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Author: Subject: Battle Zone Wireframe 3d
dom cook
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[*] posted on 16-6-2016 at 12:40 PM
No fuel! no problem!


Here's the idea.
If a player runs out of fuel, he'll be able to get out of the tank and go and get some on foot. Shells too, although that shouldn't be necessary unless he hasn't got either. In which case, the tank will initiate a countdown to self destruct so he'll have a minute to go fetch.

If the tank blows up while he's outside, he'll have a chance to get a shell and do an IED job on the enemy.

Here's a screen shot of a matey carrying a fuel tank.

Any thoughts? More to the point any thinkers?

SNAP0001.PNG - 4kB
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MikeDX
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[*] posted on 16-6-2016 at 01:19 PM


This is going to be awesome to play and definitely makes me want to get the online multiplayer working better even if it doesn't include the web version. Just had an idea about that though, might go do a small test...
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dom cook
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[*] posted on 16-6-2016 at 02:44 PM
Meet Jetpack Joe


So The IED idea will involve a once only (for obvious reasons) chance to use a shell like a kamikazi jet pack. The in-flight camera should provide a fun view.

jetpack joe.PNG - 1kB
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[*] posted on 17-6-2016 at 07:11 PM


Looking forward to playing the next build you let us see :)
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dom cook
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[*] posted on 17-6-2016 at 08:47 PM


I'm looking forward to uploading it too. It'll probably be a few days at least though as, since I essentially crowbarred those cool figures in, the code has got into a bit of a mess. There are glitches springing up all over the place. So basically it's not working properly and I've lost track of what I did to mess it up.

Did you get anywhere with your idea regarding online multiplayer?
One good thing about that, as far as I can tell, is that it would free up some valuable processing power as each computer would only have to draw one camera view. Or alternatively, there could be a red/blue analglyphic 3D option.

Talking of processing power, I'm setting the fps down to 24. That will teach you for having a fast computer. The thing is 24 fps gives intended pace.
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[*] posted on 17-6-2016 at 10:47 PM


i haven't made huge progress, there is a lot to do, having the server setup things and do other various annoyances is, well, annoying. Writing the server code is taking a little while but we'll get there, and it'll be awesome :)

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dom cook
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[*] posted on 19-6-2016 at 07:17 AM


Quote: Originally posted by MikeDX  
we'll get there, and it'll be awesome :)



I think you might have a point there. It would make DIV arena into a kind of Arena for DIV games. I always wondered about the name. It's all starting to make sense now.
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[*] posted on 19-6-2016 at 01:02 PM


Div arena will finally live up to its name!

I cant wait, just a shame i need to do so much to make it happen
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[*] posted on 19-6-2016 at 04:13 PM


Mike - have you ever considered redesigning the front page of the site using a heavily modified Wordpress theme? They're free and it'd look more up to date, post web 2.0, that sort of thing. Could be a great way to have the front end of the site be a little more approachable? Then the forum could stay mostly the same and maybe just use the colours from the front page and the same font to give it a cohesive house style. Just a thought =)

[Edited on 19-6-2016 by BreadCaster]




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MikeDX
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[*] posted on 19-6-2016 at 05:44 PM


As I've said before, the main site is a bootstrapped html/js/css responsive page (the whole site is)

Maybe the "newsy" front page isn't in vogue anymore, but the site as it stands isn't the old div-arena tables and html.
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dom cook
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[*] posted on 20-6-2016 at 08:27 PM


I've just been reinstalling the moon in the background and it occurred to me that it would be nice to have it show the right phase. That got me thinking that DIV could do with functions to get the system time and date. What are the chances, Mike?
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[*] posted on 20-6-2016 at 08:35 PM


Time functions are not easy simple as they might seem, you've got timezones, time fomats, general formatting..

It would need some thought, like time_get(t_hour, t_min, etc)

Sounds like the perfect candidate for a dll though dom.
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dom cook
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[*] posted on 21-6-2016 at 03:02 PM


Quote: Originally posted by MikeDX  


Sounds like the perfect candidate for a dll though dom.


