Pages:
1
2
3
4 |
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Divtris Divtetris or something like that.... i hope...
I'm working on this little "monster".
Attachment: DIVTRIS_TETRIS_V0_2.zip (1.1MB) This file has been downloaded 1980 times
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
[r/l ctrl] rotate clockwise.
arrowkeys controls the active pieces.
Attachment: DIVTRIS_TETRIS_V0_3.zip (1.1MB) This file has been downloaded 1993 times
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
Great work. It plays really well.
But, why use left and right ctrl to rotate? Do you have such big hands? ^^
Please update the gfx and change the rotate key.
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Quote: Originally posted by RKSoft | Great work. It plays really well.
But, why use left and right ctrl to rotate? Do you have such big hands? ^^
Please update the gfx and change the rotate key. |
Thanks, it's a wip. I use left /right ctrl because the right one is close to the arrows keys so i can test more faster the code (left and right
control returns the same code) ... I left the graphs at background because i was more concentrated on programming the "core", and third the div
graphic editor's still has some bugs and i don't have time to make a report about it. Also i'm not a good pixel artist (i've tried some graphics for
the tiles made on div3/div2 editor, but i didnt like them), so i'll take my time. The viborita's game i made a few days ago is past time.
[Edited on 11-12-2017 by Vortigano]
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
Sorry, i didn't notice that this is the WIP category. I thought it was a final, my fail ^^.
Btw. the graphics, when your code is ready why not make gfx in Windows with a paint program, save as 256 color bitmap and import that gfx into DIV? I
do the same.
But, keep up the great work.
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
i've had some problems coding about collisions, because i wasn't realise how to make rotations at the side of the walls without pierce it :/ but today
i solved the problem like in the original tetris game. Writing some little functions simplifies me the code comprehension.
About graphics, i'll try using usenti.
http://www.coranac.com/projects/usenti/
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Quote: Originally posted by RKSoft | Sorry, i didn't notice that this is the WIP category. I thought it was a final, my fail ^^.
Btw. the graphics, when your code is ready why not make gfx in Windows with a paint program, save as 256 color bitmap and import that gfx into DIV? I
do the same.
But, keep up the great work. |
Your JumpMan-Tutorial graphics are cool.
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
You can use the NES graphics that looking nice. ^^
How did you solve the collisions problem? I think you did not use the collision command.
Thanks, the jumpman tiles made by BlackSquirrel from the mfgg.net Mario Fan Game Galaxy Network. The player sprite was made by me.
So, keep up your work on DIV and report news about it, please. I like your game and it would be nice when it will be release for raspberry pi linux,
too.
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
Plays very well, but you didn't change the rotate buttons to z,x. Its the left/right ctrl again . And, both are rotating to the same angle.
When you change the rotate buttons, please don't use z because on other language the z key is on y (english keyboard).
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Oh, im sorry, i uploaded the wrong build (yesterday i was too tired).......... that was the v0.3.... the new build is this v0.5 .
i deleted the last wrong link, this is the correct one
To solve the problem about collisions i used the concept of pacoman's game from Daniel Navarro.
Here's a my last divtris build.
z/x to rotate
arrow keys like the classic nes games.
All graphics made by me using usenti, everybody are free to use them (y).
Don't worry about the missing tiles when delete lines, it's my fail (i left something between "/* */")
Attachment: DIVTRIS_V0_5.zip (1.1MB) This file has been downloaded 2014 times
[Edited on 13-12-2017 by Vortigano]
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Quote: Originally posted by RKSoft | Plays very well, but you didn't change the rotate buttons to z,x. Its the left/right ctrl again . And, both are rotating to the same angle.
When you change the rotate buttons, please don't use z because on other language the z key is on y (english keyboard). |
Do you mean this with the keys z x?
https://en.wikipedia.org/wiki/QWERTZ
Should i try the control in WASD, and use rotation in Q / E?
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
So, i tested 0.5 and it works well. Z/X works (it is Y/X on my keyboard), so you will not need change this. Great! The gfx bug with missing tiles, ok.
The darker first 2 rows is a cool feature and looking good.
[Edited on 14-12-2017 by RKSoft]
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Thks!! there are too many things to do but this is great ... now i'm thinking about the score and level system, and i must create some fnt files.
0.6 allows to PAUSE pressing the [P] button, the screen is clean of flags (except for mouse xy and fps), tiles don't lose graphs when relocate, random
start piece...
Attachment: DIVTRIS_V0_6.zip (1.1MB) This file has been downloaded 2016 times
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
There's a bug when clear line 4 or 5... a silly bug :P i'll fix it at later version.
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
Amazing, absolut amazing. Since your first release i played every version min. 5 minutes and the last release over 10. Now, a score and bonus system
will be great. At last thing, a background graphic and you have a complete tetris like game.
And, a preview of the next tile will be great!
Do you plan a level system like the original?
Bugs? I found no bugs. Okay, i did not get to last top lines 4...5. ^^
[Edited on 16-12-2017 by RKSoft]
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
New green tiles for walls, "next" window (the "next piece" info/field exists since ver 0.1, now is visible), status game messages. Statistics under
nextwindow, i want to do something like a boost power when charge some type of piece, i don't know. The right side it's a misterious by now... The
statistics's bar rainbow colours are primitive drawings.
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
Looking good. Center the playfield and put an image behind it.
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Yes, that's a good idea thks. I was playing with the c_modes , m8 and m7... but
i don't see a good reason to try them. A scroll background would be good, i don't know.
|
|
CicTec
DIV Pro
Posts: 471
Registered: 6-8-2016
Member Is Offline
|
|
Hello Vortigano,
Nice game, keep it up.
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Thx, I can keep going due to your latest div's fixes.. (y)
|
|
CicTec
DIV Pro
Posts: 471
Registered: 6-8-2016
Member Is Offline
|
|
Thx, I am pleased that the version is stable and usable.
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
Happy new year!!! I have been learning 3D modeling using anim8or. I have created the images of the elemental pieces that appears in the background. I
found difficult to handle the palette of 256 colors. I do not know neither about modeling and rendering, nor about exporting rendering using palettes
of 256 colors for now.
Div doesnt have an "input text" function like other languages, if I'm not mistaken, then I "improvised" one to save the player's name.
You have to collect all the keys, then they will fall into a portal to level up.
To collect all the keys you must load all the power bars.
The charge is better when the player is near to lose(+ risk + reward).
Bonus points by level
When you level up, the placed pieces change their colors.
[Edited on 2-1-2018 by Vortigano]
|
|
RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
Member Is Offline
|
|
That looks amazing! Where is the download? ^^
|
|
Vortigano
DIV Regular
Posts: 237
Registered: 12-1-2017
Location: Ciudad de Buenos Aires, Argentina
Member Is Offline
|
|
it's coming soon.
|
|
BreadCaster
Loyalty Card Holder
Posts: 321
Registered: 2-3-2016
Member Is Offline
|
|
this looks really awesome Vortigano!! Will thare b an english language version as well as a spanish version? :D
also yes working with 256 colors is hard T_T
~*~ Princess of Pies and Pastries ~*~
|
|
Pages:
1
2
3
4 |