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Battle Zone Wireframe 3d Wow, nicely done |
1-5-2016 at 01:01 AM by: Sandman |
DIV needs YOUR help! True, real variables are of importance. |
20-4-2016 at 11:15 PM by: Sandman |
Ludum Dare 35 – April 15th-18th Weekend! Am I the blondie on top, giving BreadCaster the finger? |
14-4-2016 at 07:15 PM by: Sandman |
RIP FLANK, Long live CyberCrisis! Looks good! Can't wait to drive a tank with CD player! |
8-4-2016 at 11:01 PM by: Sandman |
Pacman atari 2600 I heard somewhere that ET game would actually be nice if it were playable and wouldn't have the nume ... |
6-4-2016 at 10:19 PM by: Sandman |
Challenge #1 - Falling Rock Get it to <150, Dennis, you can do it! Or maybe we need a new code golf challenge. |
6-4-2016 at 10:17 PM by: Sandman |
Challenge #1 - Falling Rock Dennis, of course! Your initial idea of using only a single process type did the most, in fact. |
25-3-2016 at 07:40 PM by: Sandman |
Score: 153 (Confirmed by Mike) OK, the final one:
[img]http://i.imgur.com/irqxkE0.gif[/img]
[code]
program a;
begin
load_f ... |
24-3-2016 at 10:28 PM by: Sandman |
Linux beta 11b has been released _c_center is likely numpad 5, being in the center. Also makes sense given that list. |
22-3-2016 at 11:06 PM by: Sandman |
Challenge #1 - Falling Rock The y-check is even more devious: all objects start at an odd y value, meaning y&99 is true, but ... |
21-3-2016 at 05:51 AM by: Sandman |
Challenge #1 - Falling Rock Good offset use!
I also made improvements:
[code]
program a;
begin
load_fpg("f");
p(0,1,97); ... |
21-3-2016 at 03:02 AM by: Sandman |
Challenge #1 - Falling Rock I'll add the one without x for me as well for completeness:
[code]
program a;
begin
load_fpg("f" ... |
19-3-2016 at 05:13 AM by: Sandman |
Score: 160 (but no real game) But!
[code]
program a;
begin
load_fpg("f");
p(1,1,98); // 180 can be 99
end
process p(t,x ... |
19-3-2016 at 02:59 AM by: Sandman |
Challenge #1 - Falling Rock [code]
p(6,x,0);
[/code]
I actually had a constant for the x at some point, but I changed that to ... |
19-3-2016 at 02:54 AM by: Sandman |
Score:189 (Confirmed by Mike) Unplayable games are still games, though. Also don't play it so long, you have better things to do! ... |
17-3-2016 at 06:34 PM by: Sandman |
Score: 1 million (disqualified) Nice tricks done here. Awesome start, Dennis!
[code]
program a;
begin
load_fpg("f");
p(1,1,9) ... |
17-3-2016 at 05:34 PM by: Sandman |
GAMES! :D I enjoyed Hotline Miami greatly. The music was also pretty nice; that bass yo.
I am into Rocket L ... |
8-3-2016 at 12:50 AM by: Sandman |
Relics Nice! Mine are still in The Netherlands, otherwise I would've taken a picture too.
That DIV2 manu ... |
7-3-2016 at 01:19 AM by: Sandman |
How DIV affected us Because of DIV/Fenix/Bennu, I can almost read Spanish. |
3-3-2016 at 10:04 PM by: Sandman |
Code-along with Mike Git.
What about doing that Mario Kart with 101 players you mentioned in [url=http://div-arena.co. ... |
3-3-2016 at 07:40 PM by: Sandman |
How DIV affected us Good ol' boning Santa. Good luck tomorrow Dave, get that ticker fixed! |
2-3-2016 at 10:15 AM by: Sandman |
Nightly Build server Another Arch user! Fist bumps are in order.
Also, I didn't have that problem, though I already ha ... |
29-2-2016 at 08:35 PM by: Sandman |
Raspautism Sounds like Odroid still has one up on the Pi: http://www.hardkernel.com/main/main.php |
29-2-2016 at 09:00 AM by: Sandman |
Whoops! D: |
26-2-2016 at 07:15 PM by: Sandman |