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MODE8 IS ALIVE! 3D (ish) games are back in DIV
Yep, working again now. Huh, odd. I found the recently compiled and uploaded version of Wicked8 that ...
30-5-2016 at 02:15 PM
by: BreadCaster
MODE8 IS ALIVE! 3D (ish) games are back in DIV
weird, for some reason it's not working for me anymore. Did you do some tweaking, Mike? :p It's just ...
29-5-2016 at 07:29 PM
by: BreadCaster
Div games studio HD 32bit
[rquote=886&tid=73&author=MikeDX]We've already fixed loads of mode8 bugs so who knows.

[/ ...
29-5-2016 at 01:10 PM
by: BreadCaster
Div games studio HD 32bit
[rquote=634&tid=73&author=MikeDX]We do have an alpha 32bit ide and i have a very broken 2d/3 ...
29-5-2016 at 12:57 PM
by: BreadCaster
MODE8 IS ALIVE! 3D (ish) games are back in DIV
Is it likely that DIVDX will ever have 32-bit colour compatible with the new incarnation of Mode8? : ...
28-5-2016 at 08:16 AM
by: BreadCaster
Battle Zone Wireframe 3d
Awesome, the object editor looks great - yeah, maybe you shouldn't stray too far from the original g ...
21-5-2016 at 08:32 AM
by: BreadCaster
MODE8 IS ALIVE! 3D (ish) games are back in DIV
Brilliant, Well done Mikey!! Looking forward to seeing some great stuff made with this :D
21-5-2016 at 02:18 AM
by: BreadCaster
CyberCrisis needs your input!
[rquote=844&tid=99&author=dom cook]Fair enough. Good luck with it.
[/rquote]

Like I sa ...
12-5-2016 at 01:11 PM
by: BreadCaster
CyberCrisis needs your input!
[rquote=842&tid=99&author=dom cook]Would you consider putting in some kind of ultimate objec ...
12-5-2016 at 06:12 AM
by: BreadCaster
CyberCrisis needs your input!
Hey all!

So, I've made a new topic for this because I wanted to bounce around a few ideas/ask for ...
11-5-2016 at 10:57 PM
by: BreadCaster
Battle Zone Wireframe 3d
[rquote=833&tid=97&author=dom cook]but I like those Ideas you see.
So, How does your game p ...
10-5-2016 at 12:18 PM
by: BreadCaster
Battle Zone Wireframe 3d
Hahaha well networking them may prove kind of hard! The gameplay style is totally different haha. An ...
9-5-2016 at 09:28 PM
by: BreadCaster
Battle Zone Wireframe 3d
[rquote=821&tid=97&author=dom cook]Yes, that's kind of the plan.

See here:
http://my.i ...
8-5-2016 at 08:11 PM
by: BreadCaster
Battle Zone Wireframe 3d
Well, they could seperate into primatives, if you like. Cylinder for the turret, trapezium for the b ...
8-5-2016 at 03:14 PM
by: BreadCaster
Battle Zone Wireframe 3d
[rquote=816&tid=97&author=dom cook]
Anyway the way is now clear for some serious backface c ...
7-5-2016 at 12:29 PM
by: BreadCaster
Battle Zone Wireframe 3d
You can see it in game Devil Daggers, where there's no floating point math and therefore the vertexe ...
7-5-2016 at 09:52 AM
by: BreadCaster
Battle Zone Wireframe 3d
Ahhh amazing!! Would love to have a crack at a retro styled 3d space shooter, like Elite 2 or Starfo ...
6-5-2016 at 11:23 PM
by: BreadCaster
MP3 to OGG
Hah, well it seems old habits die hard - here I am asking yet ANOTHER coding question. Yet this one ...
30-4-2016 at 07:18 PM
by: BreadCaster
RIP FLANK, Long live CyberCrisis!
More screenshots!

I've been procrastinating getting the actual parts that matter done by adding m ...
26-4-2016 at 11:36 PM
by: BreadCaster
DIV needs YOUR help!
True but like I said before, unless Div can offer Photoshop grade image manipulation (layers, layer ...
23-4-2016 at 08:15 AM
by: BreadCaster
DIV needs YOUR help!
[rquote=765&tid=78&author=MikeDX]Whilst that might sound nice in theory, Bennu has forked fr ...
22-4-2016 at 10:58 PM
by: BreadCaster
DIV needs YOUR help!
Additionally, if you're going to focus soley on 2d (which I agree might be a good idea as Unity and ...
21-4-2016 at 09:21 PM
by: BreadCaster
Collisions between scroll and screen processes
Yep, works. Now Cybercrisis has smart bombs (well, "carpet bombing" which basically functions the sa ...
19-4-2016 at 07:29 PM
by: BreadCaster
Collisions between scroll and screen processes
[rquote=749&tid=92&author=iWizard]Pseudo code:
[code]
Process scroll_mouse(graph)
Begin
...
19-4-2016 at 06:35 PM
by: BreadCaster
Collisions between scroll and screen processes
Hey all. It's been an awfully long time since I've done any programming at all, in DIV or anything e ...
18-4-2016 at 10:09 PM
by: BreadCaster
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