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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
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Take a look into the game Wonderboy in Monsterland per example
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Dani_Karmann
DIV Pro
Posts: 87
Registered: 4-8-2016
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Do you mean something like this? (perhaps with bigger hearts)
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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
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Yes, the size of the hearts are great. A HUD should not overlap to many of the screen. I would change the font, it looks like to amateur.
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Dani_Karmann
DIV Pro
Posts: 87
Registered: 4-8-2016
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Better this way? In this image the energy and magic bars are 100 pixels wide. My idea is to make a bar of 100 pixels wide, instead of an increasing
one, like in Pokémon Red/Blue. This new energy indicator will be always 100 pixels wide. About the font, it's not decided yet, but it well be
something like this.
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RKSoft
Game Making Machine!
Posts: 232
Registered: 1-3-2016
Location: Germany
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Yes, it looks fine
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Mezzmer
Loyalty Card Holder
Posts: 47
Registered: 3-3-2016
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Great game, it looks really amazing. I wonder if in your earlier video you had a capture problem - the variable frame rate.
If you are having technical problems with DIV and want to use a different environment I suggest you use the new DIV 3/DX as has less limitations.
Otherwise try a language alike Bennu? It's almost the same as DIV and you'd find it easy to convert it.
Anyway I admire your game - I created a couple of Wonderboy (X) clones from scratch in DIV 1 and then used Bennu.
Here is Hero: The Realm which was is quite finished. I made a special port to Nintendo Wii using Bennu.
YouTube
It has all original graphics and sound. I mean to finish it "one day". Maybe
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Dani_Karmann
DIV Pro
Posts: 87
Registered: 4-8-2016
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My game has memory problems at the beginning of the stage due to the number of active processes (100 normal flowers, some enemies, 7 red flowers,
etc.). I'm using Div 2 with DosBox emulator and this program has a horrible video recording codec, so the game looks blurry and "noisy".
Yes, I have tried DivDx, but Div3 is still in development and has some bugs. I don't know how to use Bennu or programs like Game Maker (and GM works
with resolutions from 640x480).
If you want, you can provide new ideas for my game, any suggestion is totally welcome. In fact, my game development is stopped because I need ideas to
continue (new enemies, etc.), and I have to redo all the stages from scratch by using tiles and it's a lot of work to do. You can go to the "wips"
section to see the later news of the game.
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