This is a game based in the anime of the same title. You are Mary Bell, a little witch that lives in Sunnybell. One day, a strange power freezes the
entire town and all the people and you have to investigate who made it, collect magic flowers and fight the evil wizard.
FEATURES:
----------------
-12 different abilities (like double jump, fairy scroll, hyper jump, head attack, transform into a siren, and more). Yes, it's like a "Metroidvania"
game.
-16 different magic attacks (fire ball, thunder, fire wheel, magic arrow, acid rain, meteorite rain, time stop, bombs, freezing ray, auto heal...)
-Collect 64 magic flowers by completing missions (the game system works like "Super Mario 64" but with RPG elements added).
-Level up system (increase your life, luck, defense and magic)
-Save system (save your progress in the game)
-Some secret zones in the stages only reachable wth some magic abilities (like double jump)
-Magic objects to collect: potions, rings, crystals...
But I have no very much time to program and the game is only at the 12% of progress approx.
Here you can see some screenshots of the actual game.
I'm using Div 2 to program this game.
[Edited on 4-8-2016 by Dani_Karmann]MikeDX - 4-8-2016 at 09:09 PM
Wow very nice!dom cook - 5-8-2016 at 09:09 AM
So pretty!
Stay focused.
If you need any help let us know.MikeDX - 5-8-2016 at 04:26 PM
If you like, send me what you have (even if its an installer you've made with DIV2 - I don't need the prg or fpg) and I will generate builds for HTML
/ PI / LINUX / WINDOWS and anything else I can manage
You can upload a zip of the DOS Installer here if you like.
Or if you want, upload a zip of the prg + all files (fpg, wav, etc) and I'll generate from that.
Dani_Karmann - 5-8-2016 at 08:47 PM
Sorry, but there are some important parts missing. Most stages are unplayable, there are a lot of bugs and only the "action" parts works, the RPG
parts are not created yet. For example, I need to draw the character portraits, the town map, etc. I want to make these parts but I have no much time
to program.
Dom Cook: Yes, I need help for some parts: How to make the character enter into the water and exit from it, and a memory problem, at the beginning of
the stages the game runs very slowly until some processes are eliminated.
Thanks for everything, I'm glad to see that you like this game. It's really a hard work, i began this project in 2014, but make a big game like this
is too much work for only one person.
Dani_Karmann - 1-11-2016 at 09:18 AM
Here you are, some new screenshots. The game is now at 14%, I think, and there is a new ability, a new magic shot, new sounds, and a new stage. I
know, the game is progressing veeeeery slow, due to my lack of time and the fact that I have no friends to help me in this project. I'm thinking in
the possibility of abandon the game and start it again from zero in another program like Game Maker, but I'm a totally noob in GM. The problem is the
excess of memory of the maps.
RKSoft - 1-11-2016 at 12:36 PM
Nice work, bad that i see it today. Can you make this game in english for non-spanish players?Dani_Karmann - 1-11-2016 at 07:33 PM
Do not worry, perhaps this version of the game will not be released, in fact this is a "reduced" version of the game that I want to make. My dream is
to make this game in 3d, like "Super Mario 64", but with cel-shading style graphics, like "Ni no kuni" or "Dragon Quest 8", but I don't have the
necessary tools, so I decided to make this "reduced" version, like it was a Super Nintendo or Genesis game. So, this game perhaps is not going to be
continued, due to the limitations of Div 2 (as I said before, the huge amount of memory of the maps). I'm considering the possiblity of make this game
in Game Maker, but I don't know how to work with GM, and, as I said, it's too much work for only one person.
Here is a new video showing the desert stage and some abilities of Mary Bell.
The new video looks great, it's very smooth and very nice!
If you think it's too much work for one person, maybe upload the project to github and get others to help with you?
It would be a shame if this game didn't get released, even unfinished as it looks beautiful
There is a problem: Mary Bell is not a character of my own, it's from a Toei anime, so if I make the game "seriously", I need to change it. I don' t
know what Github is, but if I find some others, we'll need to use another tool to make the game. Div 2 is easy to learn and use, but it have some
limitations, and Game Maker does not work with 320x240 resolution.
