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Nightly build bug reports
[rquote=1661&tid=45&author=Dani_Karmann]"simply maximize with windows button to "fix" the pr ...
3-12-2016 at 12:11 PM
by: CicTec
Work in project: Floral Magician Marybell
[rquote=1660&tid=171&author=Dani_Karmann]

-The speed of the game is a bit slow
[/rquote] ...
3-12-2016 at 12:03 PM
by: CicTec
Nightly build bug reports
[rquote=1656&tid=45&author=Dani_Karmann]I found two new problems:


-First, when you ope ...
3-12-2016 at 10:55 AM
by: CicTec
Work in project: Floral Magician Marybell
Mmm ok, write a list of problems please, so we can see what happen and fix the bugs.
3-12-2016 at 10:40 AM
by: CicTec
Work in project: Floral Magician Marybell
I've downloaded the file, but is compiled with dos version seems, why you don't compile with DivDX ? ...
2-12-2016 at 10:58 PM
by: CicTec
Work in project: Floral Magician Marybell
[rquote=1650&tid=171&author=Dani_Karmann]No, the size of the zip is 9,05 mbytes.
[/rquote]
...
2-12-2016 at 07:16 PM
by: CicTec
Work in project: Floral Magician Marybell
Maybe your zip exceeds the size limit allowed, check if it exceeds 19.2MB.
2-12-2016 at 05:31 PM
by: CicTec
Tile Maps?
Create a level editor for the IDE would be the best choice, but it requires a lot of work, what coul ...
2-12-2016 at 05:28 PM
by: CicTec
Work in project: Floral Magician Marybell
[rquote=1610&tid=171&author=Dani_Karmann]The .prg is already playable, but the RPG parts of ...
1-12-2016 at 03:39 PM
by: CicTec
Complicated mode 8 question...
Well done dom cook. :)

[Edited on 30-11-2016 by CicTec]
30-11-2016 at 08:10 PM
by: CicTec
Complicated mode 8 question...
Thanks, I shall examine it in the coming days to see possible solutions.
29-11-2016 at 10:41 AM
by: CicTec
Complicated mode 8 question...
it is difficult to test the code without an exmple, you have a small wld + assets + prg that you can ...
28-11-2016 at 09:58 PM
by: CicTec
Complicated mode 8 question...
You have a small example to be able to try? it would be useful to see if the formula that you want t ...
28-11-2016 at 07:37 PM
by: CicTec
Work in project: Floral Magician Marybell
Hello Dani_Karmann,

Very nice project, when we could try the first demo ? :)
28-11-2016 at 11:21 AM
by: CicTec
Tile Maps?
Hello MasterComputer202 and welcome,

DIV currently has no native tilemap system, support a system ...
28-11-2016 at 11:17 AM
by: CicTec
Accurate health bar
[rquote=1589&tid=121&author=Dani_Karmann]The bar is not accurate, but don't worry. At least, ...
25-11-2016 at 11:31 PM
by: CicTec
DIV Goes open source
[rquote=1586&tid=169&author=BreadCaster]Oh Wow, could some of those possibly be added into t ...
25-11-2016 at 12:55 PM
by: CicTec
DIV Goes open source
It has some changes to adapt the structure of DIV, yes.
25-11-2016 at 08:16 AM
by: CicTec
Accurate health bar
I can't test for now with a really example, try:
[code]
if(damage < max_health)
real_unit = ...
24-11-2016 at 09:15 PM
by: CicTec
Accurate health bar
From the video it seems to work well, the issue of when it reaches 0 should be corrected with the ab ...
24-11-2016 at 08:49 PM
by: CicTec
Accurate health bar
in which the minute video is shown?

It should be easy to solve, try:
[code]
if(damage < max_ ...
24-11-2016 at 08:25 PM
by: CicTec
DIV Goes open source
[rquote=1576&tid=169&author=saucjedi]
Any way, I have seen structs and some comments that m ...
24-11-2016 at 04:32 PM
by: CicTec
Accurate health bar
You can use the formula of Mike, adapted for your 100 pixels bar:
[code]
real_unit = 100000 / max_ ...
23-11-2016 at 07:31 PM
by: CicTec
Accurate health bar
Mmmm yes, need another formula than, wait please.

[Edited on 23-11-2016 by CicTec]
23-11-2016 at 06:48 PM
by: CicTec
Accurate health bar
It has been a pleasure for me, I hope that you can finish the game, and I hope to see soon a new dem ...
23-11-2016 at 05:01 PM
by: CicTec
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