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| Vortigano 
 
DIV Regular
     
 
 
 
Posts: 237
 
Registered: 12-1-2017
 Location: Ciudad de Buenos Aires, Argentina
 
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| Divtris Divtetris or something like that.... i hope... 
 
 I'm working on this little "monster".
 
 
 
  
 Attachment: DIVTRIS_TETRIS_V0_2.zip (1.1MB)
 This file has been downloaded 2215 times
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| Vortigano 
 
DIV Regular
     
 
 
 
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 [r/l ctrl] rotate clockwise.
 arrowkeys controls the active pieces.
 
 Attachment: DIVTRIS_TETRIS_V0_3.zip (1.1MB)
 This file has been downloaded 2213 times
 
 
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| RKSoft 
 
Game Making Machine!
        
 
 
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Registered: 1-3-2016
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 Great work. It plays really well.
  But, why use left and right ctrl to rotate? Do you have such big hands? ^^
 Please update the gfx and change the rotate key.
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| Vortigano 
 
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 | Quote: Originally posted by RKSoft  |  | Great work. It plays really well.  But, why use left and right ctrl to rotate? Do you have such big hands? ^^
 Please update the gfx and change the rotate key.
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 Thanks, it's a wip. I use left /right ctrl because the right one is close to the arrows keys so i can test more faster the code (left and right
control returns the same code) ... I left the graphs at background because i was more concentrated on programming the "core", and third the div
graphic editor's still has some bugs and i don't have time to make a report about it. Also i'm not a good pixel artist (i've tried some graphics for
the tiles made on div3/div2 editor, but i didnt like them), so i'll take my time. The viborita's game i made a few days ago is past time.
 
 [Edited on 11-12-2017 by Vortigano]
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| RKSoft 
 
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 Sorry, i didn't notice that this is the WIP category. I thought it was a final, my fail ^^.
 Btw. the graphics, when your code is ready why not make gfx in Windows with a paint program, save as 256 color bitmap and import that gfx into DIV? I
do the same.
  But, keep up the great work.
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| Vortigano 
 
DIV Regular
     
 
 
 
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 i've had some problems coding about collisions, because i wasn't realise how to make rotations at the side of the walls without pierce it :/ but today
i solved the problem like in the original tetris game. Writing some little functions simplifies me the code comprehension.
 About graphics, i'll try using usenti.
 http://www.coranac.com/projects/usenti/
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| Vortigano 
 
DIV Regular
     
 
 
 
Posts: 237
 
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 Location: Ciudad de Buenos Aires, Argentina
 
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 | Quote: Originally posted by RKSoft  |  | Sorry, i didn't notice that this is the WIP category. I thought it was a final, my fail ^^. Btw. the graphics, when your code is ready why not make gfx in Windows with a paint program, save as 256 color bitmap and import that gfx into DIV? I
do the same.
  But, keep up the great work.
   | 
 
 Your JumpMan-Tutorial graphics are cool.
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| RKSoft 
 
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 You can use the NES graphics that looking nice. ^^
 How did you solve the collisions problem? I think you did not use the collision command.
 Thanks, the jumpman tiles made by BlackSquirrel from the mfgg.net Mario Fan Game Galaxy Network. The player sprite was made by me.
 
 So, keep up your work on DIV and report news about it, please. I like your game and it would be nice when it will be release for raspberry pi linux,
too.
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| RKSoft 
 
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 Plays very well, but you didn't change the rotate buttons to z,x. Its the left/right ctrl again
  . And, both are rotating to the same angle. When you change the rotate buttons, please don't use z because on other language the z key is on y (english keyboard).
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| Vortigano 
 
DIV Regular
     
 
 
 
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 Oh, im sorry, i uploaded the wrong build (yesterday i was too tired).......... that was the v0.3.... the new build is  this v0.5 .
 i deleted the last wrong link, this is the correct one
 
 To solve the problem about collisions i used the concept of pacoman's game from Daniel Navarro.
 Here's a my last divtris build.
 z/x to rotate
 arrow keys like the classic nes games.
 All graphics made by me using usenti, everybody are free to use them (y).
 Don't worry about the missing tiles when delete lines, it's my fail (i left something between "/* */")
 
