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MODE8 IS ALIVE! 3D (ish) games are back in DIV Yep, working again now. Huh, odd. I found the recently compiled and uploaded version of Wicked8 that ... |
30-5-2016 at 02:15 PM by: BreadCaster |
MODE8 IS ALIVE! 3D (ish) games are back in DIV weird, for some reason it's not working for me anymore. Did you do some tweaking, Mike? :p It's just ... |
29-5-2016 at 07:29 PM by: BreadCaster |
Div games studio HD 32bit [rquote=886&tid=73&author=MikeDX]We've already fixed loads of mode8 bugs so who knows.
[/ ... |
29-5-2016 at 01:10 PM by: BreadCaster |
Div games studio HD 32bit [rquote=634&tid=73&author=MikeDX]We do have an alpha 32bit ide and i have a very broken 2d/3 ... |
29-5-2016 at 12:57 PM by: BreadCaster |
MODE8 IS ALIVE! 3D (ish) games are back in DIV Is it likely that DIVDX will ever have 32-bit colour compatible with the new incarnation of Mode8? : ... |
28-5-2016 at 08:16 AM by: BreadCaster |
Battle Zone Wireframe 3d Awesome, the object editor looks great - yeah, maybe you shouldn't stray too far from the original g ... |
21-5-2016 at 08:32 AM by: BreadCaster |
MODE8 IS ALIVE! 3D (ish) games are back in DIV Brilliant, Well done Mikey!! Looking forward to seeing some great stuff made with this :D |
21-5-2016 at 02:18 AM by: BreadCaster |
CyberCrisis needs your input! [rquote=844&tid=99&author=dom cook]Fair enough. Good luck with it.
[/rquote]
Like I sa ... |
12-5-2016 at 01:11 PM by: BreadCaster |
CyberCrisis needs your input! [rquote=842&tid=99&author=dom cook]Would you consider putting in some kind of ultimate objec ... |
12-5-2016 at 06:12 AM by: BreadCaster |
CyberCrisis needs your input! Hey all!
So, I've made a new topic for this because I wanted to bounce around a few ideas/ask for ... |
11-5-2016 at 10:57 PM by: BreadCaster |
Battle Zone Wireframe 3d [rquote=833&tid=97&author=dom cook]but I like those Ideas you see.
So, How does your game p ... |
10-5-2016 at 12:18 PM by: BreadCaster |
Battle Zone Wireframe 3d Hahaha well networking them may prove kind of hard! The gameplay style is totally different haha. An ... |
9-5-2016 at 09:28 PM by: BreadCaster |
Battle Zone Wireframe 3d [rquote=821&tid=97&author=dom cook]Yes, that's kind of the plan.
See here:
http://my.i ... |
8-5-2016 at 08:11 PM by: BreadCaster |
Battle Zone Wireframe 3d Well, they could seperate into primatives, if you like. Cylinder for the turret, trapezium for the b ... |
8-5-2016 at 03:14 PM by: BreadCaster |
Battle Zone Wireframe 3d [rquote=816&tid=97&author=dom cook]
Anyway the way is now clear for some serious backface c ... |
7-5-2016 at 12:29 PM by: BreadCaster |
Battle Zone Wireframe 3d You can see it in game Devil Daggers, where there's no floating point math and therefore the vertexe ... |
7-5-2016 at 09:52 AM by: BreadCaster |
Battle Zone Wireframe 3d Ahhh amazing!! Would love to have a crack at a retro styled 3d space shooter, like Elite 2 or Starfo ... |
6-5-2016 at 11:23 PM by: BreadCaster |
MP3 to OGG Hah, well it seems old habits die hard - here I am asking yet ANOTHER coding question. Yet this one ... |
30-4-2016 at 07:18 PM by: BreadCaster |
RIP FLANK, Long live CyberCrisis! More screenshots!
I've been procrastinating getting the actual parts that matter done by adding m ... |
26-4-2016 at 11:36 PM by: BreadCaster |
DIV needs YOUR help! True but like I said before, unless Div can offer Photoshop grade image manipulation (layers, layer ... |
23-4-2016 at 08:15 AM by: BreadCaster |
DIV needs YOUR help! [rquote=765&tid=78&author=MikeDX]Whilst that might sound nice in theory, Bennu has forked fr ... |
22-4-2016 at 10:58 PM by: BreadCaster |
DIV needs YOUR help! Additionally, if you're going to focus soley on 2d (which I agree might be a good idea as Unity and ... |
21-4-2016 at 09:21 PM by: BreadCaster |
Collisions between scroll and screen processes Yep, works. Now Cybercrisis has smart bombs (well, "carpet bombing" which basically functions the sa ... |
19-4-2016 at 07:29 PM by: BreadCaster |
Collisions between scroll and screen processes [rquote=749&tid=92&author=iWizard]Pseudo code:
[code]
Process scroll_mouse(graph)
Begin
... |
19-4-2016 at 06:35 PM by: BreadCaster |
Collisions between scroll and screen processes Hey all. It's been an awfully long time since I've done any programming at all, in DIV or anything e ... |
18-4-2016 at 10:09 PM by: BreadCaster |
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