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Author: Subject: Divtris Divtetris or something like that.... i hope...
Vortigano
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[*] posted on 8-12-2017 at 02:12 PM
Divtris Divtetris or something like that.... i hope...


I'm working on this little "monster".


DIVTRIS_TETRIS_V0_2.png - 25kB

Attachment: DIVTRIS_TETRIS_V0_2.zip (1.1MB)
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Vortigano
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[*] posted on 10-12-2017 at 03:49 AM


[r/l ctrl] rotate clockwise.
arrowkeys controls the active pieces.

Attachment: DIVTRIS_TETRIS_V0_3.zip (1.1MB)
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RKSoft
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[*] posted on 10-12-2017 at 02:07 PM


Great work. It plays really well. :)
But, why use left and right ctrl to rotate? Do you have such big hands? ^^
Please update the gfx and change the rotate key.
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Vortigano
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[*] posted on 10-12-2017 at 11:07 PM


Quote: Originally posted by RKSoft  
Great work. It plays really well. :)
But, why use left and right ctrl to rotate? Do you have such big hands? ^^
Please update the gfx and change the rotate key.


Thanks, it's a wip. I use left /right ctrl because the right one is close to the arrows keys so i can test more faster the code (left and right control returns the same code) ... I left the graphs at background because i was more concentrated on programming the "core", and third the div graphic editor's still has some bugs and i don't have time to make a report about it. Also i'm not a good pixel artist (i've tried some graphics for the tiles made on div3/div2 editor, but i didnt like them), so i'll take my time. The viborita's game i made a few days ago is past time.

[Edited on 11-12-2017 by Vortigano]
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RKSoft
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[*] posted on 11-12-2017 at 12:44 PM


Sorry, i didn't notice that this is the WIP category. I thought it was a final, my fail ^^.
Btw. the graphics, when your code is ready why not make gfx in Windows with a paint program, save as 256 color bitmap and import that gfx into DIV? I do the same. ;)
But, keep up the great work.:thumbup:
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Vortigano
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[*] posted on 11-12-2017 at 05:36 PM


i've had some problems coding about collisions, because i wasn't realise how to make rotations at the side of the walls without pierce it :/ but today i solved the problem like in the original tetris game. Writing some little functions simplifies me the code comprehension.
About graphics, i'll try using usenti.
http://www.coranac.com/projects/usenti/
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Vortigano
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[*] posted on 11-12-2017 at 05:38 PM


Quote: Originally posted by RKSoft  
Sorry, i didn't notice that this is the WIP category. I thought it was a final, my fail ^^.
Btw. the graphics, when your code is ready why not make gfx in Windows with a paint program, save as 256 color bitmap and import that gfx into DIV? I do the same. ;)
But, keep up the great work.:thumbup:


Your JumpMan-Tutorial graphics are cool.
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RKSoft
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[*] posted on 12-12-2017 at 03:41 PM


You can use the NES graphics that looking nice. ^^
How did you solve the collisions problem? I think you did not use the collision command.
Thanks, the jumpman tiles made by BlackSquirrel from the mfgg.net Mario Fan Game Galaxy Network. The player sprite was made by me.

So, keep up your work on DIV and report news about it, please. I like your game and it would be nice when it will be release for raspberry pi linux, too.
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RKSoft
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[*] posted on 13-12-2017 at 01:55 PM


Plays very well, but you didn't change the rotate buttons to z,x. Its the left/right ctrl again ;). And, both are rotating to the same angle.
When you change the rotate buttons, please don't use z because on other language the z key is on y (english keyboard).
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Vortigano
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[*] posted on 13-12-2017 at 06:25 PM


Oh, im sorry, i uploaded the wrong build (yesterday i was too tired).......... that was the v0.3.... the new build is this v0.5 .
i deleted the last wrong link, this is the correct one

To solve the problem about collisions i used the concept of pacoman's game from Daniel Navarro.
Here's a my last divtris build.
z/x to rotate
arrow keys like the classic nes games.
All graphics made by me using usenti, everybody are free to use them (y).
Don't worry about the missing tiles when delete lines, it's my fail (i left something between "/* */")

DIVTRIS05.png - 21kB DIVTRIS05(2).png - 9kB

Attachment: DIVTRIS_V0_5.zip (1.1MB)
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[Edited on 13-12-2017 by Vortigano]
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Vortigano
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[*] posted on 13-12-2017 at 06:44 PM


Quote: Originally posted by RKSoft  
Plays very well, but you didn't change the rotate buttons to z,x. Its the left/right ctrl again ;). And, both are rotating to the same angle.
When you change the rotate buttons, please don't use z because on other language the z key is on y (english keyboard).