 
    
 Attachment: DIVTRIS_V0_5.zip (1.1MB)
 This file has been downloaded 2240 times
 
 [Edited on 13-12-2017 by Vortigano]
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| Vortigano 
 
DIV Regular
     
 
 
 
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 | Quote: Originally posted by RKSoft  |  | Plays very well, but you didn't change the rotate buttons to z,x. Its the left/right ctrl again  . And, both are rotating to the same angle. When you change the rotate buttons, please don't use z because on other language the z key is on y (english keyboard).
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 Do you mean this with the keys z x?
 https://en.wikipedia.org/wiki/QWERTZ
 
 Should i try the control in WASD, and use rotation in Q / E?
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| RKSoft 
 
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 So, i tested 0.5 and it works well. Z/X works (it is Y/X on my keyboard), so you will not need change this. Great! The gfx bug with missing tiles, ok.
The darker first 2 rows is a cool feature and looking good.
  
 [Edited on 14-12-2017 by RKSoft]
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| Vortigano 
 
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 Thks!! there are too many things to do but this is great ... now i'm thinking about the score and level system, and i must create some fnt files.
 0.6 allows to PAUSE pressing the [P] button, the screen is clean of flags (except for mouse xy and fps), tiles don't lose graphs when relocate, random
start piece...
 
 Attachment: DIVTRIS_V0_6.zip (1.1MB)
 This file has been downloaded 2243 times
 
 
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| Vortigano 
 
DIV Regular
     
 
 
 
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 There's a bug when clear line 4 or 5... a silly bug :P i'll fix it at later version.
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| RKSoft 
 
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 Amazing, absolut amazing. Since your first release i played every version min. 5 minutes and the last release over 10. Now, a score and bonus system
will be great. At last thing, a background graphic and you have a complete tetris like game.
 
 And, a preview of the next tile will be great!
 
 Do you plan a level system like the original?
 
 Bugs? I found no bugs. Okay, i did not get to last top lines 4...5. ^^
 
 [Edited on 16-12-2017 by RKSoft]
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| Vortigano 
 
DIV Regular
     
 
 
 
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 New green tiles for walls, "next" window (the "next piece" info/field exists since ver 0.1, now is visible), status game messages. Statistics under
nextwindow, i want to do something like a boost power when charge some type of piece, i don't know. The right side it's a misterious by now... The
statistics's bar  rainbow colours are primitive drawings.
 
 
 
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| RKSoft 
 
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 Looking good. Center the playfield and put an image behind it.
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| Vortigano 
 
DIV Regular
     
 
 
 
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 Yes, that's a good idea thks. I was playing with the c_modes
  , m8 and m7... but
i don't see a good reason to try them. A scroll background would be good, i don't know. | 
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| CicTec 
 
DIV Pro
        
 
 
 
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Registered: 6-8-2016
 
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 Hello Vortigano,
 
 Nice game, keep it up.
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| Vortigano 
 
DIV Regular
     
 
 
 
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 Thx, I can keep going due to your latest div's fixes.. (y)
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| CicTec 
 
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 Thx, I am pleased that the version is stable and usable.
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| Vortigano 
 
DIV Regular
     
 
 
 
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 Happy new year!!! I have been learning 3D modeling using anim8or. I have created the images of the elemental pieces that appears in the background. I
found difficult to handle the palette of 256 colors. I do not know neither about modeling and rendering, nor about exporting rendering using palettes
of 256 colors for now.
 Div doesnt have an "input text" function like other languages, if I'm not mistaken, then I "improvised" one to save the player's name.
 You have to collect all the keys, then they will fall into a portal to level up.
 To collect all the keys you must load all the power bars.
 The charge is better when the player is near to lose(+ risk + reward).
 Bonus points by level
 When you level up, the placed pieces change their colors.
 
 
 
              
 [Edited on 2-1-2018 by Vortigano]
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| RKSoft 
 
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 That looks amazing! Where is the download? ^^
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| Vortigano 
 
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 it's coming soon.
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| BreadCaster 
 
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 this looks really awesome Vortigano!! Will thare b an english language version as well as a spanish version? :D
 
 also yes working with 256 colors is hard T_T
 
 
 
 
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