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Accurate health bar Creo que eres espaƱol, asi que lo escribo tambien en este idioma para que te resulte mas claro.
... |
22-11-2016 at 09:35 PM by: CicTec |
DIV Goes open source [rquote=1546&tid=169&author=BreadCaster]
So are you and Cictec (and others I'd imagine haha ... |
22-11-2016 at 07:50 PM by: CicTec |
Accurate health bar Ok, so is variable,
The formula should be:
[code]
if(energy_damage > 1)
energy_bar = energ ... |
22-11-2016 at 06:42 PM by: CicTec |
Accurate health bar I see, I asked a lot of information to understand how you want to implement the bar.
I never play ... |
22-11-2016 at 05:34 PM by: CicTec |
Complicated mode 8 question... it is a pleasure, keep us informed of the test results etc.. |
22-11-2016 at 04:12 PM by: CicTec |
Complicated mode 8 question... Hi BreadCaster,
What you need it is a formula to rotate and translare the vertices to form an ope ... |
21-11-2016 at 11:52 PM by: CicTec |
Accurate health bar Well, need other informations, for example we are at level 1 with 25 ponts, we are touched then the ... |
21-11-2016 at 09:55 PM by: CicTec |
Accurate health bar Well, it is not complicated:
- Create an energy bar of 100 pixels with blacks hearts (1)
- Create ... |
21-11-2016 at 08:22 PM by: CicTec |
Accurate health bar [rquote=1541&tid=121&author=Dani_Karmann]I just tried to use this method in Div 2 with the h ... |
21-11-2016 at 06:16 PM by: CicTec |
Accurate health bar [rquote=1191&tid=121&author=BreadCaster][rquote=1181&tid=121&author=MikeDX]Bennu isn ... |
21-11-2016 at 06:11 PM by: CicTec |
M8 textures No problem , this information should have been included from the creators of
mode8, we will insert ... |
19-11-2016 at 03:26 PM by: CicTec |
M8 textures Hi BreadCaster,
For textures walls, floor, ceil, etc... the maximum size currently is 2048x2048, ... |
19-11-2016 at 08:20 AM by: CicTec |
DIV needs YOUR help! Well, I looked at the code for the background, the internal engine creates a copy of the graph of th ... |
17-11-2016 at 12:28 PM by: CicTec |
DIV needs YOUR help! Is like a "delay", but linked alway to FPS, we must try as a result will give in the function, thank ... |
17-11-2016 at 01:42 AM by: CicTec |
DIV needs YOUR help! [rquote=1518&tid=78&author=BreadCaster]
This is fine, but it would need to have a third par ... |
17-11-2016 at 01:18 AM by: CicTec |
DIV needs YOUR help! The name i think is appropriate, parameters could be 2, with the following prototype: MODE8_SET_BACK ... |
17-11-2016 at 12:47 AM by: CicTec |
DIV needs YOUR help! Mmmm, probably creates and uses a copy static inner from the graph indicated in WLD, i check.
any ... |
17-11-2016 at 12:12 AM by: CicTec |
DIV needs YOUR help! [rquote=1512&tid=78&author=BreadCaster][rquote=1510&tid=78&author=CicTec]Hello Bread ... |
16-11-2016 at 11:06 PM by: CicTec |
DIV needs YOUR help! Hello BreadCaster,
I see that you can only set a fixed background currently, however I think we c ... |
16-11-2016 at 06:41 PM by: CicTec |
W.I.P. Hola wasabi,
Pinta interesante el proyecto, esperemos ver pronto una alpha/demo jugable, animo co ... |
16-11-2016 at 10:20 AM by: CicTec |
DIV needs YOUR help! De nada, no te preocupes, no pasa nada, mirare tu proyecto en la seccion screenshot, animo con ello. ... |
16-11-2016 at 10:06 AM by: CicTec |
DIV needs YOUR help! [rquote=1497&tid=78&author=wasabi][rquote=1493&tid=78&author=CicTec]
As says in ano ... |
15-11-2016 at 06:17 PM by: CicTec |
DIV needs YOUR help! [rquote=1492&tid=78&author=wasabi]
I got to agree too with the point of gettin 16bit colour ... |
15-11-2016 at 09:35 AM by: CicTec |
Nightly build bug reports [rquote=1482&tid=45&author=BreadCaster]
True, but if you develop a write_in_map function th ... |
10-11-2016 at 01:31 PM by: CicTec |
Nightly build bug reports In the new DivDX, you will have many new commands that allow you to manipulate the appearance and gr ... |
10-11-2016 at 01:11 PM by: CicTec |
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