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Author: Subject: Challenge #1 - Falling Rock
MikeDX
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[*] posted on 17-3-2016 at 09:13 PM


Basically using draw primitives would use a lot more code
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BreadCaster
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[*] posted on 17-3-2016 at 09:37 PM


ah, and the size of the lines of code would be more than the size of the .fpg? or does the .fpg not count :p



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[*] posted on 17-3-2016 at 09:42 PM


The fpg doesnt count. just the bytes of code :)
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[*] posted on 18-3-2016 at 08:10 PM
Score: 172 (Confirmed by Mike)


Impressive code hacks here. Technically I am stuck making it shorter so I FOUND A LOOPHOLE in the game rules!


Code:
program a; begin load_fpg("f"); p(1,1,99); // 180 can be 99 end process p(t,x,y) begin graph=t*t; // smaller way of abs repeat if(t) x=mouse.x; p(-8,x,y-9); // OMG a ship with an AUTO TURRET! XD p(6,timer%99,0); // Don't like this, one, but as per rules, rocks don't NEED to be spread out when falling end y+=t-1; // shaved off the else frame; until(collision(type p)|y>240|y<0) end




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MikeDX
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[*] posted on 18-3-2016 at 08:51 PM


Nicely done Dennis
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MikeDX
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[*] posted on 19-3-2016 at 02:48 AM
Score: 163 (but no real game)


New winner: (not really).




Code:
program a; begin load_fpg("f"); p(1,1,99); // 180 can be 99 end process p(t,x,y) begin graph=t*t; // smaller way of abs repeat if(t) x=mouse; // x is the first element of mouse, no need for .x ;) p(-8,x,y-9); // OMG a ship with an AUTO TURRET! XD p(6,x,0); // nothing in rules saying where rocks start end y+=t-1; // shaved off the else frame; until(collision(type p)|y>240|y<0) end




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[*] posted on 19-3-2016 at 02:54 AM


Code:
p(6,x,0);

I actually had a constant for the x at some point, but I changed that to the timer, because it won't work since rocks will spawn over themselves and get destroyed immediately. In your case, only if you move your mouse fast enough will they actually fall down. I don't think this qualifies as a falling rocks game!

EDIT: though using x is a much better idea than a constant :kiss:
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[*] posted on 19-3-2016 at 02:59 AM
Score: 160 (but no real game)


But!

Code:
program a; begin load_fpg("f"); p(1,1,98); // 180 can be 99 end process p(t,x,y) begin graph=t*t; // smaller way of abs while(!collision(type p)&y<99&y>0) if(t) x=mouse; // x is the first element of mouse, no need for .x ;) p(-8,x,y-9); // OMG a ship with an AUTO TURRET! XD p(6,x,1); // nothing in rules saying where rocks start end y+=t-1; // shaved off the else frame; end end




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MikeDX
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[*] posted on 19-3-2016 at 03:02 AM
Score: 170


Agreed. I'll have to go for this instead



Code:
program a; begin load_fpg("f"); p(1,1,99); // 180 can be 99 end process p(t,x,y) begin graph=t*t; // smaller way of abs repeat if(t) x=mouse; // x is the first element of mouse, no need for .x ;) p(-8,x,y-9); // OMG a ship with an AUTO TURRET! XD p(6,timer%99,0); // Don't like this, one, but as per rules, rocks don't NEED to be spread out when falling end y+=t-1; // shaved off the else frame; until(collision(type p)|y>240|y<0) end




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MikeDX
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[*] posted on 19-3-2016 at 03:18 AM


Your 160 is nice. But I reckon I can keep 160 and make more of a game out of it ;)
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[*] posted on 19-3-2016 at 05:13 AM


I'll add the one without x for me as well for completeness:
Code:
program a; begin load_fpg("f"); p(1,1,98); // 180 can be 99 end process p(t,x,y) begin graph=t*t; // smaller way of abs while(!collision(type p)&y<99&y>0) if(t) x=mouse; // x is the first element of mouse, no need for .x ;) p(-8,x,y-9); // OMG a ship with an AUTO TURRET! XD p(6,timer%99,1); // nothing in rules saying where rocks start end y+=t-1; // shaved off the else frame; end end
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MikeDX
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[*] posted on 21-3-2016 at 02:50 AM
Score: 158


Utter filth, 158 chars, AND a playable game




Code:
program a; begin load_fpg("f"); p(1,1,98); // 180 can be 99 end process p(t,x,y) begin graph=t*t; // smaller way of abs while(!collision(type p)&y<99&y>0) if(t) x=mouse; // x is the first element of mouse, no need for .x ;) p(-6,x,y); // OMG a ship with an AUTO TURRET! XD p(8,x,1); // nothing in rules saying where rocks start end y+=t-1; // shaved off the else frame; end end




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[*] posted on 21-3-2016 at 03:02 AM


Good offset use!

I also made improvements:
Code:
program a; begin load_fpg("f"); p(0,1,97); // 180 can be 99 end process p(t,x,y) begin graph=t+9; // smaller way of abs while(!collision(type p)&y%99) //y<99&y>0) if(t==0) x=mouse; // x is the first element of mouse, no need for .x ;) //p(-8,x,y-8); // OMG a ship with an AUTO TURRET! XD p(6,p(-8,x,y-8)%y,1); // nothing in rules saying where rocks start end y+=t; // shaved off the else frame; end end


157 chars :)

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[*] posted on 21-3-2016 at 03:51 AM


using the returned id of p() with %y is a genius faux random. very nicely done indeed!
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[*] posted on 21-3-2016 at 05:51 AM


The y-check is even more devious: all objects start at an odd y value, meaning y&99 is true, but when they reach >99 or <-99, y%99 becomes an even number.
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[*] posted on 24-3-2016 at 10:28 PM
Score: 153 (Confirmed by Mike)


OK, the final one:



Code:
program a; begin load_fpg("f"); p(9,1,97); // 180 can be 99 end process p(t,x,y) begin graph=t+9; // smaller way of abs while(collision(type p)^y%99) //y<99&y>0) if(t) x=mouse; // x is the first element of mouse, no need for .x ;) //p(-8,x,y-8); // OMG a ship with an AUTO TURRET! XD p(6,p(-8,x,y)%y,1); // nothing in rules saying where rocks start end y+=t%9; // shaved off the else frame; end end


153 chars

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MikeDX
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[*] posted on 24-3-2016 at 10:39 PM


I think we may have a winner. Very very nicely done. and a good group effort ;)
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[*] posted on 25-3-2016 at 11:56 AM


Kudos Sandman! Wow, I never thought the code would get this short! I already gave up under 172 chars.

I think I deserve some credit for some of the awesome graphics though.




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MikeDX
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[*] posted on 25-3-2016 at 03:02 PM


Dennis this is definitely a group effort. Some awesome tricks in there.
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[*] posted on 25-3-2016 at 07:40 PM


Dennis, of course! Your initial idea of using only a single process type did the most, in fact.
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[*] posted on 1-4-2016 at 09:36 PM


Why thank you! I was just kidding about the credit though. :)



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[*] posted on 4-4-2016 at 05:46 AM


You forgot to copyright it to hell and back DDD:
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Dennis
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[*] posted on 5-4-2016 at 11:15 AM


Copyright it, put micro trandsactions in it, put it on Google Play Story aaaand good to go by the norm!!!1!1



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[*] posted on 6-4-2016 at 10:17 PM


Get it to <150, Dennis, you can do it! Or maybe we need a new code golf challenge.
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