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"Voxels" and Mode 8 sprites (possibly mode 7 sprites too) It should be possible to work with voxel in an acceptable manner even with fixed-point (INT), but fi ... |
24-5-2017 at 01:12 PM by: CicTec |
"Voxels" and Mode 8 sprites (possibly mode 7 sprites too) Hi BreadCaster,
There are two possible answers to this problem:
1) Some latent bugs still pres ... |
23-5-2017 at 09:12 AM by: CicTec |
Cant create install? Hello BreadCaster,
I just tried to create a demo installation which you did a few days ago on my ... |
10-5-2017 at 06:15 PM by: CicTec |
Loading and saving ASCII textfiles? Adding new names of features that do almost the same things as others is not a good design choice fo ... |
8-5-2017 at 10:30 AM by: CicTec |
Integer to string? Hello RKSoft,
Currently with DIV2 (and DIVDX) you can only convert an integer into a string with ... |
6-5-2017 at 03:26 PM by: CicTec |
Loading and saving ASCII textfiles? Hello RKSoft,
DIV (FOPEN, FWRITE, etc ...) functions save by default only in binary mode and work ... |
6-5-2017 at 03:24 PM by: CicTec |
RKSoft Tutorial - Jump and Run with hardmap [rquote=2169&tid=209&author=RKSoft]dang, my fail. I use graphic_info() in player process, no ... |
6-5-2017 at 03:18 PM by: CicTec |
Nightly build bug reports [rquote=1986&tid=45&author=RKSoft]So, another bug found but it is in compiled version. I use ... |
6-5-2017 at 09:39 AM by: CicTec |
get_fileinfo() Hola Vortigano,
GET_DIRINFO parece no funcionar correctamente aun, habra que revisarla, gracias p ... |
6-5-2017 at 09:20 AM by: CicTec |
RKSoft Tutorial - Jump and Run with hardmap
I have changed "setup_level" process from:
[code]
process setup_level(stage)
private
... |
5-5-2017 at 07:45 PM by: CicTec |
RKSoft Tutorial - Jump and Run with hardmap Hello RKSoft,
After removing all "hacks" to test your tutorial I noticed some logic errors in the ... |
5-5-2017 at 11:06 AM by: CicTec |
DIV Graphics editor FX blur function - ingame? [rquote=2159&tid=227&author=BreadCaster]See, I'd figured that you should technically be able ... |
2-5-2017 at 09:53 AM by: CicTec |
DIV Graphics editor FX blur function - ingame? [rquote=2151&tid=227&author=BreadCaster]
The kind of levels etc present in games like Doom ... |
30-4-2017 at 09:56 AM by: CicTec |
Nightly build bug reports Tried, i've tested it with "hack" and not (removing them) and i can confirm that the game/tutorial n ... |
30-4-2017 at 09:51 AM by: CicTec |
Nightly build bug reports Yes, i have tested again today and work without problems, can you pass me the last version with hack ... |
29-4-2017 at 03:50 PM by: CicTec |
Nightly build bug reports [rquote=1940&tid=45&author=RKSoft]Bugreport: div-beta-nightly-2016-12-01-dc8b7e5a77-win32
... |
29-4-2017 at 12:41 AM by: CicTec |
Nightly build bug reports Hola oskarg,
Si, ya esta en la lista de los fix por hacer, aun asi gracias nuevamente por el repo ... |
27-4-2017 at 09:01 PM by: CicTec |
DIV Graphics editor FX blur function - ingame? [rquote=2146&tid=227&author=BreadCaster]to be honest it is quite depressing seeing progress ... |
27-4-2017 at 09:51 AM by: CicTec |
DIV Graphics editor FX blur function - ingame? [rquote=2143&tid=227&author=RKSoft]For blur we need 16 bit color support first. I hope DIV w ... |
26-4-2017 at 07:22 PM by: CicTec |
Nightly build bug reports Thanks you to the report, RKSoft,
I am completing the re-format of all core source files, this ha ... |
26-4-2017 at 04:07 PM by: CicTec |
Nightly build bug reports [rquote=1998&tid=45&author=RKSoft]Next bug found but it was in previous nightly build too.
... |
25-4-2017 at 10:29 PM by: CicTec |
Cannot load FPG (file not found) HELP I'm glad you solved it. |
25-4-2017 at 04:15 PM by: CicTec |
Cannot load FPG (file not found) HELP Well, the call to the function is correct, it looks like the FPG is not in the same location as the ... |
25-4-2017 at 01:07 PM by: CicTec |
DIV Graphics editor FX blur function - ingame? Ah ok thanks,
The option was a bit hidden.
It's not a blur, but a smoothing effect, I do not ... |
25-4-2017 at 11:41 AM by: CicTec |
Cannot load FPG (file not found) HELP Hello hammy148 and welcome,
Normally, the FPG loader (LOAD_FPG) can search in several paths autom ... |
24-4-2017 at 11:27 PM by: CicTec |
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