The compatibilty issue is something that I was wondering about. I'd also question whether it is actually in DIV's best interests to be brought into
the 21st century, as it were. There are already quite a few 21st century game engines out there.
In my opinion DIV's niche is in the 20th century. If the focus of effort was placed on making it more rubust; upgrading it with, for example a better
text editor (with file inclusion,function folding, an undo button etc) or enhancing it with some new built-in tools such as a sound effects generator
or a music composer/editor, it could become a popular option for people who want to make 20th century style games.
|