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Author: Subject: Linux beta 11b has been released
MikeDX
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[*] posted on 14-3-2016 at 11:47 AM
Linux beta 11b has been released


The GNU/Linux build has been updated to beta11b, please download and try it.

Report any bugs you find!
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DTM
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[*] posted on 20-3-2016 at 06:42 PM


Had to install libjpeg62 but otherwise what I've tried seems to work nicely... *for the most part*

...

I get a red error box "cannot load palette" when launching fostiato

Also some "load_map/pcx" errors

Whenever I get those red error boxes, it also seems to grab the mouse pointer and fix it to the box's title bar... I can move the mouse above that point but not below. (So can't click the ignore/trace/exit buttons).

I get these pcx errors in a couple others too.

Seems same as this --> http://div-arena.co.uk/forum2/viewthread.php?tid=3

Alien.prg works though the intro movie is rendered in crazy colours:


Linux Mint 17.3
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MikeDX
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[*] posted on 20-3-2016 at 07:06 PM


The fli colours haven't been fixed but its worth trying a nightly build
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dom cook
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[*] posted on 20-3-2016 at 09:30 PM



I can't cut or copy code that's been selected with the cursor keys. CTRL deselets the block. Mouse selected code works fine though.
My del key draws little triangles.
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MikeDX
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[*] posted on 20-3-2016 at 10:19 PM


Just fixed the "house" on delete button press. Looking into the ctrl+x on cursor select now
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MikeDX
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[*] posted on 20-3-2016 at 10:49 PM


Fixed both in tonight nightly build. enjoy
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dom cook
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[*] posted on 21-3-2016 at 06:14 AM


good man.
Next challenge: some of the numpad keys don't respond to scancode or key() function. for example _c_minus does whereas _c_plus doesn't.
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MikeDX
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[*] posted on 21-3-2016 at 07:57 AM


That one could be more tricky since i dont have a keyboard with a numpad :(
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dom cook
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[*] posted on 21-3-2016 at 06:47 PM


I see.
I don't know if this helps but the ascii codes do work on the pad.
So, for example the plus key = 43 and the minus key = 45.

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dom cook
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[*] posted on 21-3-2016 at 06:53 PM


I've discovered a problem with the mouse. Although mouse.x and mouse.y can set the mouse pointer's position, when the mouse is subsequently moved, the pointer jumps back to its original location.
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MikeDX
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[*] posted on 21-3-2016 at 07:02 PM


dom do you mean if you use mouse.x=0; mouse.y=0 for instance?
I'll look into it

thanks for those codes too, although really i'll have to wait until i have a full size keyboard to test properly
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dom cook
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[*] posted on 21-3-2016 at 07:47 PM


Quote: Originally posted by MikeDX  
dom do you mean if you use mouse.x=0; mouse.y=0 for instance?


That's right. It seems like the desktop doesn't want to let it go.
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MikeDX
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[*] posted on 21-3-2016 at 07:54 PM


I dont think thats been implemented yet. I'll take a look

* edit

This should be fixed in tonight's nightly build :)
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MikeDX
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[*] posted on 22-3-2016 at 08:32 PM


For the "_c_minus does whereas _c_plus doesn't." issue, i think this is just a mappping issue where they arent implemented

the following keys arent mapped to SDLK_ entries:

Code:
const _enter=28 const _num_lock=69 const _c_backslash=53 const _c_asterisk=55 const _c_minus=74 const _c_home=71 const _c_up=72 const _c_pgup=73 const _c_left=75 const _c_center=76 const _c_right=77 const _c_end=79 const _c_down=80 const _c_pgdn=81 const _c_ins=82 const _c_del=83 const _c_plus=78 const _c_enter=28


any key that *does* work in that list is purely by chance its id matches the SDLK_ id

I've added the missing ones (except _c_center - not sure what that is...

so give that a go in tonights nightly
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[*] posted on 22-3-2016 at 11:06 PM


_c_center is likely numpad 5, being in the center. Also makes sense given that list.
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dom cook
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[*] posted on 23-3-2016 at 08:07 AM


Quote: Originally posted by Sandman  
_c_center is likely numpad 5, being in the center. Also makes sense given that list.


More keys are working but not all.
the numbers and the dot/del key still don't respond.

By the way, the mouse thing is fixed.
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MikeDX
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[*] posted on 24-3-2016 at 01:23 AM


I'll take another look at this tomorrow and see if i can make a few more keys work.

Any chance you can get me a list of nonworking keys please?
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dom cook
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[*] posted on 24-3-2016 at 06:35 AM


Quote: Originally posted by MikeDX  
I'll take another look at this tomorrow and see if i can make a few more keys work.

Any chance you can get me a list of nonworking keys please?


On the numpad it's the numbers 0 to 9 and the DEL or"." key.

Apart from some non-english characters (which I guess shouldn't be supported anyway) the rest of my keyboard is fine.
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MikeDX
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[*] posted on 24-3-2016 at 08:45 AM


I think there is some argument for foreign characters (DIV1/2 certainly supported some, since it was spanish). I think at the moment we only support chars < 0x80 (ascii) and I don't know how many of those contain accented characters.


The others should be easy to add, I'm guessing those numpad keys send different scancodes if numlock is active.
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dom cook
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[*] posted on 26-3-2016 at 11:24 AM


There might be a bug in the graphic editor. It looks like the nozzle on the airbrush/aerosol needs cleaning out.

In the code editor. CTRL-G doesn't work.
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MikeDX
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[*] posted on 26-3-2016 at 02:53 PM


The nozzle does work, we use it on the space shooter tutorial

space shooter day 2

As for ctrl+g, I've looked into this before and cant work out whyit isnt working, which is annoying....
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dom cook
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[*] posted on 26-3-2016 at 08:23 PM


Quote: Originally posted by MikeDX  
The nozzle does work, we use it on the space shooter tutorial
.


Apologies. I was expecting it to behave differently.
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