But, if I could make the game of my dreams, I will be very happy. The actual game of Mary Bell is only a very reduced version; imagine this with a 3D
engine like "Super Mario 64", but 3D cel-shading graphics like "Ni no Kuni", THAT's the game I want to make. A game with this 3D style, RPG parts,
some characters to speak, objects to collect, a long story (more than 100 hours of gameplay), etc. RKSoft - 2-11-2016 at 01:48 PM
So, this game perhaps is not going to be continued, due to the limitations of Div 2 (as I said before, the huge amount of memory of the maps).
Do you use MAP files for the levels? Why not tiles? Less memory and faster (i think). Please, continue on this game (2D version or lite version). Nice
old classic gaming. Dani_Karmann - 2-11-2016 at 05:38 PM
Do you use MAP files for the levels? Why not tiles? Less memory and faster (i think). Please, continue on this game (2D version or lite version). Nice
old classic gaming.
Yes, I'm working with maps, like "Castle of Dr. Malvado". One map for the main level, and a 50% reduced version for the ground, walls and ceilings. Is
it possible to work with tiles in Div 2? How? And, with a tile map, how can I set the marks for ground, walls, etc.?Dani_Karmann - 2-11-2016 at 06:57 PM
Here is another video. In this stage, you have this objective: jump from tree to tree without touching the ground, until you arrive to the "finish"
mark. If you have success, you get a Magic Flower. Yes, as you can see, the game works like "Super Mario 64", with Magic Flowers instead of Power
Stars.
Note: Any suggestion (missions, enemies, characters, etc.), is welcome. RKSoft - 3-11-2016 at 04:31 PM
Yes, it is possible to use tiles in DIV/DIV2/DIV DX. You need to set the tiles (graphic) on screen and read the position from your current player pos.
Compare the pos from tile and player. In an array, you saved the tiles collision types (ie: 0 = nothing, 1 = hard, 2 = hard (no falling) but you can
go and jump through (left, right, bottom to top). If you have slopes, you need to compare pixel wise. I used it in Super Mario World DX (DIV2) and
used this in my projects (Blitz Basic).
Before you can use tiles, you need to create a level editor to add, edit, del, load and save your (tile)map. After creating such a program, you can
make huge (game) maps with a min. RAM and without a coll. map. Sadly, i haven't the SMWDX editor & game source code, so i can't show you how works
in DIV. Maybe, i dev. a multi level editor such i done it in Blitz Basic.
[Edited on 3-11-2016 by RKSoft]josepgames - 4-11-2016 at 09:06 AM
Hi,
Wow Dani_Karmann it's a wonderful game!! Will you finally think about publishing a Div version?
I've developed a level editor for my New PacMan Game and I posted the source code at:
Perhaps this helps as an start point to create your own level maker.
Good luck with your project!
[Edited on 4-11-2016 by josepgames]Dani_Karmann - 6-11-2016 at 09:14 AM
Every RPG game needs some portraits/mugshots for the characters, isn't it? So, I made some pencil sketches to show you how a portrait of Mary Bell and
other characters will look. All the images and videos I show you before shows the "action/platform" part of the game, but I'm preparing the RPG part,
with characters to speak, cities/towns to explore, etc. I' ve added two screenshots of the introduction, when Tamborin, Marybell's companion, awakes
her in the morning, at the beginning of the game.
Dani_Karmann - 7-11-2016 at 10:26 AM
I' ve made a test image to show you how a text screen could look into the game. Plus, other random screenshots of the actual game.
CicTec - 7-11-2016 at 11:13 AM
Hello Dani_Karmann,
Very nice game, keep it up.BreadCaster - 10-11-2016 at 11:42 AM
Ahhh this looks really cool!! Reminds me a little of that flower helicopter game that Ian Price did back in the day (I think it was Ian...?)
I can't remember ever actually using tiles myself, but I'm going to guess it works by defining a STRUCT - say, STRUCT leveltiles[500] and then having
x, y, and tiletype as variables in that struct? And then a level editor that manipulates those accordingly. Say, each level being 500 tiles big, which
would work out to a level of 20 by 25 tiles, each row down being the next 25 in the array, or something like that. It's been so long since I've seen
others doing this kind of thing I wouldn't be surprised if I'd forgotten it all!
