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Author: Subject: Gracilis XX
josepgames
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[*] posted on 13-12-2016 at 12:19 PM
Gracilis XX


Hi,

This is another game I've developed that I've recovered from an old HDD. Game is a simple space shooter game, with many weapons and final enemies.

I've managed to retrieve .PRG file and .PAK, and I'd need to extract PAK contents in order to compile it back with DIV Dx. Mike, could you please unpack its contents for me?

Thanks!


2016-11-18_12h23_27.png - 40kB2016-11-18_12h23_32.png - 40kBi_gracilis_1.jpg - 48kBi_gracilis_2.jpg - 35kB

Attachment: gracilisXX.zip (2.9MB)
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JosepGames
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[*] posted on 13-12-2016 at 09:59 PM


Very nice. Thanks for sharing :)
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[*] posted on 14-12-2016 at 10:50 PM


Mike, could you extract .pak contents for me please? Thanks!!



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[*] posted on 16-12-2016 at 11:35 AM


Hi josepgames,

Try to build the unpacker tool yourself for your OS, goto: src/other/pakunpak.c and compile it with GCC/Clang, then call "pakunpack path/name.pak" from shell to estract assets from all PAK that you need.

[Edited on 16-12-2016 by CicTec]
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[*] posted on 16-12-2016 at 12:51 PM


Thanks CicTec

I've managed to compile it under ubuntu and exctract source files!! I first tried under windows but it gave me a lot of dependencies errors (even though after installing and referencing zlib...), do you use windows or linux?

Thanks!!




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[*] posted on 16-12-2016 at 12:58 PM


Hi,

I re-send game compiled under DIV DX! It can be uploaded at the WIP onlie games section.

Thanks!

Attachment: GracilisXX.zip (5.6MB)
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[*] posted on 16-12-2016 at 01:10 PM


Quote: Originally posted by josepgames  
Thanks CicTec

I've managed to compile it under ubuntu and exctract source files!! I first tried under windows but it gave me a lot of dependencies errors (even though after installing and referencing zlib...), do you use windows or linux?

Thanks!!

I mainly use windows, and sometimes linux.

For windows better download MSYS2 from here: https://msys2.github.io/
- Install it.
- Open MinGW32 Shell.
- Update package digiting: pacman -Sy pacman
- Install main tools digiting: pacman -S mingw32/mingw-w64-i686-gcc mingw32/mingw-w64-i686-cmake mingw32/mingw-w64-i686-pkg-config
- Install ZLIB package digiting: pacman -S mingw32/mingw-w64-i686-zlib

Now you are ready to compile, so:
- go to drive volume where you have downloaded DIV source code, for example if is in C drive, digit: /c
- now move to src/other directory, using classic CD command.
- call GCC compiler to compile as usual.

If all pass are correct, you have now the utility to extract assets, you can use this utility with the same MinGW shell, or normal windows shell.

For OS X simply use the same method of Linux.


[Edited on 16-12-2016 by CicTec]
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[*] posted on 16-12-2016 at 02:24 PM


Wow thaks for the effort! I'll give it a try and I'll tell you!!



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