MikeDX
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One hour game jam #48
Tonight (26th March 2016) I will be entering the one hour game jam using DIV of course and live streaming the creation process in real time via twitch.
Anybody else interested in giving it a go?
This will be my second entry to the jam, hopefully i will make something worth playing this week!
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MikeDX
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Well, once again I succeeded in flying the DIV flag high.
You can see the game being created from scratch on youtube
http://js.mikedx.co.uk/eggiechuck.html
https://www.youtube.com/watch?v=PI0ue97i9uw
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RKSoft
Game Making Machine!
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Nice remake but needs some optimizations
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MikeDX
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You only get an hour. Once that's up, you have to submit it
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RKSoft
Game Making Machine!
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woah, you are a great programmer (i know you made the first Commodore Plus/4 emulator minus4 )
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humildadever
DIV Junior
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Very good! And we learn very!
In the video I can t see good the code!
You can share it!
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MikeDX
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Ah, sadly that was not me, that is Mike Dailly.
I have done emulators and ported some but not that one
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MikeDX
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I will post the code on github for you. It's not very good
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humildadever
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Cool i wait lol
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BreadCaster
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Just to ask, Mikey - I do notice that with your game if you go sideways while climbing a ladder you can get stuck in platforms. However if you were to
put a hardness colour at the sides, then you could fall through the edge of the platforms and get stuck horizontally - I've had the same incident
myself happen before when testing out platforming mechanics. How would you suggest guarding against that?
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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you can't really get stuck on a platform, you can just press jump.
There's plenty of issues with this game, but with only an hour (including drawing the crappy graphics) it was a little rushed to say the least.
In the past I have just prevented left/right/jump when on a ladder and that solves the issue (see pitfall for a "good" example)
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BreadCaster
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Quote: Originally posted by MikeDX | you can't really get stuck on a platform, you can just press jump.
There's plenty of issues with this game, but with only an hour (including drawing the crappy graphics) it was a little rushed to say the least.
In the past I have just prevented left/right/jump when on a ladder and that solves the issue (see pitfall for a "good" example)
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That really is not very much time at all
Well what about when falling? Disabling left and right while falling would end up with a game where you can't run and jump simultanously. I know some
platform games do this but a lot of them don't :p
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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One hour isnt a lot, but you can do a lot in DIV in an hour
Whilst falling, you can keep the falling = TRUE flag going until you hit the platform at the bottom, whereby you can then re-enable left/right/jump
and up (if on a ladder)
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humildadever
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i dont see the code in github
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MikeDX
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The code is on a laptop that is not working at the moment.
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BreadCaster
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Quote: Originally posted by MikeDX | One hour isnt a lot, but you can do a lot in DIV in an hour
Whilst falling, you can keep the falling = TRUE flag going until you hit the platform at the bottom, whereby you can then re-enable left/right/jump
and up (if on a ladder)
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Yes but surely this means you wouldn't be able to move *and* jump simultanously? I mean that's fairly easy to do but my point is it'll make lots of
areas in your game unreachable and essentially make the controls quite restrictive. Players are used to running and jumping.
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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Well as i said, pitfall covers all these things.
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