[Edited on 10-11-2016 by BreadCaster]wasabi - 16-11-2016 at 12:25 AM
I love the visual style and the stripped tiles are beatiful. Did you made them from scratch? It looks like a fun game to play.Dani_Karmann - 16-11-2016 at 04:41 PM
I love the visual style and the stripped tiles are beatiful. Did you made them from scratch? It looks like a fun game to play.
Do you mean the tiles from the Sweets and chocolate Labyrinth stage? I made it from zero. Marybell sprites were edited from Asha of "Monster World 4",
and the rest of the sprites were from different games like Wonder Boy in Monster World, Atomic Runner and others.
RKSoft - 16-11-2016 at 06:25 PM
Looking good, but the HUD i would be change. I think it doesn't look like this game (level, tiles etc.).Dani_Karmann - 16-11-2016 at 07:05 PM
Looking good, but the HUD i would be change. I think it doesn't look like this game (level, tiles etc.).
This is my game, but remember that any suggestion or new idea is totally welcome. What do you mean exactly with the "hud"? Are you talking about
changing the life and magic bars? RKSoft - 17-11-2016 at 04:15 PM
Lol, yes. HUD is head up display: see wiki entry https://en.wikipedia.org/wiki/HUD_(video_gaming)
and i know that this is your game not mine . Dani_Karmann - 17-11-2016 at 04:43 PM
Aahhh, ok, I'm from Spain and I did not knew what "HUD" was. And excuse me if you feel offended, with "this is my game" I only mean that I'm the
creator of the game; but you can contribute. In fact, I cannot make a game of this size all alone and I'll appreciate your help. If the game sees the
light one day, your name will appear in the credits. You can contribute with ideas of new enemies, a new ability for Marybell, bosses, etc.
Rksoft, have you any suggestion for a new appearance of the life or magic bars? RKSoft - 20-11-2016 at 01:42 PM
Take a look into the game Wonderboy in Monsterland per example Dani_Karmann - 20-11-2016 at 07:01 PM
Do you mean something like this? (perhaps with bigger hearts)
RKSoft - 21-11-2016 at 02:57 PM
Yes, the size of the hearts are great. A HUD should not overlap to many of the screen. I would change the font, it looks like to amateur. Dani_Karmann - 21-11-2016 at 05:15 PM
Better this way? In this image the energy and magic bars are 100 pixels wide. My idea is to make a bar of 100 pixels wide, instead of an increasing
one, like in Pokémon Red/Blue. This new energy indicator will be always 100 pixels wide. About the font, it's not decided yet, but it well be
something like this.
RKSoft - 22-11-2016 at 02:59 PM
Yes, it looks fine Mezzmer - 13-3-2017 at 12:10 AM
Great game, it looks really amazing. I wonder if in your earlier video you had a capture problem - the variable frame rate.
If you are having technical problems with DIV and want to use a different environment I suggest you use the new DIV 3/DX as has less limitations.
Otherwise try a language alike Bennu? It's almost the same as DIV and you'd find it easy to convert it.
Anyway I admire your game - I created a couple of Wonderboy (X) clones from scratch in DIV 1 and then used Bennu.
Here is Hero: The Realm which was is quite finished. I made a special port to Nintendo Wii using Bennu.
It has all original graphics and sound. I mean to finish it "one day". Maybe
Dani_Karmann - 13-3-2017 at 04:54 PM
My game has memory problems at the beginning of the stage due to the number of active processes (100 normal flowers, some enemies, 7 red flowers,
etc.). I'm using Div 2 with DosBox emulator and this program has a horrible video recording codec, so the game looks blurry and "noisy".
Yes, I have tried DivDx, but Div3 is still in development and has some bugs. I don't know how to use Bennu or programs like Game Maker (and GM works
with resolutions from 640x480).
If you want, you can provide new ideas for my game, any suggestion is totally welcome. In fact, my game development is stopped because I need ideas to
continue (new enemies, etc.), and I have to redo all the stages from scratch by using tiles and it's a lot of work to do. You can go to the "wips"
section to see the later news of the game.