josepgames
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Gracilis XX
Hi,
This is another game I've developed that I've recovered from an old HDD. Game is a simple space shooter game, with many weapons and final enemies.
I've managed to retrieve .PRG file and .PAK, and I'd need to extract PAK contents in order to compile it back with DIV Dx. Mike, could you please
unpack its contents for me?
Thanks!
Attachment: gracilisXX.zip (2.9MB) This file has been downloaded 1667 times
JosepGames
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MikeDX
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Very nice. Thanks for sharing
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josepgames
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Mike, could you extract .pak contents for me please? Thanks!!
JosepGames
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CicTec
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Hi josepgames,
Try to build the unpacker tool yourself for your OS, goto: src/other/pakunpak.c and compile it with GCC/Clang, then call "pakunpack path/name.pak"
from shell to estract assets from all PAK that you need.
[Edited on 16-12-2016 by CicTec]
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josepgames
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Thanks CicTec
I've managed to compile it under ubuntu and exctract source files!! I first tried under windows but it gave me a lot of dependencies errors (even
though after installing and referencing zlib...), do you use windows or linux?
Thanks!!
JosepGames
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josepgames
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Hi,
I re-send game compiled under DIV DX! It can be uploaded at the WIP onlie games section.
Thanks!
Attachment: GracilisXX.zip (5.6MB) This file has been downloaded 1636 times
JosepGames
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CicTec
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Quote: Originally posted by josepgames | Thanks CicTec
I've managed to compile it under ubuntu and exctract source files!! I first tried under windows but it gave me a lot of dependencies errors (even
though after installing and referencing zlib...), do you use windows or linux?
Thanks!! |
I mainly use windows, and sometimes linux.
For windows better download MSYS2 from here: https://msys2.github.io/
- Install it.
- Open MinGW32 Shell.
- Update package digiting: pacman -Sy pacman
- Install main tools digiting: pacman -S mingw32/mingw-w64-i686-gcc mingw32/mingw-w64-i686-cmake mingw32/mingw-w64-i686-pkg-config
- Install ZLIB package digiting: pacman -S mingw32/mingw-w64-i686-zlib
Now you are ready to compile, so:
- go to drive volume where you have downloaded DIV source code, for example if is in C drive, digit: /c
- now move to src/other directory, using classic CD command.
- call GCC compiler to compile as usual.
If all pass are correct, you have now the utility to extract assets, you can use this utility with the same MinGW shell, or normal windows shell.
For OS X simply use the same method of Linux.
[Edited on 16-12-2016 by CicTec]
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josepgames
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Wow thaks for the effort! I'll give it a try and I'll tell you!!
JosepGames
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