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Battle Zone Anyone old enough to recognize this one? |
27-4-2016 at 09:10 PM by: dom cook |
Mode 7 view setup Thanks.
When the creativity is flowing, stopping to make tools like these can seem like a waste o ... |
26-4-2016 at 04:51 AM by: dom cook |
Mode 7 view setup I was recently trying to make something with mode 7 and I found it was a bit of a pain trying to get ... |
24-4-2016 at 07:51 PM by: dom cook |
Simple Physics Demo [rquote=757&tid=74&author=MikeDX]Hey dom
We sure can add this to the WIPS, maybe it's tim ... |
21-4-2016 at 07:16 PM by: dom cook |
Intersection of two line segments [rquote=758&tid=71&author=blostec]What bug do yo mean? I tried it and seems to detect inters ... |
21-4-2016 at 07:12 PM by: dom cook |
Simple Physics Demo Here's the final version for this thread. It implements using keys to move the objects.
There's a f ... |
16-4-2016 at 08:31 AM by: dom cook |
Simple Physics Demo OK so after much head scratching I've added collision response. Not exactly a code snippet any more ... |
14-4-2016 at 01:21 PM by: dom cook |
DIV needs YOUR help! For me DIV's strength is its simplicity. It's the perfect tool for retro games and as you said retr ... |
9-4-2016 at 06:56 PM by: dom cook |
Simple Physics Demo [rquote=681&tid=74&author=MikeDX]Are you sure this is the right file? If so, can we have spa ... |
8-4-2016 at 05:00 AM by: dom cook |
Simple Physics Demo Thanks for the comments.
Here's a version with detection of line intersection and a sprite pasted o ... |
7-4-2016 at 05:00 PM by: dom cook |
Simple Physics Demo More fun with vectors.
The code's got itself into a bit of a mess but it does the job. If anyone ... |
31-3-2016 at 09:26 AM by: dom cook |
Intersection of two line segments Actually it's not that elegant. There's a bug in it. I'll be back. |
30-3-2016 at 12:24 PM by: dom cook |
Pacman atari 2600 Shouldn't it be in Game over man? |
30-3-2016 at 12:19 PM by: dom cook |
Intersection of two line segments I thought it was about time I contributed something.
Mundane but elegant and possibly even useful.
... |
30-3-2016 at 12:13 PM by: dom cook |
Linux beta 11b has been released [rquote=561&tid=41&author=MikeDX]The nozzle does work, we use it on the space shooter tutori ... |
26-3-2016 at 08:23 PM by: dom cook |
Linux beta 11b has been released There might be a bug in the graphic editor. It looks like the nozzle on the airbrush/aerosol needs ... |
26-3-2016 at 11:24 AM by: dom cook |
Linux beta 11b has been released [rquote=504&tid=41&author=MikeDX]I'll take another look at this tomorrow and see if i can ma ... |
24-3-2016 at 06:35 AM by: dom cook |
Network multiplayer [rquote=491&tid=56&author=MikeDX]The demo you see on youtube / screenshot is only in a devel ... |
24-3-2016 at 06:26 AM by: dom cook |
Network multiplayer [rquote=480&tid=56&author=MikeDX]
Yes, here is a link to a youtube video where you can s ... |
23-3-2016 at 06:54 PM by: dom cook |
Linux beta 11b has been released [rquote=476&tid=41&author=Sandman]_c_center is likely numpad 5, being in the center. Also ma ... |
23-3-2016 at 08:07 AM by: dom cook |
Network multiplayer Impressive.
Is it possible to run the program and get the same result as shown in the screenshot ... |
23-3-2016 at 08:04 AM by: dom cook |
Linux beta 11b has been released [rquote=459&tid=41&author=MikeDX]dom do you mean if you use mouse.x=0; mouse.y=0 for instanc ... |
21-3-2016 at 07:47 PM by: dom cook |
Linux beta 11b has been released I've discovered a problem with the mouse. Although mouse.x and mouse.y can set the mouse pointer's ... |
21-3-2016 at 06:53 PM by: dom cook |
Linux beta 11b has been released I see.
I don't know if this helps but the ascii codes do work on the pad.
So, for example the plus ... |
21-3-2016 at 06:47 PM by: dom cook |
Linux beta 11b has been released good man.
Next challenge: some of the numpad keys don't respond to scancode or key() function. f ... |
21-3-2016 at 06:14 AM by: dom cook |
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