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MikeDX
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MODE8 IS ALIVE! 3D (ish) games are back in DIV
After a lot of hard work, failure and success, I am pleased to announce DIVDX now has full MODE8 support.
This brings the compatibility of DIV2 and DIV1 to 100% without exception.
Mode8 was the final piece of the puzzle to be solved, and because it was all in 32bit watcom assembly, it had to be ported to C.
The man who helped made this happen is Fransesco who you may know from GEMIX - One of the projects that aims to be DIV2 compatible.
I have uploaded a demo online to try, and see it working in full 8bit glory!
http://js.mikedx.co.uk/mode8test.html
Look out for mode8 in a nightly build soon!
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BreadCaster
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Brilliant, Well done Mikey!! Looking forward to seeing some great stuff made with this :D
~*~ Princess of Pies and Pastries ~*~
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RKSoft
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Extreme great and looks so good in my browser.
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dom cook
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Hats off!
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AmakaSt
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woow!! Good job!
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Adherbal
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Neat
For some reason it doesn't work in my Firefox though, but worked in Internet Explorer. Not related to mode8 I think, I have this same issue with
(some?) other DIV games.
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TransDiv
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Quote: Originally posted by Adherbal | Neat
For some reason it doesn't work in my Firefox though, but worked in Internet Explorer. Not related to mode8 I think, I have this same issue with
(some?) other DIV games. |
WoW, Mode 8 in the browser!, btw it runs in my Firefox (Win7-64) so must be something in your CPU.
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RichardStation
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Hi, good job.
I'm trying to execute some games that use the mode 8, like Joaxxan, but this one said "Too Many Processes" when I try to execute the first level.
You can check it out the game with this link:
https://db.tt/bvTjgWOo
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BreadCaster
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Is it likely that DIVDX will ever have 32-bit colour compatible with the new incarnation of Mode8?
Got a game idea I'd love to give a whirl but I don't know if I could handle the restricted pallate all over again!
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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Once we have a 32bit div, mode8 is trivial to convert to 32bit so no issue there.
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BreadCaster
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weird, for some reason it's not working for me anymore. Did you do some tweaking, Mike? :p It's just coming up as a black box, not fading on. Was
working fine before.
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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It is working
http://js.mikedx.co.uk/mode8demo14.html
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RKSoft
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yes, 66 FPS in Firefox
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BreadCaster
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Yep, working again now. Huh, odd. I found the recently compiled and uploaded version of Wicked8 that you stuck up on the Javascript section of the
site too, haha How about Shoot to Kill next? That one was bloody brilliant from
what I remember...!
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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The html5 build of DIV is now fully back in sync with the main native builds.
I've just upload shoot to kill - http://div-arena.co.uk/wips/view/637 to the Javascript pages (you are right, it is very cool!) Can you remember any others?
http://js.mikedx.co.uk/shoottokill.html
Also there is no hidden games, just look at http://js.mikedx.co.uk and see a huge list of div games compiled to web, updated every couple of days or more.
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BreadCaster
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Thanks for uploading it Mikey! Loads of fun.
Cyber Geonoids 2!! The one by Owen games, haha, that was great. and Dennis's recreation of Doom
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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I think Cyber Genoids is a good candidate, I'll try that
http://js.mikedx.co.uk/cybergenoids.html
I dont think I have Dennis' Doom though
Here's all of Owen's games if anyone wants to play any
https://github.com/obduk/div_games_studio
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BreadCaster
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Thanks Mike! Cyber Geonoids really was incredibly well polished, I'm still in awe of some of the things Owen managed to do with Mode8, haha. One thing
I have been wondering about that Mode 8 test WLD - how the devil did the original creators manage to get the floor and wall textures to align with the
regular ones in the shadow/lit up sectors (for the static lighting effects)?
Really chomping at the bit to see if I can make something with similar static lighting effects and some genuine atmosphere and tension in Mode8 now.
I'd like to think I've improved a lot since the old days, hopefully CyberCrisis will be a testament to that once it's released haha
~*~ Princess of Pies and Pastries ~*~
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Adherbal
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Not sure what changed, but the mode8 games are now working in my Firefox browser.
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MikeDX
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The web builds are constantly being debugged/ fixed / improved in line with the native builds so a bug probably got fixed that prevented it from
working before.
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MikeDX
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Quote: Originally posted by BreadCaster | One thing I have been wondering about that Mode 8 test WLD - how the devil did the original creators manage to get the floor and wall textures to
align with the regular ones in the shadow/lit up sectors (for the static lighting effects)?
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Do you mean this?
If so, its just a shaped sector with a white floor. You can see it in the WLD viewer
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BreadCaster
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Nah, I mean the shadows that the crates seem to cast. There's examples of them in the first hangar sort of area you enter. The textures of the
unlit/non shadowed area seem to continue perfectly with the shadowed area haha
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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Quote: Originally posted by BreadCaster | Nah, I mean the shadows that the crates seem to cast. There's examples of them in the first hangar sort of area you enter. The textures of the
unlit/non shadowed area seem to continue perfectly with the shadowed area haha |
It's just a box divided with a diagonal line and then each sector half having a different shade applied.
You can see it easily in the wld editor
[Edited on 1-6-2016 by MikeDX]
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BreadCaster
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Hmmm okay it must match the angle/size/position of the textures automatically then
Had another Mode8 request! Phoenix Ashes by Casper, if you remember it. Was very well put together if I recall correctly
I've already got a plan for a small Mode 8 game, more as a tech demo but it might expand into a full thing, depends on how it goes, haha. It's hard to
genuinely think of a style and atmosphere of game that would be done a service by the 2.5D Mode 8 style (raycasting with sprites) rather than looking
better in all 3D polygons, but I genuinely think I've come up with something
Is the WLD editor in the downloadable nightly builds, by the way?
[Edited on 13-6-2016 by BreadCaster]
~*~ Princess of Pies and Pastries ~*~
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MikeDX
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Sadly i dont have phoenix ashes
yes, the mode8 stuff is all in the nightly builds - actually the nightly builds now are almost exactly up to date with the dev version I use. So it
should have everything.
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