MikeDX
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Linux beta 11b has been released
The GNU/Linux build has been updated to beta11b, please download and try it.
Report any bugs you find!
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DTM
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Registered: 28-2-2016
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Had to install libjpeg62 but otherwise what I've tried seems to work nicely... *for the most part*
...
I get a red error box "cannot load palette" when launching fostiato
Also some "load_map/pcx" errors
Whenever I get those red error boxes, it also seems to grab the mouse pointer and fix it to the box's title bar... I can move the mouse above that
point but not below. (So can't click the ignore/trace/exit buttons).
I get these pcx errors in a couple others too.
Seems same as this --> http://div-arena.co.uk/forum2/viewthread.php?tid=3
Alien.prg works though the intro movie is rendered in crazy colours:
Linux Mint 17.3
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MikeDX
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The fli colours haven't been fixed but its worth trying a nightly build
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dom cook
Div Pro
Posts: 387
Registered: 4-3-2016
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I can't cut or copy code that's been selected with the cursor keys. CTRL deselets the block. Mouse selected code works fine though.
My del key draws little triangles.
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MikeDX
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Just fixed the "house" on delete button press. Looking into the ctrl+x on cursor select now
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MikeDX
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Fixed both in tonight nightly build. enjoy
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dom cook
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good man.
Next challenge: some of the numpad keys don't respond to scancode or key() function. for example _c_minus does whereas _c_plus doesn't.
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MikeDX
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That one could be more tricky since i dont have a keyboard with a numpad
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dom cook
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I see.
I don't know if this helps but the ascii codes do work on the pad.
So, for example the plus key = 43 and the minus key = 45.
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dom cook
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I've discovered a problem with the mouse. Although mouse.x and mouse.y can set the mouse pointer's position, when the mouse is subsequently moved,
the pointer jumps back to its original location.
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MikeDX
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dom do you mean if you use mouse.x=0; mouse.y=0 for instance?
I'll look into it
thanks for those codes too, although really i'll have to wait until i have a full size keyboard to test properly
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dom cook
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That's right. It seems like the desktop doesn't want to let it go.
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MikeDX
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I dont think thats been implemented yet. I'll take a look
* edit
This should be fixed in tonight's nightly build
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MikeDX
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For the "_c_minus does whereas _c_plus doesn't." issue, i think this is just a mappping issue where they arent implemented
the following keys arent mapped to SDLK_ entries:
Code: |
const _enter=28
const _num_lock=69
const _c_backslash=53
const _c_asterisk=55
const _c_minus=74
const _c_home=71
const _c_up=72
const _c_pgup=73
const _c_left=75
const _c_center=76
const _c_right=77
const _c_end=79
const _c_down=80
const _c_pgdn=81
const _c_ins=82
const _c_del=83
const _c_plus=78
const _c_enter=28
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any key that *does* work in that list is purely by chance its id matches the SDLK_ id
I've added the missing ones (except _c_center - not sure what that is...
so give that a go in tonights nightly
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Sandman
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Registered: 26-2-2016
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_c_center is likely numpad 5, being in the center. Also makes sense given that list.
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dom cook
Div Pro
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More keys are working but not all.
the numbers and the dot/del key still don't respond.
By the way, the mouse thing is fixed.
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MikeDX
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I'll take another look at this tomorrow and see if i can make a few more keys work.
Any chance you can get me a list of nonworking keys please?
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dom cook
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Quote: Originally posted by MikeDX | I'll take another look at this tomorrow and see if i can make a few more keys work.
Any chance you can get me a list of nonworking keys please? |
On the numpad it's the numbers 0 to 9 and the DEL or"." key.
Apart from some non-english characters (which I guess shouldn't be supported anyway) the rest of my keyboard is fine.
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MikeDX
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I think there is some argument for foreign characters (DIV1/2 certainly supported some, since it was spanish). I think at the moment we only support
chars < 0x80 (ascii) and I don't know how many of those contain accented characters.
The others should be easy to add, I'm guessing those numpad keys send different scancodes if numlock is active.
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dom cook
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There might be a bug in the graphic editor. It looks like the nozzle on the airbrush/aerosol needs cleaning out.
In the code editor. CTRL-G doesn't work.
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MikeDX
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The nozzle does work, we use it on the space shooter tutorial
space shooter day 2
As for ctrl+g, I've looked into this before and cant work out whyit isnt working, which is annoying....
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dom cook
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Apologies. I was expecting it to behave differently.
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