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Mode 8 Tech Test [rquote=1710&tid=178&author=MikeDX]This is impressive on all sorts of of levels.
You've c ... |
11-12-2016 at 08:49 PM by: BreadCaster |
Mode 8 Tech Test Okay so! Finally. Here it is. The first release of the mode 8 tech test I've been doing, which start ... |
11-12-2016 at 08:29 PM by: BreadCaster |
A fix for DIVs angle issue! I was essentially looking to be able to detect if a processes angle is within an angle "range" of an ... |
11-12-2016 at 07:50 PM by: BreadCaster |
A fix for DIVs angle issue! Okay, I've been using this instead, with success. Code by Master Ecko, salvaged from an old project: ... |
10-12-2016 at 07:40 PM by: BreadCaster |
A fix for DIVs angle issue! What results does that bring usually, dom? It doesn't seem to act differently than how angles otherw ... |
10-12-2016 at 01:24 PM by: BreadCaster |
A fix for DIVs angle issue! Okay, I'll give that a shot instead. Thanks Dom btw I just shot you a message
about mode 8 |
10-12-2016 at 01:05 PM by: BreadCaster |
A fix for DIVs angle issue! Update - Whoops, this doesn't seem to work as well as I thought it does. While there's no gaps betwe ... |
10-12-2016 at 01:12 AM by: BreadCaster |
Complicated mode 8 question... [rquote=1683&tid=168&author=dom cook][rquote=1640&tid=168&author=BreadCaster]
S ... |
8-12-2016 at 04:05 PM by: BreadCaster |
A fix for DIVs angle issue! EDIT: My original function doesn't seem to work as well as I thought it does. However, there is this ... |
8-12-2016 at 04:04 PM by: BreadCaster |
Possible bug with let_me_alone function Hi Josep
From what I can see, the let_me_alone is inside a function - functions by their very nat ... |
5-12-2016 at 12:09 PM by: BreadCaster |
Work in project: Floral Magician Marybell [rquote=1669&tid=171&author=Dani_Karmann]New:
-Added two indicators:
>When you pick ... |
4-12-2016 at 05:14 PM by: BreadCaster |
Work in project: Floral Magician Marybell [rquote=1643&tid=171&author=Dani_Karmann]I have good and bad news. The good are that I've ma ... |
2-12-2016 at 04:45 PM by: BreadCaster |
Complicated mode 8 question... [rquote=1644&tid=168&author=dom cook][rquote=1640&tid=168&author=BreadCaster]
That' ... |
2-12-2016 at 04:42 PM by: BreadCaster |
Complicated mode 8 question... [rquote=1639&tid=168&author=dom cook]Thanks, that should be enough for me to get started.[/r ... |
1-12-2016 at 09:40 PM by: BreadCaster |
Complicated mode 8 question... Ah right okay, I've edited the code accordingly =) I might want to add a steel trim if I make any ou ... |
1-12-2016 at 03:11 PM by: BreadCaster |
Complicated mode 8 question... Can't say I see what you mean there Dom - I did search for vert[ i ]=vert_i and DivDX found nothing. ... |
1-12-2016 at 10:50 AM by: BreadCaster |
Complicated mode 8 question... [rquote=1625&tid=168&author=dom cook]I couldn't resist the challenge. You seem to be having ... |
30-11-2016 at 07:58 PM by: BreadCaster |
Complicated mode 8 question... [rquote=1623&tid=168&author=dom cook]There you go Mister.
I've stripped down what you had ... |
30-11-2016 at 07:43 PM by: BreadCaster |
Complicated mode 8 question... [rquote=1621&tid=168&author=dom cook]I've just had a quick look at your code and as far as I ... |
30-11-2016 at 07:16 PM by: BreadCaster |
Complicated mode 8 question... Thanks Cictec. I've tried playing around with it more but to no avail, the closest I can get is the ... |
30-11-2016 at 04:43 PM by: BreadCaster |
Complicated mode 8 question... Okay sure, here you go! I just slapped this together for you.
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29-11-2016 at 01:08 AM by: BreadCaster |
Complicated mode 8 question... get_point_m8(vert_0, OFFSET vert_x[0], OFFSET vert_y[0]);
get_point_m8(vert_1, OFFSET vert_x[1], OF ... |
28-11-2016 at 08:00 PM by: BreadCaster |
Complicated mode 8 question... Hmm, I can't seem to get it working. What I'd been trying to do is get all the vertexes cordinates a ... |
28-11-2016 at 07:19 PM by: BreadCaster |
Work in project: Floral Magician Marybell So it's basically a Metroidvania style game where you play as a floral princess and gain access to d ... |
28-11-2016 at 03:41 PM by: BreadCaster |
Tile Maps? The Dr Malavado system (using hardness maps) is easier short term, but trust me when I say it is VER ... |
28-11-2016 at 03:38 PM by: BreadCaster |
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