Soooo I havent been on here in a while, but Im still working on a project. For the recorddd, Cybercrisis is complete and I was holding out on
releasing it until ive got a good little cut scene put together the the ending, but aside from replacing a "YOU WIN" screen with a lil animation I
literally have nothing else to add
But Im here to talk about a new project show a few screenshots. The working title is Forgotten.
At the moment, this is very much a tech demo - but we have a vibe/direction were going in and its kind of a first person survival horror. Obviously
for a project of this scope, we're going to need DIV to be able to handle 3D models and full colour, so until that happens this will remain as a
nicely constructed tech demo only (I also have a sound/music guy who really throwing himself into it, a close personal friend of mine) - the main
reason I'm working in mode 8 and haven't left to go to UNITY or something is twofold:
Firstly, I want to show that I can do it, since when I was young I had no freakin idea what i was doing.
Secondly, I want to show that in an old raycasting engine, some amazing things *CAN* be done if youre just careful about how you construct your
levels, areas, etc.
This whole idea came out of an initial test of the rooms over rooms hack/function that I've written, which so far is functioning really well - two are
present in the project so far and work reliably well. Since then I've incorporated the functions from the old Mode 8 tech test I made a while back,
and added things like momentum to dom cooks swinging door code
Here's a few screenshots, sorry that in some of them the texture for the ceiling and the walls is the same - its hard to get things that look good in
DIVs current colour pallete :p
Hope all is well with yall!
!!
BC
CicTec - 19-4-2017 at 08:56 AM
Hello breadcaster,
looks impressive, eager to try out the first playable version or demo.
keep it up.BreadCaster - 10-5-2017 at 05:45 PM
More screenshots!!
New features -
* Properly textured sprite bars/thin walls using a graphics array
* Use of ambient fog
* Flickering lights now affect fog in those areas (if youre in them, or looking into them from another area)
* Graffiti decals taken from real life :P (specifically, Brick Lane in London)
Playable alpha will be available as soon as I can work out how to get a working standalone install of it!! Haha.
BC
RKSoft - 11-5-2017 at 02:29 PM
I'm not a friend of such 3D games but i like your style. It looks good! Dennis - 12-7-2017 at 05:35 PM
How is progress after 2 months?BreadCaster - 12-7-2017 at 07:37 PM
going well, tho i wont be posting a beta of any kind until DIV is able to compile it properly as right now it wont work properly outside the dev
environment waiting on that new release...BreadCaster - 14-7-2017 at 12:32 PM
just because you asked, dennis - this is how progress is coming along
EDIT: my apologies for the pinkish/white line running down the left side, thats just my awful cropping of the screenshot :p