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Mode 8 Tech Test
[rquote=1710&tid=178&author=MikeDX]This is impressive on all sorts of of levels.

You've c ...
11-12-2016 at 08:49 PM
by: BreadCaster
Mode 8 Tech Test
Okay so! Finally. Here it is. The first release of the mode 8 tech test I've been doing, which start ...
11-12-2016 at 08:29 PM
by: BreadCaster
A fix for DIVs angle issue!
I was essentially looking to be able to detect if a processes angle is within an angle "range" of an ...
11-12-2016 at 07:50 PM
by: BreadCaster
A fix for DIVs angle issue!
Okay, I've been using this instead, with success. Code by Master Ecko, salvaged from an old project: ...
10-12-2016 at 07:40 PM
by: BreadCaster
A fix for DIVs angle issue!
What results does that bring usually, dom? It doesn't seem to act differently than how angles otherw ...
10-12-2016 at 01:24 PM
by: BreadCaster
A fix for DIVs angle issue!
Okay, I'll give that a shot instead. Thanks Dom :) btw I just shot you a message about mode 8
10-12-2016 at 01:05 PM
by: BreadCaster
A fix for DIVs angle issue!
Update - Whoops, this doesn't seem to work as well as I thought it does. While there's no gaps betwe ...
10-12-2016 at 01:12 AM
by: BreadCaster
Complicated mode 8 question...
[rquote=1683&tid=168&author=dom cook][rquote=1640&tid=168&author=BreadCaster]


S ...
8-12-2016 at 04:05 PM
by: BreadCaster
A fix for DIVs angle issue!
EDIT: My original function doesn't seem to work as well as I thought it does. However, there is this ...
8-12-2016 at 04:04 PM
by: BreadCaster
Possible bug with let_me_alone function
Hi Josep

From what I can see, the let_me_alone is inside a function - functions by their very nat ...
5-12-2016 at 12:09 PM
by: BreadCaster
Work in project: Floral Magician Marybell
[rquote=1669&tid=171&author=Dani_Karmann]New:

-Added two indicators:
>When you pick ...
4-12-2016 at 05:14 PM
by: BreadCaster
Work in project: Floral Magician Marybell
[rquote=1643&tid=171&author=Dani_Karmann]I have good and bad news. The good are that I've ma ...
2-12-2016 at 04:45 PM
by: BreadCaster
Complicated mode 8 question...
[rquote=1644&tid=168&author=dom cook][rquote=1640&tid=168&author=BreadCaster]
That' ...
2-12-2016 at 04:42 PM
by: BreadCaster
Complicated mode 8 question...
[rquote=1639&tid=168&author=dom cook]Thanks, that should be enough for me to get started.[/r ...
1-12-2016 at 09:40 PM
by: BreadCaster
Complicated mode 8 question...
Ah right okay, I've edited the code accordingly =) I might want to add a steel trim if I make any ou ...
1-12-2016 at 03:11 PM
by: BreadCaster
Complicated mode 8 question...
Can't say I see what you mean there Dom - I did search for vert[ i ]=vert_i and DivDX found nothing. ...
1-12-2016 at 10:50 AM
by: BreadCaster
Complicated mode 8 question...
[rquote=1625&tid=168&author=dom cook]I couldn't resist the challenge. You seem to be having ...
30-11-2016 at 07:58 PM
by: BreadCaster
Complicated mode 8 question...
[rquote=1623&tid=168&author=dom cook]There you go Mister.

I've stripped down what you had ...
30-11-2016 at 07:43 PM
by: BreadCaster
Complicated mode 8 question...
[rquote=1621&tid=168&author=dom cook]I've just had a quick look at your code and as far as I ...
30-11-2016 at 07:16 PM
by: BreadCaster
Complicated mode 8 question...
Thanks Cictec. I've tried playing around with it more but to no avail, the closest I can get is the ...
30-11-2016 at 04:43 PM
by: BreadCaster
Complicated mode 8 question...
Okay sure, here you go! I just slapped this together for you.

29-11-2016 at 01:08 AM
by: BreadCaster
Complicated mode 8 question...
get_point_m8(vert_0, OFFSET vert_x[0], OFFSET vert_y[0]);
get_point_m8(vert_1, OFFSET vert_x[1], OF ...
28-11-2016 at 08:00 PM
by: BreadCaster
Complicated mode 8 question...
Hmm, I can't seem to get it working. What I'd been trying to do is get all the vertexes cordinates a ...
28-11-2016 at 07:19 PM
by: BreadCaster
Work in project: Floral Magician Marybell
So it's basically a Metroidvania style game where you play as a floral princess and gain access to d ...
28-11-2016 at 03:41 PM
by: BreadCaster
Tile Maps?
The Dr Malavado system (using hardness maps) is easier short term, but trust me when I say it is VER ...
28-11-2016 at 03:38 PM
by: BreadCaster
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