
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FicHitA
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[*] posted on 12-2-2019 at 03:34 AM


Would be great to see the power of DIV DX here, but the games must be writen for the 8 bit computers as said in the page competition.... there is any PORT of DIV to 8 bit ??? may be im loosing something here since im new to the page, but not to DIV...
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CicTec
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[*] posted on 12-2-2019 at 09:02 AM


Hello FicHitA,

DIVDX works just at 8bits, if you open the environment you and press F1 you can see the help that show all the features of the development environment and language, you will notice that many functions (such as LOAD_PAL, ROLL_PALETTE, etc ...) are exclusively functions for working with 8bit color palettes, the same applies if you open the graphic editor you'll see that it uses only up to 256 colors (8bit).


You can also find at this link: https://github.com/DIVGAMES/div-support

All the demo games and examples provided with the official version 2 of DIV Games Studio with the relevant source codes and assets to be able to compile and test directly in the environment.

If we then physically say that the target machine must be with 8bit CPU, then DIVDX does not support this, not even the original DIV supported this, the minimum CPU to run must be 32bit, even if the actual games use 8bit.

[Edited on 12-2-2019 by CicTec]
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MikeDX
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[*] posted on 12-2-2019 at 09:08 AM


The competition said the games must look like the games and have the restrictions of the machines (colours) but not be written for the platform

DIV can easily look like the old 8 bit machines (and 16 and even some 32!)

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CicTec
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[*] posted on 12-2-2019 at 09:21 AM


In the competition thread:
https://www.syntaxbomb.com/index.php/topic,5206.0.html

The following is written:

Quote:

Chose your computer :

ZX Spectrum / Commodore 64 / Amstrad CPC / BBC

Theme & limits :

Create a game which matches closely the look and feel of your chosen 8-BIT computer

It indicates which machines and that the game must coincide as much as possible with the hardware requirements (audio, video, colors) of these machines, however it is not clear if they have to be actually games to actually run in these hardware or not.

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ahmok
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[*] posted on 13-2-2019 at 09:27 AM


Quote: Originally posted by FicHitA  
here is any PORT of DIV to 8 bit ???


Hi, I think that participants don't need to convert their entries to any 8-bit computer platform. Partipiant only needs to make an entry for Windows.

You will join this competition? Good luck!
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ahmok
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[*] posted on 13-2-2019 at 09:30 AM


Quote: Originally posted by MikeDX  
The competition said the games must look like the games and have the restrictions of the machines (colours) but not be written for the platform



Yes, I agree with the above statement.

By the way, there is a flaw in DIV Games Studio. Other languages(or game making programs) can easily scale up the game screens(x2, x3, full screen, etc.) For example, a participant makes the entry's game screen at 320x200 size, he will scale up the finished game's game screen to x2, x3, full screen, etc. It is because 320x200 game screen is too small for playing nowadays. This small size game screen can give bad impressions to the judges.

Some posts mentions "scale up":

https://www.syntaxbomb.com/index.php/topic,5206.15.html

Xerra wrote:

"I've gone for the 320 * 200 mode for the C64, even though it wasn't used for games much, and then doubled it so I'm running on 640 * 400. I've taken into account what size sprites would have been on the original machine and doubled that too just so the look remains like a C64. Naturally you'd do the same with a font of the characters. I think mine is currently 12 pixels but really needs to be 16 to match the rest of the look."
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ahmok
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[*] posted on 13-2-2019 at 09:32 AM


Quote: Originally posted by CicTec  
In the competition thread:



however it is not clear if they have to be actually games to actually run in these hardware or not.




Hello, don't need.

On the other hand, I notice that there are a lot of discussions about their entries in the current competition. After reading these discussions, anyone may fully understand about resolutions, colors, rules, etc., in this competition.

https://www.syntaxbomb.com/index.php/topic,5226.0.html
https://www.syntaxbomb.com/index.php/topic,5211.0.html
https://www.syntaxbomb.com/index.php/topic,5207.0.html
https://www.syntaxbomb.com/index.php/topic,5214.0.html
https://www.syntaxbomb.com/index.php/topic,5259.0.html
https://www.syntaxbomb.com/index.php/topic,5210.0.html
https://www.syntaxbomb.com/index.php/topic,5216.0.html
https://www.syntaxbomb.com/index.php/topic,5224.0.html
https://www.syntaxbomb.com/index.php/topic,5248.0.html
https://www.syntaxbomb.com/index.php/topic,5222.0.html
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MikeDX
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[*] posted on 13-2-2019 at 10:14 AM


Quote: Originally posted by ahmok  
Other languages(or game making programs) can easily scale up the game screens(x2, x3, full screen, etc.) For example, a participant makes the entry's game screen at 320x200 size, he will scale up the finished game's game screen to x2, x3, full screen, etc. It is because 320x200 game screen is too small for playing nowadays. This small size game screen can give bad impressions to the judges.



This is sort of true, but DIV will happily stretch (aspect correct) or full screen, so not really an issue.
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CicTec
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[*] posted on 13-2-2019 at 10:47 AM


Quote: Originally posted by ahmok  

By the way, there is a flaw in DIV Games Studio. Other languages(or game making programs) can easily scale up the game screens(x2, x3, full screen, etc.) For example, a participant makes the entry's game screen at 320x200 size, he will scale up the finished game's game screen to x2, x3, full screen, etc. It is because 320x200 game screen is too small for playing nowadays. This small size game screen can give bad impressions to the judges.

The problem of the 2x filter is mainly in window programs and this can be solved by manually stretching the window (even if a little annoying).

The fullscreen as mentioned is supported, the only problem could be seen the low resolution that some systems may not support and even here a 2x filter may not help.

Let's say that it would serve a more generic system, but in general it is currently possible to use this.
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ahmok
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[*] posted on 14-2-2019 at 01:01 PM


MikeDX, CicTec,

Hello, I see.

Anyway, if any DIV Games Studio user finishes making entry and announces it, I will download and play it. I think that I will understand more at that time. I hope that those potential contestants(use DIV Games Studio) will submit fabulous entries.

Good luck to all of them!
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