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DIV-DX builds
[rquote=2269&tid=246&author=RKSoft]@FLAGS
values > 3 are the gfx bugs
[/rquote]
A bug ...
14-8-2017 at 03:57 PM
by: CicTec
DIV-DX builds
[rquote=2269&tid=246&author=RKSoft]@FLAGS
values > 3 are the gfx bugs
[/rquote]
Ok let ...
14-8-2017 at 01:49 PM
by: CicTec
DIV-DX builds
[rquote=2267&tid=246&author=RKSoft]Also, if the handle is correct, i need to flose and if in ...
14-8-2017 at 01:32 PM
by: CicTec
DIV-DX builds
[rquote=2264&tid=246&author=RKSoft]Updated my post again!

@new post

program test;

c ...
14-8-2017 at 01:12 PM
by: CicTec
DIV-DX builds
[rquote=2260&tid=246&author=RKSoft]
Missing files in packed ZIP includes the compiled exe:
...
14-8-2017 at 01:09 PM
by: CicTec
DIV-DX builds
[rquote=2260&tid=246&author=RKSoft]
- the compiled exe used again ober 1GB RAM(!)
[/rquote ...
14-8-2017 at 12:53 PM
by: CicTec
DIV-DX builds
Hello RKSoft,

This is strange because I had the same bug before, but with the new release the RAM ...
14-8-2017 at 12:35 PM
by: CicTec
Battle Rage
Hello Corax,

Nice game, i've tried both br and br2.prg, all works fine (color, input, sound/music ...
14-8-2017 at 07:41 AM
by: CicTec
DIV-DX builds
Hello RKSoft,

I've re-uploaded the package with missing DLL, download and try to execute again to ...
12-8-2017 at 02:01 PM
by: CicTec
DIV-DX builds
Hello everyone,

Given the current situation that Mike is going through at this time and the curre ...
11-8-2017 at 08:28 PM
by: CicTec
Issues with M8 fogging
One question, is the texture fade applied to the 3 adjacent walls always the same or changing?

Yo ...
7-8-2017 at 01:46 PM
by: CicTec
Issues with M8 fogging
Well, as coordinates I referred to the "position", the values ​​for the two parameters of the fu ...
7-8-2017 at 11:06 AM
by: CicTec
Issues with M8 fogging
Hello BreadCaster,

For what I see, the only function that sets fog properties is SET_FOG, the fun ...
7-8-2017 at 10:02 AM
by: CicTec
Building from source
Hello vialamo and Welcome,

DIVDX was developed in Linux / Mac environment, so Cmake pass / use in ...
2-8-2017 at 01:11 PM
by: CicTec
DIV Graphics editor FX blur function - ingame?
Yes, those that indicate are 2 problems already reported at DIV2 by the Spanish community many years ...
16-7-2017 at 11:00 AM
by: CicTec
Error118, Write() function.
De nada, buen fin de semana tambien a ti.

-----------------------------------------------------
...
16-7-2017 at 09:09 AM
by: CicTec
DIV needs YOUR help!
[rquote=2217&tid=78&author=Corax]Greetings,

I bought DIV (it was named "Profesional Game ...
16-7-2017 at 03:39 AM
by: CicTec
DIV Graphics editor FX blur function - ingame?
There have been bug fixes so far, there is still something missing, but in general it can be used at ...
16-7-2017 at 03:14 AM
by: CicTec
Error118, Write() function.
Hola Vortigano,

En el DIV2 original (y tambien en el actual DIVDX, siendo basado en el codigo ori ...
16-7-2017 at 03:11 AM
by: CicTec
Nightly build bug reports
[rquote=2212&tid=45&author=BreadCaster]Hey all

Any news on the next nightly? If not, is t ...
1-7-2017 at 09:35 AM
by: CicTec
Floating points
Hello Dennis,

Original DIV/DIV2 (whose code is based the current version of DIVDX), does not supp ...
24-6-2017 at 03:58 PM
by: CicTec
Nightly build bug reports
I am sorry for this, I have tried this method with the latest version that I have available, and it ...
11-6-2017 at 06:02 PM
by: CicTec
Nightly build bug reports
Well, have found the real bug, the EXE contains .WLD, but it is not able to load it for an internal ...
10-6-2017 at 11:40 PM
by: CicTec
Nightly build bug reports
@BreadCaster, i have found the bug.

It just seems that the packager does not include WLD files in ...
10-6-2017 at 09:13 AM
by: CicTec
Nightly build bug reports
[rquote=2195&tid=45&author=BreadCaster]id just settle for a version thatd compile my WIP pro ...
9-6-2017 at 02:51 PM
by: CicTec
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