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"Voxels" and Mode 8 sprites (possibly mode 7 sprites too)
It should be possible to work with voxel in an acceptable manner even with fixed-point (INT), but fi ...
24-5-2017 at 01:12 PM
by: CicTec
"Voxels" and Mode 8 sprites (possibly mode 7 sprites too)
Hi BreadCaster,

There are two possible answers to this problem:

1) Some latent bugs still pres ...
23-5-2017 at 09:12 AM
by: CicTec
Cant create install?
Hello BreadCaster,

I just tried to create a demo installation which you did a few days ago on my ...
10-5-2017 at 06:15 PM
by: CicTec
Loading and saving ASCII textfiles?
Adding new names of features that do almost the same things as others is not a good design choice fo ...
8-5-2017 at 10:30 AM
by: CicTec
Integer to string?
Hello RKSoft,

Currently with DIV2 (and DIVDX) you can only convert an integer into a string with ...
6-5-2017 at 03:26 PM
by: CicTec
Loading and saving ASCII textfiles?
Hello RKSoft,

DIV (FOPEN, FWRITE, etc ...) functions save by default only in binary mode and work ...
6-5-2017 at 03:24 PM
by: CicTec
RKSoft Tutorial - Jump and Run with hardmap
[rquote=2169&tid=209&author=RKSoft]dang, my fail. I use graphic_info() in player process, no ...
6-5-2017 at 03:18 PM
by: CicTec
Nightly build bug reports
[rquote=1986&tid=45&author=RKSoft]So, another bug found but it is in compiled version. I use ...
6-5-2017 at 09:39 AM
by: CicTec
get_fileinfo()
Hola Vortigano,

GET_DIRINFO parece no funcionar correctamente aun, habra que revisarla, gracias p ...
6-5-2017 at 09:20 AM
by: CicTec
RKSoft Tutorial - Jump and Run with hardmap
:)

I have changed "setup_level" process from:
[code]
process setup_level(stage)

private
...
5-5-2017 at 07:45 PM
by: CicTec
RKSoft Tutorial - Jump and Run with hardmap
Hello RKSoft,

After removing all "hacks" to test your tutorial I noticed some logic errors in the ...
5-5-2017 at 11:06 AM
by: CicTec
DIV Graphics editor FX blur function - ingame?
[rquote=2159&tid=227&author=BreadCaster]See, I'd figured that you should technically be able ...
2-5-2017 at 09:53 AM
by: CicTec
DIV Graphics editor FX blur function - ingame?
[rquote=2151&tid=227&author=BreadCaster]
The kind of levels etc present in games like Doom ...
30-4-2017 at 09:56 AM
by: CicTec
Nightly build bug reports
Tried, i've tested it with "hack" and not (removing them) and i can confirm that the game/tutorial n ...
30-4-2017 at 09:51 AM
by: CicTec
Nightly build bug reports
Yes, i have tested again today and work without problems, can you pass me the last version with hack ...
29-4-2017 at 03:50 PM
by: CicTec
Nightly build bug reports
[rquote=1940&tid=45&author=RKSoft]Bugreport: div-beta-nightly-2016-12-01-dc8b7e5a77-win32

...
29-4-2017 at 12:41 AM
by: CicTec
Nightly build bug reports
Hola oskarg,

Si, ya esta en la lista de los fix por hacer, aun asi gracias nuevamente por el repo ...
27-4-2017 at 09:01 PM
by: CicTec
DIV Graphics editor FX blur function - ingame?
[rquote=2146&tid=227&author=BreadCaster]to be honest it is quite depressing seeing progress ...
27-4-2017 at 09:51 AM
by: CicTec
DIV Graphics editor FX blur function - ingame?
[rquote=2143&tid=227&author=RKSoft]For blur we need 16 bit color support first. I hope DIV w ...
26-4-2017 at 07:22 PM
by: CicTec
Nightly build bug reports
Thanks you to the report, RKSoft,

I am completing the re-format of all core source files, this ha ...
26-4-2017 at 04:07 PM
by: CicTec
Nightly build bug reports
[rquote=1998&tid=45&author=RKSoft]Next bug found but it was in previous nightly build too.
...
25-4-2017 at 10:29 PM
by: CicTec
Cannot load FPG (file not found) HELP
I'm glad you solved it. :)
25-4-2017 at 04:15 PM
by: CicTec
Cannot load FPG (file not found) HELP
Well, the call to the function is correct, it looks like the FPG is not in the same location as the ...
25-4-2017 at 01:07 PM
by: CicTec
DIV Graphics editor FX blur function - ingame?
Ah ok thanks,

The option was a bit hidden.

It's not a blur, but a smoothing effect, I do not ...
25-4-2017 at 11:41 AM
by: CicTec
Cannot load FPG (file not found) HELP
Hello hammy148 and welcome,

Normally, the FPG loader (LOAD_FPG) can search in several paths autom ...
24-4-2017 at 11:27 PM
by: CicTec
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