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Author: Subject: MODE8 IS ALIVE! 3D (ish) games are back in DIV
MikeDX
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[*] posted on 21-5-2016 at 12:32 AM
MODE8 IS ALIVE! 3D (ish) games are back in DIV


After a lot of hard work, failure and success, I am pleased to announce DIVDX now has full MODE8 support.

This brings the compatibility of DIV2 and DIV1 to 100% without exception.

Mode8 was the final piece of the puzzle to be solved, and because it was all in 32bit watcom assembly, it had to be ported to C.

The man who helped made this happen is Fransesco who you may know from GEMIX - One of the projects that aims to be DIV2 compatible.

I have uploaded a demo online to try, and see it working in full 8bit glory!




http://js.mikedx.co.uk/mode8test.html

Look out for mode8 in a nightly build soon!

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[*] posted on 21-5-2016 at 02:18 AM


Brilliant, Well done Mikey!! Looking forward to seeing some great stuff made with this :D



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[*] posted on 23-5-2016 at 11:31 AM


Extreme great and looks so good in my browser. :thumbup:
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[*] posted on 23-5-2016 at 12:06 PM


Hats off!
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[*] posted on 23-5-2016 at 01:08 PM


woow!! Good job! :)
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[*] posted on 24-5-2016 at 12:01 AM


Neat :)

For some reason it doesn't work in my Firefox though, but worked in Internet Explorer. Not related to mode8 I think, I have this same issue with (some?) other DIV games.
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[*] posted on 25-5-2016 at 05:15 PM


Quote: Originally posted by Adherbal  
Neat :)

For some reason it doesn't work in my Firefox though, but worked in Internet Explorer. Not related to mode8 I think, I have this same issue with (some?) other DIV games.


WoW, Mode 8 in the browser!, btw it runs in my Firefox (Win7-64) so must be something in your CPU.
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[*] posted on 27-5-2016 at 02:20 PM


Hi, good job.

I'm trying to execute some games that use the mode 8, like Joaxxan, but this one said "Too Many Processes" when I try to execute the first level.

You can check it out the game with this link:

https://db.tt/bvTjgWOo
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[*] posted on 28-5-2016 at 08:16 AM


Is it likely that DIVDX will ever have 32-bit colour compatible with the new incarnation of Mode8? :)

Got a game idea I'd love to give a whirl but I don't know if I could handle the restricted pallate all over again!




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[*] posted on 29-5-2016 at 01:01 PM


Once we have a 32bit div, mode8 is trivial to convert to 32bit so no issue there.
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[*] posted on 29-5-2016 at 07:29 PM


weird, for some reason it's not working for me anymore. Did you do some tweaking, Mike? :p It's just coming up as a black box, not fading on. Was working fine before.



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[*] posted on 29-5-2016 at 10:33 PM


It is working

http://js.mikedx.co.uk/mode8demo14.html
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[*] posted on 30-5-2016 at 01:03 PM


yes, 66 FPS in Firefox :)
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[*] posted on 30-5-2016 at 02:15 PM


Yep, working again now. Huh, odd. I found the recently compiled and uploaded version of Wicked8 that you stuck up on the Javascript section of the site too, haha :) How about Shoot to Kill next? That one was bloody brilliant from what I remember...!



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[*] posted on 30-5-2016 at 05:37 PM


The html5 build of DIV is now fully back in sync with the main native builds.

I've just upload shoot to kill - http://div-arena.co.uk/wips/view/637 to the Javascript pages (you are right, it is very cool!) Can you remember any others?

http://js.mikedx.co.uk/shoottokill.html

Also there is no hidden games, just look at http://js.mikedx.co.uk and see a huge list of div games compiled to web, updated every couple of days or more.
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[*] posted on 30-5-2016 at 08:52 PM


Quote: Originally posted by MikeDX  
The html5 build of DIV is now fully back in sync with the main native builds.

I've just upload shoot to kill - http://div-arena.co.uk/wips/view/637 to the Javascript pages (you are right, it is very cool!) Can you remember any others?

http://js.mikedx.co.uk/shoottokill.html

Also there is no hidden games, just look at http://js.mikedx.co.uk and see a huge list of div games compiled to web, updated every couple of days or more.


