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Battle Zone Wireframe 3d I might have found that problem.
I think it could be caused by a bunch of structures that I prepa ... |
6-6-2016 at 08:25 PM by: dom cook |
Battle Zone Wireframe 3d [rquote=935&tid=97&author=MikeDX]Dom, I still can't get your latest prg to run in the javasc ... |
6-6-2016 at 06:54 PM by: dom cook |
Battle Zone Wireframe 3d [rquote=920&tid=97&author=MikeDX]So awesome :D[/rquote] |
5-6-2016 at 08:33 PM by: dom cook |
Home made vector font Seemed appropriate. It does the whole writing one letter at a time thing too. |
1-6-2016 at 08:37 PM by: dom cook |
Battle Zone Wireframe 3d [rquote=894&tid=97&author=MikeDX]Wow dom this looks amazing![/rquote]
You're too kind mat ... |
30-5-2016 at 10:37 AM by: dom cook |
GOTCHA! |
29-5-2016 at 08:05 PM by: dom cook |
Now with proto explosions I |
26-5-2016 at 08:22 PM by: dom cook |
Battle Zone Wireframe 3d Collisions are now sorted. You can see the tracer from a shell registering an abrupt stop when it hi ... |
25-5-2016 at 09:10 PM by: dom cook |
Battle Zone Wireframe 3d Check out the cool compass in the HUDS
[file]155[/file]
I've also managed to partially de ... |
24-5-2016 at 05:29 PM by: dom cook |
MODE8 IS ALIVE! 3D (ish) games are back in DIV Hats off! |
23-5-2016 at 12:06 PM by: dom cook |
Battle Zone Wireframe 3d Thanks BC,
[rquote=860&tid=97&author=BreadCaster] is it theoretically possible in this en ... |
23-5-2016 at 12:04 PM by: dom cook |
BACK ON TRACK It's time I got on with this again.
I've been faffing around with an object editor and have forgott ... |
21-5-2016 at 08:11 AM by: dom cook |
Rip Off Revectored This version has graphics for the tanks based as best as I could manage on the original game. I'm ... |
21-5-2016 at 08:02 AM by: dom cook |
Rip Off Revectored This one's a bit more like it. And here's the missing WAV, I think.
[file]144[/file]
[file] ... |
17-5-2016 at 07:11 PM by: dom cook |
Rip Off Revectored Yes bullets are a bit crap I think it's because they are copied from the white ball from billiards ... |
17-5-2016 at 01:11 PM by: dom cook |
Rip Off Revectored DIV doesn't do collision detection in mode 7 so in the original version of this game collisions are ... |
16-5-2016 at 06:26 PM by: dom cook |
Back to basics Stage 1 complete.
Objectives complete:
Ripped out the Mode 7 and converted coordinate syst ... |
15-5-2016 at 07:57 PM by: dom cook |
If you chase two rabbits, both of them will escape. PART 1 Getting started.
I've downloaded the original game. It comes with the PRG file which is ... |
14-5-2016 at 03:15 PM by: dom cook |
Rip Off Revectored So lets begin with a brief description of what Rip Off is all about.
From the web;
Game Introd ... |
13-5-2016 at 04:16 PM by: dom cook |
Rip Off Revectored
Welcome to Rip Off 3 REVECTORED ...AGAIN
[file]133[/file]
[Edited on 27-3-2019 by dom coo ... |
13-5-2016 at 04:08 PM by: dom cook |
Taking you back. Just to update. Development hasn't stopped here but I'm having to change the engine a bit seeing as ... |
13-5-2016 at 03:41 PM by: dom cook |
CyberCrisis needs your input! Fair enough. Good luck with it.
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12-5-2016 at 10:59 AM by: dom cook |
CyberCrisis needs your input! Would you consider putting in some kind of ultimate objective?
IE abandon the perpetual game featur ... |
12-5-2016 at 04:35 AM by: dom cook |
Never Drink and DIV
Any chance of an Undo key in the editor? No pressure.
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10-5-2016 at 02:45 PM by: dom cook |
Battle Zone Wireframe 3d Wow Ambitious. My brain would fry if I tried to make anything that complicated. See there's a reaso ... |
10-5-2016 at 02:40 PM by: dom cook |
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