Right then, I'm on the case!
Just as soon as I've finished this project, which won't be long now (and all that). I've been focusing on repairs in order to stabalise things a bit but now I'm switching back to creative mode so the next thing to do is the kamikazi thing.
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dom cook
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[*] posted on 23-6-2016 at 08:24 AM


Problem: What if both players end up on foot with their tanks destroyed?
Solution: Tank commanders are to be issued with sidearms.

Here's a shot of me training down the firing range.

hey joe.png - 2kB
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dom cook
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[*] posted on 25-6-2016 at 03:11 PM


I've been meaning to upload something for a while but I'm haven't yet managed to get the code into a semi-stable state. Although I'm not far off, it still might take a while as time and ability to focus are limited. Plus my computer is thinking of quitting on me.
So here's the latest WIP anyway, in case anyone is interested.

Attachment: DTA.zip (618kB)
This file has been downloaded 4112 times

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dom cook
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[*] posted on 29-6-2016 at 08:19 AM
I can fly!


Instructions
get out the tanks (key _1)
run around
switch to shooting mode (key _shift)
shoot things
fly around (key _space)

Flying is meant to only be possible when a player is carrying the shell so that rotates appropriately when you fly with it on your back.


superman.png - 2kB

Attachment: DTA06.PRG (132kB)
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MikeDX
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[*] posted on 29-6-2016 at 10:26 AM


Looking forward to playing this once i get back!
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[*] posted on 29-6-2016 at 04:49 PM


Just got back today and have been enjoying the updates Dom. It even identified a bug in the compiler (long strings / compiler trying to look for it as a file to include)

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[*] posted on 29-6-2016 at 11:02 PM


uploaded the most recent zip (not the flying prg) to the js site:

http://js.mikedx.co.uk/divtankarena.html

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dom cook
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[*] posted on 30-6-2016 at 01:45 PM



Glad you're back!
I'll probably be uploading as I go along from now on because my computer is threatening to konk out.
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dom cook
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[*] posted on 30-6-2016 at 06:04 PM


Ok now you can only fly if you get a shell / jetpack.
Once you've got it press _space.
Try a flyby on the opponent.
Be warned though

"He who rides a tiger can never get off."


So you'll have to quit when you're bored, although, if you want to, you can crash into the blocks for which you'll be rewarded with the word boom. Explosion next upload.

Attachment: DTA08.PRG (135kB)
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MikeDX
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[*] posted on 30-6-2016 at 06:31 PM


Dom, we need to get you using github to save your progress. It's coming as a built-in for the linux build(s) at first (it will commit every time you hit compile / run)

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dom cook
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[*] posted on 1-7-2016 at 07:58 PM
New achievement available



"Man versus Tank"



Attachment: DTA10.PRG (139kB)
This file has been downloaded 4151 times

[Edited on 3-7-2016 by dom cook]

Attachment: kazam_g3s02pwq.movie.mp4 (1.1MB)
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dom cook
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[*] posted on 4-7-2016 at 05:57 PM
laser sights


I've added a nice little laser dot for the side arm as well as a couple of other effects.
Improved tracer fire and added rocket flames.
If you want to try it you'll need the updated FPG


Attachment: Kazam_screencast_00000.mp4 (181kB)
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laser.PNG - 2kB

Attachment: DTA14.PRG (148kB)
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Attachment: battlezone.FPG (675kB)
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rocketfire.png - 2kB
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dom cook
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[*] posted on 6-7-2016 at 05:38 PM


Players can pour the fuel on the ground and then shoot the puddle to make a fireball.

Hold down up and down to get out the tank.
press fire while carrying the fuel to pour it out (while walking)
use down key to aim at the ground. (while aiming)
change between walking and aiming using shift key.

inferno.png - 12kB

Attachment: DTA19.PRG (155kB)
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Attachment: battlezone.FPG (707kB)
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