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Making games since 1996!

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Hard Disk recovery!

posted by Mike Green on 15th May 2024

The holy grail hard disk is now being sent off to a data recovery company. Hopefully within the next couple of weeks we will start to see the treasure trove of amazing DIV creations appear on the site!

Older News

The HOLY GRAIL has been found!

posted by MikeDX on 17th March 2020

After many years of being lost - the original backup of div-arena.co.uk has been found, but the hard disk has failed.

The old maxtor 80gb ATA / 133 drive currently houses every single game ever submitted to div-arena, including some that were never published to the site, old div games studio windows ports, remakes, demos, dlls, competition entries, everything we could dream of.


Sadly the cost to repair the drive to retain the data is nearly £500 which is something I cannot personally finance at this point.


Are there any ex DIV users out there fancy helping towards the cause and keep the spirit of DIV alive?


If so please get in touch either via the forum, emailing me, mikedx at gmail.com or via twitter @TheMikeDX

There's a new ARENA in town

posted by MikeDX on 28th August 2019

It is my great pleasure to announce the latest project from the team that bought you DIV Games studio, FUZE 4 Nintendo Switch is being released on the 30th August 2019, and with it a brand new community site.

FUZE Arena

I hope to see many of you join us! It's going to be a lot of fun making games for the switch.

Latest Nightly build uploaded

posted by MikeDX on 19th February 2019

The latest nightly builds have been created by the server, here's what's new:


See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 19th February 2019

The latest nightly builds have been created by the server, here's what's new:


See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 3rd March 2018

The latest nightly builds have been created by the server, here's what's new:

[2018-03-02]
* Create CODE_OF_CONDUCT.md [Mike DX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 25th January 2018

The latest nightly builds have been created by the server, here's what's new:

[2018-01-25]
* Translate a bunch more variable names [Jon Valdés]
* Translate a few variable and type names in d.c [Jon Valdés]
* Translate a few variable names in d.c [Jon Valdés]
* Translate most function names in d.c [Jon Valdés]
* Create version of find_color that doesn&t use global vars. Simplify d.c [Jon Valdés]
* Format d.c with clang-format [Jon Valdés]
* Make static as many functions as possible in d.c [Jon Valdés]
* Make static as many global variables as possible in d.c [Jon Valdés]
* Finished translating comments in debug.c [Jon Valdés]
* Translate a good portion of the comments in d.c [Jon Valdés]
* Translate a bunch more comments in d.c [Jon Valdés]
* Begin translating d.c [Jon Valdés]
* Translate grados->angle [Jon Valdés]
* clang-format runtime/s.c [Jon Valdés]
* Remove Watcom-specific mul_24 and mul_16 [Jon Valdés]
* Translate s.c and mates.h [Jon Valdés]
* Translate divfli.h [Jon Valdés]
* Add clang-format config file, run it on first file [Jon Valdés]
* Removed github pages files (#27) [Mike DX]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 9th September 2017

The latest nightly builds have been created by the server, here's what's new:

[2017-09-08]
* [IDE - INSTALLER] Fixes (#24) [CicTec]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 10th February 2017

The latest nightly builds have been created by the server, here's what's new:

[2017-02-09]
* Fix several instances of charset conversion creating issues in code (#15) [Jon Valdés]

See the full changelog here and download the files here

Latest Nightly build uploaded

posted by MikeDX on 9th February 2017

The latest nightly builds have been created by the server, here's what's new:

[2017-02-08]
* [FNTGenerator] Fixed bug that prevented to generate more than one font per session. (#14) [CicTec]
* Reverted MSYS compile as it breaks cross compiling and nightly builds (#11) [Mike DX]

See the full changelog here and download the files here



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