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Accurate health bar I used your code changing only the words "energy_damage" to "daƱo"("damage" in spanish), the rest i ... |
23-11-2016 at 07:20 PM by: Dani_Karmann |
Accurate health bar Uh-oh, there is a problem: I wrote your code, it works fine when your energy is at 100%, at 75%, etc ... |
23-11-2016 at 06:37 PM by: Dani_Karmann |
Accurate health bar Don't worry about the language, I'm spanish but I understand, speak and write English very well.
Y ... |
23-11-2016 at 04:17 PM by: Dani_Karmann |
Accurate health bar I found a little problem: your method works ok when you are touched one time by an enemy; but if you ... |
22-11-2016 at 09:25 PM by: Dani_Karmann |
Accurate health bar The code seems to work, but there is something I don't understand. Can you explain why you are makin ... |
22-11-2016 at 08:27 PM by: Dani_Karmann |
Accurate health bar As I said before, the hearts are only decorative, so the energy bar works exactly as it was a solid ... |
22-11-2016 at 05:54 PM by: Dani_Karmann |
Accurate health bar In the case that you begin the game with 24 points, instead of 25, and you are touched 2 times by a ... |
22-11-2016 at 04:43 PM by: Dani_Karmann |
Accurate health bar It is determined by your defense status. Of course, it's not the same when you are touched by an ene ... |
21-11-2016 at 09:24 PM by: Dani_Karmann |
Accurate health bar I' ve defined two variables, energy and max_energy. When you start the game, the two variables are s ... |
21-11-2016 at 08:00 PM by: Dani_Karmann |
Accurate health bar I just tried to use this method in Div 2 with the healt bar of my game, but it does not work, the en ... |
21-11-2016 at 05:58 PM by: Dani_Karmann |
Floral magician Mary Bell Better this way? In this image the energy and magic bars are 100 pixels wide. My idea is to make a b ... |
21-11-2016 at 05:15 PM by: Dani_Karmann |
Floral magician Mary Bell Do you mean something like this? (perhaps with bigger hearts)
[file]463[/file] |
20-11-2016 at 07:01 PM by: Dani_Karmann |
Floral magician Mary Bell [rquote=1523&tid=125&author=RKSoft]Lol, yes. HUD is head up display: [/rquote]
Aahhh, ... |
17-11-2016 at 04:43 PM by: Dani_Karmann |
Floral magician Mary Bell [rquote=1509&tid=125&author=RKSoft]Looking good, but the HUD i would be change. I think it d ... |
16-11-2016 at 07:05 PM by: Dani_Karmann |
Floral magician Mary Bell [rquote=1499&tid=125&author=wasabi]I love the visual style and the stripped tiles are beatif ... |
16-11-2016 at 04:41 PM by: Dani_Karmann |
Floral magician Mary Bell I' ve made a test image to show you how a text screen could look into the game. Plus, other random s ... |
7-11-2016 at 10:26 AM by: Dani_Karmann |
Shizuka Pop! Here is another game made by me, this time is a version of classic "Pang!", with Shizuka from the an ... |
6-11-2016 at 06:55 PM by: Dani_Karmann |
Floral magician Mary Bell Every RPG game needs some portraits/mugshots for the characters, isn't it? So, I made some pencil sk ... |
6-11-2016 at 09:14 AM by: Dani_Karmann |
Nightly build bug reports Yes, the button combination works.
One thing: I'm using Avast as an anti-virus program.
About t ... |
5-11-2016 at 07:26 PM by: Dani_Karmann |
Nightly build bug reports I have a problem with the latest release, when I open a map and set the zoom, I cannot move through ... |
2-11-2016 at 09:15 PM by: Dani_Karmann |
Floral magician Mary Bell Here is another video. In this stage, you have this objective: jump from tree to tree without touchi ... |
2-11-2016 at 06:57 PM by: Dani_Karmann |
Floral magician Mary Bell [rquote=1410&tid=125&author=RKSoft]Do you use MAP files for the levels? Why not tiles? Less ... |
2-11-2016 at 05:38 PM by: Dani_Karmann |
Floral magician Mary Bell [rquote=1383&tid=125&author=MikeDX]The new video looks great, it's very smooth and very nice ... |
1-11-2016 at 08:35 PM by: Dani_Karmann |
Floral magician Mary Bell Do not worry, perhaps this version of the game will not be released, in fact this is a "reduced" ver ... |
1-11-2016 at 07:33 PM by: Dani_Karmann |
Floral magician Mary Bell Here you are, some new screenshots. The game is now at 14%, I think, and there is a new ability, a n ... |
1-11-2016 at 09:18 AM by: Dani_Karmann |
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