Would you consider putting in some kind of ultimate objective?
IE abandon the perpetual game feature.
After all a game, like any other activity someone is going to engage in, should have a point.
Think about Left for Dead for example.
The main game objective was to escape, fine. Sure they had survival mode but people only played it to get the gold medal by surviving for 10 mins. So
even Survival mode had an ultimate objective. Admittedly there were those who went for serious survival times, but these were self imposed goals so
they still had a purpose in mind.
Not many people are going to say to themselves, I really want to survive for 2 hours on that game. Any game! at least if it's single player.
There's also the principle of leave them wanting more. If you make your game last say 30 mins but fill it with decent gameplay and chuck in a bit of
procedural generation, people will play it through again and again.
Anyway.
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