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dom cook
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OK here's a little test.
Which Image is the correct one?
P.S.I know I promised explosions but Bread Cruster keeps giving me more work to do.
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BreadCaster
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Hahaha well networking them may prove kind of hard! The gameplay style is totally different haha. And hey, they're just suggestions, nothing more ;D I
don't expect you to implement everything I have a passing thought about ahaha
~*~ Princess of Pies and Pastries ~*~
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dom cook
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but I like those Ideas you see.
So, How does your game play? RTS, roguelike, single/multiplayer. ?
I've got a few game play ideas which if I get that far will effect a massive diversion from the original Battlezone, The gameplay styles might end up
converging quite a bit.
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dom cook
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Tracer fire.
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BreadCaster
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Quote: Originally posted by dom cook | but I like those Ideas you see.
So, How does your game play? RTS, roguelike, single/multiplayer. ?
I've got a few game play ideas which if I get that far will effect a massive diversion from the original Battlezone, The gameplay styles might end up
converging quite a bit.
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Kind of like Hotline Miami but with tanks and jeeps. A little bit slower (though that's not hard as HM is incredibly fast paced haha) but with heavier
firepower and explosions in place of blood/gibs. There are upgrades that you need to buy from an ingame shop (which pauses the game while playing) and
various objectives, mostly revolving around destroying something or positioning your tank in a certain way
~*~ Princess of Pies and Pastries ~*~
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dom cook
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Wow Ambitious. My brain would fry if I tried to make anything that complicated. See there's a reason I like retro. I'm a Retrotard.
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dom cook
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Never Drink and DIV
Any chance of an Undo key in the editor? No pressure.
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MikeDX
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Jesus. I think we need to get you on the git train ASAP
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dom cook
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Taking you back.
Just to update. Development hasn't stopped here but I'm having to change the engine a bit seeing as the other one was coming apart at the seems. I'm
working on a wire frame modeller at the moment.
And I'm also trying to make the whole thing easily reusable so that I can develop a bunch of games almost simultaneously. Vector scan is back big
time.
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dom cook
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BACK ON TRACK
It's time I got on with this again.
I've been faffing around with an object editor and have forgotten that my original intention was to make a pretty basic game. So I've re-evaluated my
goals.
Here's the latest update. (Mike can you at least swap it with the version on your js pages)
The arrow keys or WASD control the tanks. If you hold shift they control the turret,
Tab or Enter fire the cannon,
Nothing else for now!
Attachment: battlezone.FPG (312kB) This file has been downloaded 5387 times
Attachment: BZBOT03.PRG (33kB) This file has been downloaded 5368 times
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BreadCaster
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Awesome, the object editor looks great - yeah, maybe you shouldn't stray too far from the original goal, haha. Not asking for you to make one, but -
is it theoretically possible in this engine to make a terrain editor/manipulate the height of points in the terrain? Like terrain formation?
~*~ Princess of Pies and Pastries ~*~
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dom cook
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Thanks BC,
Quote: Originally posted by BreadCaster | is it theoretically possible in this engine to make a terrain editor/manipulate the height of points in the terrain? Like terrain formation?
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Yes that's possible, I'd like to eventually add a few handy tools to the editor such as those you'd typically use for terrain editing. Based on its
intended purpose it will have to have a world/terain editor of some sort. However, at the same time I've got to be realistic. I'm not going to be
remaking Blender or Wings here. The priority now is to stay on target, as they say.
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dom cook
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Check out the cool compass in the HUDS
I've also managed to partially deun[Censored]ify the fps. The so called engine is busting at the seems and an improved version is in
development but I've put so much effort into this that I'm determined to force at least this game out of it.
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dom cook
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Collisions are now sorted. You can see the tracer from a shell registering an abrupt stop when it hits the block.
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dom cook
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Now with proto explosions
I
Attachment: rolling.wav (156kB) This file has been downloaded 5413 times
Attachment: tilting.wav (13kB) This file has been downloaded 5429 times
Attachment: twisting.wav (6kB) This file has been downloaded 5303 times
Attachment: battlezone.FPG (313kB) This file has been downloaded 5369 times
Attachment: BZBOT19.PRG (49kB) This file has been downloaded 5457 times
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dom cook
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GOTCHA!
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MikeDX
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Wow dom this looks amazing!
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dom cook
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You're too kind mate, but thanks all the same. If you've got the time, have a little play. I've added some aesthetics. Also any suggestions would be
welcome.
Attachment: BZBOT26.PRG (53kB) This file has been downloaded 5451 times
Attachment: EXP.WAV (27kB) This file has been downloaded 5401 times
Attachment: ENGINE.WAV (8kB) This file has been downloaded 5429 times
Attachment: EXP3.WAV (15kB) This file has been downloaded 5396 times
Attachment: alert.wav (83kB) This file has been downloaded 5415 times
Attachment: beep.wav (22kB) This file has been downloaded 5393 times
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MikeDX
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If only there was some way of putting all the downloads into a single archive
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MikeDX
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I've tried to make this into a webpage (and some ports to download, even the pi build works great) but its crashing, so i need to look into that.
Also attached a zip of the prg + assets for anyone who doesnt want to download all the files individually
Will be back later to see if I can get it working properly.
Attachment: bz26.zip (325kB) This file has been downloaded 5423 times
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dom cook
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Home made vector font
Seemed appropriate. It does the whole writing one letter at a time thing too.
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MikeDX
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So awesome :D
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dom cook
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MikeDX
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Dom, I still can't get your latest prg to run in the javascript build which is a real PAIN! Hopefully something will fall into place when you are
done. I'm getting some stack overflow error.. could be some recursive calls you are doing.. Who knows...
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dom cook
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Quote: Originally posted by MikeDX | Dom, I still can't get your latest prg to run in the javascript build which is a real PAIN! Hopefully something will fall into place when you are
done. I'm getting some stack overflow error.. could be some recursive calls you are doing.. Who knows... |
Stack overflow huh? I hate those guys. Remind me again.
Well I reckon I am at the finishing off stage now and am gradually eliminating all the redundant code. If the bug isn't eliminated through this
process, it ought at least to be easier to find afterwards.
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