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Broken link I resemble that statement DM. The downloads page works, the tutorials, manual pdf, and much much mor ... |
1-4-2016 at 02:35 AM by: MikeDX |
One hour game jam #49 On the 2nd April 2016 at 8pm UTC (9pm UK Time), I will be entering the one hour game jam using DIV o ... |
31-3-2016 at 11:32 PM by: MikeDX |
Do any code example of 3D maps? Sadly open source doesn't necessarily mean we can use it. Anything GPL is a no go, but LGPL is possi ... |
31-3-2016 at 11:31 PM by: MikeDX |
Pacman atari 2600 [rquote=638&tid=69&author=TransDiv]It would be interesting to make a remake of E.T. the Extr ... |
31-3-2016 at 09:03 PM by: MikeDX |
CD roms poll! I don't think i even own a music cd anymore
Got loads of vinyl though |
31-3-2016 at 06:48 PM by: MikeDX |
Div games studio HD 32bit We do have an alpha 32bit ide and i have a very broken 2d/32bit dll
So we aren't that far away |
31-3-2016 at 06:45 PM by: MikeDX |
One hour game jam #48 Well as i said, pitfall covers all these things.
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31-3-2016 at 02:13 PM by: MikeDX |
Div games studio HD 32bit Probably not until the rest of the 8bit bugs are fixed |
30-3-2016 at 10:59 PM by: MikeDX |
One hour game jam #48 The code is on a laptop that is not working at the moment. |
30-3-2016 at 10:59 PM by: MikeDX |
.NET library to load / generate DIV graphic-related files (map, fpg, pal, fnt) Very nice
One of the things that puts me off using mono / .net is the huge download for the libra ... |
30-3-2016 at 06:15 PM by: MikeDX |
Pacman atari 2600 And now you can play it in your browser
http://js.mikedx.co.uk/pacman2600.html |
30-3-2016 at 06:10 PM by: MikeDX |
Intersection of two line segments It's cool, nicely done.
It didn't run nicely on first run though, no lines were shown. |
30-3-2016 at 12:27 PM by: MikeDX |
Pacman atari 2600 [rquote=610&tid=69&author=BreadCaster]why would you even do such a thing[/rquote]
Hey it' ... |
30-3-2016 at 12:26 PM by: MikeDX |
Pacman atari 2600 I've spent the evening making a little remake of one of the worst pacman games ever
[img]http:/ ... |
30-3-2016 at 02:10 AM by: MikeDX |
DIV UI resources? The files you want are in system
GRAF_P.DIV (small / peq)
GRAF_G.DIV (large / Grande)
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28-3-2016 at 07:48 PM by: MikeDX |
One hour game jam #48 One hour isnt a lot, but you can do a lot in DIV in an hour 
Whilst falling, you can keep the f ... |
28-3-2016 at 04:02 PM by: MikeDX |
One hour game jam #48 you can't really get stuck on a platform, you can just press jump.
There's plenty of issues with ... |
28-3-2016 at 03:00 PM by: MikeDX |
Programacion Avanzada en Div [rquote=592&tid=68&author=jepalza]Tengo ese libro original, pero no digital, solo en papel. ... |
28-3-2016 at 12:33 PM by: MikeDX |
One hour game jam #48 [rquote=587&tid=65&author=humildadever]Very good! And we learn very!
In the video I can t ... |
28-3-2016 at 11:44 AM by: MikeDX |
One hour game jam #48 [rquote=584&tid=65&author=RKSoft]woah, you are a great programmer (i know you made the first ... |
28-3-2016 at 10:59 AM by: MikeDX |
Stars DLL You should use the full path to your stars.so in your prg, or copy stars.so into the app bundle in t ... |
28-3-2016 at 04:24 AM by: MikeDX |
DIV UI resources? The ui graphics are stored in fpg type files in system. I can't remember which one specifically but ... |
27-3-2016 at 09:09 PM by: MikeDX |
Stars DLL I thought div.h was in one of the packages. But since i can't find it, have this one.
[code]g ... |
27-3-2016 at 02:24 PM by: MikeDX |
One hour game jam #48 You only get an hour. Once that's up, you have to submit it |
27-3-2016 at 01:16 PM by: MikeDX |
One hour game jam #48 Well, once again I succeeded in flying the DIV flag high.
You can see the game being created from ... |
26-3-2016 at 09:38 PM by: MikeDX |
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