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dom cook
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Sounds like a good idea, Mike. Where do I upload? Do I pack all the files fpgs etc into a .zip and send it here.
Progress update.
These screenshots show camera panning zooming and tilting in action. I've got some bug involving plusses and minuses gettting mixed up which I can't
figure out so stuff is inverted but it's still progress.
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dom cook
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Here's a wipzip.
The camera is now is tilted to give an overall 3d view of the game area and it's possible to testdrive the little tanks. Bullets work too but the
baddies are turned off at the moment because I haven't made models for all of them. The tanks can shoot each other though so that's kind of fun.
(If you want to tilt the camera use _f1 and _f2)
Attachment: r0411.zip (120kB) This file has been downloaded 926 times
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dom cook
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Quick update: The camera can now rotate around its up axis. This means that it's got all the degrees of freedom it needs for this game. Now to mount
it on a tank to get a first or third person view. What I want is for the game to have the option of choosing the view ranging from 2D (top down) to
3D 1st person. It would, at least, make a nice demo.
If you're interested, just swap out this prg with the previous one. Use _f3 and _f4 to rotate the view.
Attachment: RIPOFF412.PRG (45kB) This file has been downloaded 908 times
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dom cook
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Added a draw 3d line function so I can fill out the scene with a bit of background.
Swap this:
Attachment: RIPOFF416.PRG (52kB) This file has been downloaded 910 times
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dom cook
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Screen-wrap doesn't really work in 1st person 3d. So for this 3d/2d remake, two different playing spaces are needed. One for the 3d view option and
one for the original top down 2d view.
The 2d version is played inside a rectangular area where anything off screen is out of the game and players themselves cannot leave the screen because
they are either blocked or they reappear on the opposite side (screen-wrapping). The previous image with the grid woks for this.
The 3d area, however, is circular. In this case anything beyond the circumference is deemed out of the game, more like this.
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MikeDX
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This is looking very cool Dom. I'm still trying to work on the zip uploader, as multi zips in one page seem to make things a little odd when put in an
iframe.
The wips pages work because its one game per page but in an iframe it all goes a bit slow.
Watch this space! (not literally, but keep an eye out!)
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dom cook
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Keep working on it man.
By the way, I think I might have the makings of some kind of robotic lawnmower game here.
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dom cook
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Added second camera with split-screen
Attachment: RIPOFF422c.PRG (53kB) This file has been downloaded 924 times
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Vortigano
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div request for font0.graph==89; so i get error 121
get_point error a nonexistent graphic was used.
c = 0;
g = 89;
x0 = 0;
y0 = 0;
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dom cook
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Oh yes, sorry.
I added a couple of font characters but neglected to upload the new font file.
Attachment: font0.FPG (16kB) This file has been downloaded 892 times
[Edited on 25-4-2019 by dom cook]
Attachment: RIPOFF425a.PRG (52kB) This file has been downloaded 907 times
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Vortigano
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it looks very good
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dom cook
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Fixed a few things like the pirates having stormtrooper tier shooting skills and dodgy collisions. There are other improvements but I can't remember
what they are.
Progress might be slow but, so far, I'm pretty happy with the results.
Attachment: RIPOFF503.PRG (54kB) This file has been downloaded 904 times
Attachment: RO.FPG (188kB) This file has been downloaded 882 times
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dom cook
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We are now entering the realms of playability.
Attachment: RIPOFF505b.PRG (55kB) This file has been downloaded 918 times
[Edited on 14-5-2019 by dom cook]
Attachment: ripoff514.PRG (58kB) This file has been downloaded 912 times
Attachment: RO.FPG (252kB) This file has been downloaded 894 times
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dom cook
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Added a simple blur effect, reminiscent of an old vector scan screen.
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dom cook
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just an update. In case my computer crashes.
Attachment: FONT0.FPG (17kB) This file has been downloaded 918 times
Attachment: ripoff521.PRG (63kB) This file has been downloaded 864 times
[Edited on 21-5-2019 by dom cook]
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MikeDX
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Great work dom, really nice effect there!
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dom cook
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Thanks matey.
By the way it's very simple to do.
1: Make transparent screen overlay by creating a map the size of the screen and giving it a flags of 4.
2: set restore_type to no_restore.
You can tinker with the darkness (colour) of the overlay and the frequency that its drawn (e.g. every 4th frame) to vary the effect.
Alternatively, instead of making a process with a screen-sized transparent graphic, you can simply draw a rectangle over the screen. I think this is
quicker.
[Edited on 22-5-2019 by dom cook]
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Vortigano
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I messed up the assets and I cant run it
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dom cook
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Here's everything.
Attachment: RIP3DIV.zip (130kB) This file has been downloaded 902 times
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MikeDX
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This looks and sounds stunning Dom
http://js.mikedx.co.uk/ripoff220519.html
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Vortigano
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I enjoyed the game, the online version is slow (about 10fps on googlechrome win8 64)
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MikeDX
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i get about 50fps on chrome on my mac, but its a fairly good spec one
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dom cook
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It's also a bit hard.
Sorry about not cleaning up some of the debug info. The next version will be better.
FPS-wise, it's written for 60fps.
I'm getting 15 online which is great for checking that the bullet collisions are working properly.
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dom cook
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I've been giving a bit of thought to how I should go about wrapping this game and have made a fun little text intro with a bit of plot background to
give the game some depth. Without an intro a game like this is way too small and is unlikely to get a even get a second look. Also, to do the
original justice, I've tried to capture the escapist sense of excitement and adventure that, even this rudimentary game would create back in the day.
Arcades were magical places where just a few bright moving lines could transport you across time and space. The magic ingredient was imagination.
Maybe that is what those energy cells store. Don't let the fokkers steal yours.
Attachment: ripoff527.PRG (70kB) This file has been downloaded 830 times
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dom cook
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title screen
I was working on a menu with lots of game options but in the end I decided it was all a bit too pointless. So I'm opting for simplicity, and to keep
things simple and true to the arcade original the only option will be the number of players.
[Edited on 31-5-2019 by dom cook]
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