Thanks for uploading it Mikey! Loads of fun.

Cyber Geonoids 2!! The one by Owen games, haha, that was great. and Dennis's recreation of Doom :)




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[*] posted on 31-5-2016 at 12:17 AM


I think Cyber Genoids is a good candidate, I'll try that

http://js.mikedx.co.uk/cybergenoids.html

I dont think I have Dennis' Doom though :(

Here's all of Owen's games if anyone wants to play any

https://github.com/obduk/div_games_studio

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[*] posted on 31-5-2016 at 10:00 AM


Quote: Originally posted by MikeDX  
I think Cyber Genoids is a good candidate, I'll try that

http://js.mikedx.co.uk/cybergenoids.html

I dont think I have Dennis' Doom though :(

Here's all of Owen's games if anyone wants to play any

https://github.com/obduk/div_games_studio



Thanks Mike! Cyber Geonoids really was incredibly well polished, I'm still in awe of some of the things Owen managed to do with Mode8, haha. One thing I have been wondering about that Mode 8 test WLD - how the devil did the original creators manage to get the floor and wall textures to align with the regular ones in the shadow/lit up sectors (for the static lighting effects)?

Really chomping at the bit to see if I can make something with similar static lighting effects and some genuine atmosphere and tension in Mode8 now. I'd like to think I've improved a lot since the old days, hopefully CyberCrisis will be a testament to that once it's released haha :)




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[*] posted on 31-5-2016 at 05:07 PM


Not sure what changed, but the mode8 games are now working in my Firefox browser.
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[*] posted on 31-5-2016 at 05:11 PM


Quote: Originally posted by Adherbal  
Not sure what changed, but the mode8 games are now working in my Firefox browser.


The web builds are constantly being debugged/ fixed / improved in line with the native builds so a bug probably got fixed that prevented it from working before.

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[*] posted on 31-5-2016 at 06:27 PM


Quote: Originally posted by BreadCaster  
One thing I have been wondering about that Mode 8 test WLD - how the devil did the original creators manage to get the floor and wall textures to align with the regular ones in the shadow/lit up sectors (for the static lighting effects)?



Do you mean this?

If so, its just a shaped sector with a white floor. You can see it in the WLD viewer

Screenshot from 2016-05-31 19-26-12.png - 110kB
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[*] posted on 31-5-2016 at 09:58 PM


Nah, I mean the shadows that the crates seem to cast. There's examples of them in the first hangar sort of area you enter. The textures of the unlit/non shadowed area seem to continue perfectly with the shadowed area haha



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[*] posted on 31-5-2016 at 11:43 PM


Quote: Originally posted by BreadCaster  
Nah, I mean the shadows that the crates seem to cast. There's examples of them in the first hangar sort of area you enter. The textures of the unlit/non shadowed area seem to continue perfectly with the shadowed area haha


It's just a box divided with a diagonal line and then each sector half having a different shade applied.

You can see it easily in the wld editor

[Edited on 1-6-2016 by MikeDX]
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[*] posted on 13-6-2016 at 10:57 AM


Hmmm okay it must match the angle/size/position of the textures automatically then :)

Had another Mode8 request! Phoenix Ashes by Casper, if you remember it. Was very well put together if I recall correctly :)

I've already got a plan for a small Mode 8 game, more as a tech demo but it might expand into a full thing, depends on how it goes, haha. It's hard to genuinely think of a style and atmosphere of game that would be done a service by the 2.5D Mode 8 style (raycasting with sprites) rather than looking better in all 3D polygons, but I genuinely think I've come up with something :lol:

Is the WLD editor in the downloadable nightly builds, by the way?


[Edited on 13-6-2016 by BreadCaster]




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[*] posted on 13-6-2016 at 12:46 PM


Sadly i dont have phoenix ashes :(

yes, the mode8 stuff is all in the nightly builds - actually the nightly builds now are almost exactly up to date with the dev version I use. So it should have everything.

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