DIV ARENA FORUMS

Mikey Brothers preview #1

RKSoft - 13-10-2017 at 03:11 PM

After work on my Level Editor, i started a new project with one of my mock-ups. Mikey Brothers will not be a direct remake of a great arcade classic by a big japanese gamefactory. It will have some new features in future.



So, you can take a look at a first preview video of Mikey Brothers, made with DIV DX and my Level Editor. I added an overlay (vertical scanlines) for an arcade look.

Current features:
- 2 player support
- 3 levels
- animation of blocks
- kicking enemies

Youtube: https://www.youtube.com/watch?v=935FeBOOzNM


I used the Charset Editor of CBMPRGStudio to make charsets. Here is the tileset of Mikey Brothers.

mikeybros_tileset.png - 6kB


@Cictec & Mike
Pls fix that dang fps drops!

[Edited on 13-10-2017 by RKSoft]

CicTec - 13-10-2017 at 05:19 PM

Nice Game RKSoft.

Quote: Originally posted by RKSoft  

@Cictec & Mike
Pls fix that dang fps drops!

I can not do it for now, I loaded all the new code up to the last update in the official repository, but it was not accepted for the merging, without that I can not continue any further fixes as it would mean making a DIV fork and would not be a good thing.

The updates were a temporary version because I had trouble sending code updates to the official repository, now that I've solved, the version should be generated by this as nightlybuild, but without merging the code, this is not possible, I'm sorry.

MikeDX - 14-10-2017 at 11:44 AM

I'm back from holiday this week so will look at fixing the fps issues.

The current problems with the git repo mean cictecs code cannot be merged as it fails to compile


CicTec - 14-10-2017 at 11:56 AM

Quote: Originally posted by MikeDX  

The current problems with the git repo mean cictecs code cannot be merged as it fails to compile

The last commit tagged "[DECOMPILER] Changes": https://github.com/DIVGAMES/DIV-Games-Studio/pull/25/commits...

Compile as travis says:
https://travis-ci.org/DIVGAMES/DIV-Games-Studio/builds/27345...

I think you could make merging smoothly, but maybe you'd first try a local copy of the commit to see if it works fine.