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Accurate health bar
Creo que eres espaƱol, asi que lo escribo tambien en este idioma para que te resulte mas claro.

...
22-11-2016 at 09:35 PM
by: CicTec
DIV Goes open source
[rquote=1546&tid=169&author=BreadCaster]
So are you and Cictec (and others I'd imagine haha ...
22-11-2016 at 07:50 PM
by: CicTec
Accurate health bar
Ok, so is variable,

The formula should be:
[code]
if(energy_damage > 1)
energy_bar = energ ...
22-11-2016 at 06:42 PM
by: CicTec
Accurate health bar
I see, I asked a lot of information to understand how you want to implement the bar.

I never play ...
22-11-2016 at 05:34 PM
by: CicTec
Complicated mode 8 question...
it is a pleasure, keep us informed of the test results etc.. :)
22-11-2016 at 04:12 PM
by: CicTec
Complicated mode 8 question...
Hi BreadCaster,

What you need it is a formula to rotate and translare the vertices to form an ope ...
21-11-2016 at 11:52 PM
by: CicTec
Accurate health bar
Well, need other informations, for example we are at level 1 with 25 ponts, we are touched then the ...
21-11-2016 at 09:55 PM
by: CicTec
Accurate health bar
Well, it is not complicated:
- Create an energy bar of 100 pixels with blacks hearts (1)
- Create ...
21-11-2016 at 08:22 PM
by: CicTec
Accurate health bar
[rquote=1541&tid=121&author=Dani_Karmann]I just tried to use this method in Div 2 with the h ...
21-11-2016 at 06:16 PM
by: CicTec
Accurate health bar
[rquote=1191&tid=121&author=BreadCaster][rquote=1181&tid=121&author=MikeDX]Bennu isn ...
21-11-2016 at 06:11 PM
by: CicTec
M8 textures
No problem :), this information should have been included from the creators of mode8, we will insert ...
19-11-2016 at 03:26 PM
by: CicTec
M8 textures
Hi BreadCaster,

For textures walls, floor, ceil, etc... the maximum size currently is 2048x2048, ...
19-11-2016 at 08:20 AM
by: CicTec
DIV needs YOUR help!
Well, I looked at the code for the background, the internal engine creates a copy of the graph of th ...
17-11-2016 at 12:28 PM
by: CicTec
DIV needs YOUR help!
Is like a "delay", but linked alway to FPS, we must try as a result will give in the function, thank ...
17-11-2016 at 01:42 AM
by: CicTec
DIV needs YOUR help!
[rquote=1518&tid=78&author=BreadCaster]
This is fine, but it would need to have a third par ...
17-11-2016 at 01:18 AM
by: CicTec
DIV needs YOUR help!
The name i think is appropriate, parameters could be 2, with the following prototype: MODE8_SET_BACK ...
17-11-2016 at 12:47 AM
by: CicTec
DIV needs YOUR help!
Mmmm, probably creates and uses a copy static inner from the graph indicated in WLD, i check.

any ...
17-11-2016 at 12:12 AM
by: CicTec
DIV needs YOUR help!
[rquote=1512&tid=78&author=BreadCaster][rquote=1510&tid=78&author=CicTec]Hello Bread ...
16-11-2016 at 11:06 PM
by: CicTec
DIV needs YOUR help!
Hello BreadCaster,

I see that you can only set a fixed background currently, however I think we c ...
16-11-2016 at 06:41 PM
by: CicTec
W.I.P.
Hola wasabi,

Pinta interesante el proyecto, esperemos ver pronto una alpha/demo jugable, animo co ...
16-11-2016 at 10:20 AM
by: CicTec
DIV needs YOUR help!
De nada, no te preocupes, no pasa nada, mirare tu proyecto en la seccion screenshot, animo con ello. ...
16-11-2016 at 10:06 AM
by: CicTec
DIV needs YOUR help!
[rquote=1497&tid=78&author=wasabi][rquote=1493&tid=78&author=CicTec]
As says in ano ...
15-11-2016 at 06:17 PM
by: CicTec
DIV needs YOUR help!
[rquote=1492&tid=78&author=wasabi]
I got to agree too with the point of gettin 16bit colour ...
15-11-2016 at 09:35 AM
by: CicTec
Nightly build bug reports
[rquote=1482&tid=45&author=BreadCaster]
True, but if you develop a write_in_map function th ...
10-11-2016 at 01:31 PM
by: CicTec
Nightly build bug reports
In the new DivDX, you will have many new commands that allow you to manipulate the appearance and gr ...
10-11-2016 at 01:11 PM
by: CicTec
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