*** Fantasy RTS Game Thingy (No name yet) pre-Alpha v 0.01

NOTE:
This is a very very very (emphasis on very) early version of an rts I started Sunday. It took 2 days to write the code and there is an array of annoying but harmless bugs.

One of the bugs is when you deselect a unit (RMB) often it stays selected though the select box dissapears. Also the menu buttons are hard to press.

The graphics WILL improve. I need an artist but if nobody wants to help I'll do it myself (though it will suck badly)

In this preAlpha version you can only play a bugridden economics tutorial. Please, i need feedback. What things should I add? heres a list I came up with. ANything else you'd like?

Freeform Campaign move where you take over a bunch of regions. Each region is occupied by another faction. You and the CPU take turns attcking and defending.

You start as a human faction, but during the campaign you may ally with two other factions such as Undead, Dwarves, Elves, etc.

Hero units. You start by creating 1 but as your normal units get 100 experience they become heroes with increased stats and more powers.

Loads of Units, suchas Footmen, Archers, Cavalry, Spearmen, Necromancers, Undead Footmen, Undead Archers, Magicians, Heavy Cavalry, many more, and an assortment of siege equipment.

cvanbeuzekom@yahoo.com