Do you mean this with the keys z x?
https://en.wikipedia.org/wiki/QWERTZ

Should i try the control in WASD, and use rotation in Q / E?
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[*] posted on 14-12-2017 at 03:34 PM


So, i tested 0.5 and it works well. Z/X works (it is Y/X on my keyboard), so you will not need change this. Great! The gfx bug with missing tiles, ok. The darker first 2 rows is a cool feature and looking good. :)

[Edited on 14-12-2017 by RKSoft]
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Vortigano
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[*] posted on 15-12-2017 at 08:55 PM


Thks!! there are too many things to do but this is great ... now i'm thinking about the score and level system, and i must create some fnt files.
0.6 allows to PAUSE pressing the [P] button, the screen is clean of flags (except for mouse xy and fps), tiles don't lose graphs when relocate, random start piece...

Attachment: DIVTRIS_V0_6.zip (1.1MB)
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Vortigano
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[*] posted on 15-12-2017 at 09:12 PM


There's a bug when clear line 4 or 5... a silly bug :P i'll fix it at later version.
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RKSoft
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[*] posted on 16-12-2017 at 03:11 PM


Amazing, absolut amazing. Since your first release i played every version min. 5 minutes and the last release over 10. Now, a score and bonus system will be great. At last thing, a background graphic and you have a complete tetris like game.

And, a preview of the next tile will be great!

Do you plan a level system like the original?

Bugs? I found no bugs. Okay, i did not get to last top lines 4...5. ^^

[Edited on 16-12-2017 by RKSoft]
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Vortigano
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[*] posted on 17-12-2017 at 12:27 PM


New green tiles for walls, "next" window (the "next piece" info/field exists since ver 0.1, now is visible), status game messages. Statistics under nextwindow, i want to do something like a boost power when charge some type of piece, i don't know. The right side it's a misterious by now... The statistics's bar rainbow colours are primitive drawings.


divtris_v0_07.png - 34kB
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RKSoft
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[*] posted on 17-12-2017 at 12:46 PM


Looking good. Center the playfield and put an image behind it. ;)
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Vortigano
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[*] posted on 17-12-2017 at 06:21 PM


Yes, that's a good idea thks. I was playing with the c_modes :) , m8 and m7... but i don't see a good reason to try them. A scroll background would be good, i don't know.
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[*] posted on 18-12-2017 at 11:48 AM


Hello Vortigano,

Nice game, keep it up.
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Vortigano
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[*] posted on 20-12-2017 at 04:51 AM


Thx, I can keep going due to your latest div's fixes.. (y)
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[*] posted on 20-12-2017 at 11:46 AM


Thx, I am pleased that the version is stable and usable.
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[*] posted on 2-1-2018 at 01:58 AM


Happy new year!!! I have been learning 3D modeling using anim8or. I have created the images of the elemental pieces that appears in the background. I found difficult to handle the palette of 256 colors. I do not know neither about modeling and rendering, nor about exporting rendering using palettes of 256 colors for now.
Div doesnt have an "input text" function like other languages, if I'm not mistaken, then I "improvised" one to save the player's name.
You have to collect all the keys, then they will fall into a portal to level up.
To collect all the keys you must load all the power bars.
The charge is better when the player is near to lose(+ risk + reward).
Bonus points by level
When you level up, the placed pieces change their colors.


1.png - 37kB 2.png - 33kB 3.png - 32kB 4.png - 9kB 5.png - 11kB 6.png - 33kB 7.png - 32kB

[Edited on 2-1-2018 by Vortigano]
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RKSoft
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[*] posted on 2-1-2018 at 01:32 PM


That looks amazing! Where is the download? ^^
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Vortigano
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[*] posted on 5-1-2018 at 12:53 AM


it's coming soon. :)
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[*] posted on 5-1-2018 at 07:05 PM


this looks really awesome Vortigano!! Will thare b an english language version as well as a spanish version? :D

also yes working with 256 colors is hard T_T




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