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Author: Subject: One hour game jam #48
MikeDX
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[*] posted on 26-3-2016 at 05:39 AM
One hour game jam #48


Tonight (26th March 2016) I will be entering the one hour game jam using DIV of course and live streaming the creation process in real time via twitch.

Anybody else interested in giving it a go?

This will be my second entry to the jam, hopefully i will make something worth playing this week!
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MikeDX
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[*] posted on 26-3-2016 at 09:38 PM


Well, once again I succeeded in flying the DIV flag high.

You can see the game being created from scratch on youtube



http://js.mikedx.co.uk/eggiechuck.html

https://www.youtube.com/watch?v=PI0ue97i9uw
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RKSoft
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[*] posted on 27-3-2016 at 09:42 AM


Nice remake but needs some optimizations
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MikeDX
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[*] posted on 27-3-2016 at 01:16 PM


You only get an hour. Once that's up, you have to submit it
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[*] posted on 27-3-2016 at 11:01 PM


woah, you are a great programmer (i know you made the first Commodore Plus/4 emulator minus4 ;))
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[*] posted on 27-3-2016 at 11:14 PM


Very good! And we learn very!

In the video I can t see good the code!

You can share it!
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MikeDX
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[*] posted on 28-3-2016 at 10:59 AM


Quote: Originally posted by RKSoft  
woah, you are a great programmer (i know you made the first Commodore Plus/4 emulator minus4 ;))


Ah, sadly that was not me, that is Mike Dailly.

I have done emulators and ported some but not that one :)
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MikeDX
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[*] posted on 28-3-2016 at 11:44 AM


Quote: Originally posted by humildadever  
Very good! And we learn very!

In the video I can t see good the code!

You can share it!


I will post the code on github for you. It's not very good
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[*] posted on 28-3-2016 at 02:08 PM


Cool i wait lol
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[*] posted on 28-3-2016 at 02:52 PM


Quote: Originally posted by MikeDX  
Quote: Originally posted by humildadever  
Very good! And we learn very!

In the video I can t see good the code!

You can share it!


I will post the code on github for you. It's not very good


Just to ask, Mikey - I do notice that with your game if you go sideways while climbing a ladder you can get stuck in platforms. However if you were to put a hardness colour at the sides, then you could fall through the edge of the platforms and get stuck horizontally - I've had the same incident myself happen before when testing out platforming mechanics. How would you suggest guarding against that?




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MikeDX
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[*] posted on 28-3-2016 at 03:00 PM


you can't really get stuck on a platform, you can just press jump.

There's plenty of issues with this game, but with only an hour (including drawing the crappy graphics) it was a little rushed to say the least.

In the past I have just prevented left/right/jump when on a ladder and that solves the issue (see pitfall for a "good" example)
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[*] posted on 28-3-2016 at 03:45 PM


Quote: Originally posted by MikeDX  
you can't really get stuck on a platform, you can just press jump.

There's plenty of issues with this game, but with only an hour (including drawing the crappy graphics) it was a little rushed to say the least.

In the past I have just prevented left/right/jump when on a ladder and that solves the issue (see pitfall for a "good" example)


That really is not very much time at all :(

Well what about when falling? Disabling left and right while falling would end up with a game where you can't run and jump simultanously. I know some platform games do this but a lot of them don't :p




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MikeDX
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[*] posted on 28-3-2016 at 04:02 PM


One hour isnt a lot, but you can do a lot in DIV in an hour :)

Whilst falling, you can keep the falling = TRUE flag going until you hit the platform at the bottom, whereby you can then re-enable left/right/jump and up (if on a ladder)

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[*] posted on 30-3-2016 at 10:45 PM


i dont see the code in github
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MikeDX
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[*] posted on 30-3-2016 at 10:59 PM


The code is on a laptop that is not working at the moment.
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[*] posted on 31-3-2016 at 01:31 PM


Quote: Originally posted by MikeDX  
One hour isnt a lot, but you can do a lot in DIV in an hour :)

Whilst falling, you can keep the falling = TRUE flag going until you hit the platform at the bottom, whereby you can then re-enable left/right/jump and up (if on a ladder)



Yes but surely this means you wouldn't be able to move *and* jump simultanously? I mean that's fairly easy to do but my point is it'll make lots of areas in your game unreachable and essentially make the controls quite restrictive. Players are used to running and jumping.




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MikeDX
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[*] posted on 31-3-2016 at 02:13 PM


Well as i said, pitfall covers all these things.

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