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DIV-DX builds [rquote=2269&tid=246&author=RKSoft]@FLAGS
values > 3 are the gfx bugs
[/rquote]
A bug ... |
14-8-2017 at 03:57 PM by: CicTec |
DIV-DX builds [rquote=2269&tid=246&author=RKSoft]@FLAGS
values > 3 are the gfx bugs
[/rquote]
Ok let ... |
14-8-2017 at 01:49 PM by: CicTec |
DIV-DX builds [rquote=2267&tid=246&author=RKSoft]Also, if the handle is correct, i need to flose and if in ... |
14-8-2017 at 01:32 PM by: CicTec |
DIV-DX builds [rquote=2264&tid=246&author=RKSoft]Updated my post again!
@new post
program test;
c ... |
14-8-2017 at 01:12 PM by: CicTec |
DIV-DX builds [rquote=2260&tid=246&author=RKSoft]
Missing files in packed ZIP includes the compiled exe:
... |
14-8-2017 at 01:09 PM by: CicTec |
DIV-DX builds [rquote=2260&tid=246&author=RKSoft]
- the compiled exe used again ober 1GB RAM(!)
[/rquote ... |
14-8-2017 at 12:53 PM by: CicTec |
DIV-DX builds Hello RKSoft,
This is strange because I had the same bug before, but with the new release the RAM ... |
14-8-2017 at 12:35 PM by: CicTec |
Battle Rage Hello Corax,
Nice game, i've tried both br and br2.prg, all works fine (color, input, sound/music ... |
14-8-2017 at 07:41 AM by: CicTec |
DIV-DX builds Hello RKSoft,
I've re-uploaded the package with missing DLL, download and try to execute again to ... |
12-8-2017 at 02:01 PM by: CicTec |
DIV-DX builds Hello everyone,
Given the current situation that Mike is going through at this time and the curre ... |
11-8-2017 at 08:28 PM by: CicTec |
Issues with M8 fogging One question, is the texture fade applied to the 3 adjacent walls always the same or changing?
Yo ... |
7-8-2017 at 01:46 PM by: CicTec |
Issues with M8 fogging Well, as coordinates I referred to the "position", the values for the two parameters of the fu ... |
7-8-2017 at 11:06 AM by: CicTec |
Issues with M8 fogging Hello BreadCaster,
For what I see, the only function that sets fog properties is SET_FOG, the fun ... |
7-8-2017 at 10:02 AM by: CicTec |
Building from source Hello vialamo and Welcome,
DIVDX was developed in Linux / Mac environment, so Cmake pass / use in ... |
2-8-2017 at 01:11 PM by: CicTec |
DIV Graphics editor FX blur function - ingame? Yes, those that indicate are 2 problems already reported at DIV2 by the Spanish community many years ... |
16-7-2017 at 11:00 AM by: CicTec |
Error118, Write() function. De nada, buen fin de semana tambien a ti.
-----------------------------------------------------
... |
16-7-2017 at 09:09 AM by: CicTec |
DIV needs YOUR help! [rquote=2217&tid=78&author=Corax]Greetings,
I bought DIV (it was named "Profesional Game ... |
16-7-2017 at 03:39 AM by: CicTec |
DIV Graphics editor FX blur function - ingame? There have been bug fixes so far, there is still something missing, but in general it can be used at ... |
16-7-2017 at 03:14 AM by: CicTec |
Error118, Write() function. Hola Vortigano,
En el DIV2 original (y tambien en el actual DIVDX, siendo basado en el codigo ori ... |
16-7-2017 at 03:11 AM by: CicTec |
Nightly build bug reports [rquote=2212&tid=45&author=BreadCaster]Hey all
Any news on the next nightly? If not, is t ... |
1-7-2017 at 09:35 AM by: CicTec |
Floating points Hello Dennis,
Original DIV/DIV2 (whose code is based the current version of DIVDX), does not supp ... |
24-6-2017 at 03:58 PM by: CicTec |
Nightly build bug reports I am sorry for this, I have tried this method with the latest version that I have available, and it ... |
11-6-2017 at 06:02 PM by: CicTec |
Nightly build bug reports Well, have found the real bug, the EXE contains .WLD, but it is not able to load it for an internal ... |
10-6-2017 at 11:40 PM by: CicTec |
Nightly build bug reports @BreadCaster, i have found the bug.
It just seems that the packager does not include WLD files in ... |
10-6-2017 at 09:13 AM by: CicTec |
Nightly build bug reports [rquote=2195&tid=45&author=BreadCaster]id just settle for a version thatd compile my WIP pro ... |
9-6-2017 at 02:51 PM by: CicTec |
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