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Author: Subject: Battle Zone Wireframe 3d
MikeDX
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[*] posted on 3-8-2016 at 05:05 AM


Quote: Originally posted by gregos  

(BTW - case sensitive CAPTCHAs... please don't use those!)


Ive changed that, just for you :)
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dom cook
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[*] posted on 3-8-2016 at 06:23 AM


Quote: Originally posted by MikeDX  
Quote: Originally posted by gregos  

(BTW - case sensitive CAPTCHAs... please don't use those!)


Ive changed that, just for you :)


Glad someone knows what that meant. I couldn't figure out if CAPTCHA was a cool way of writing capture or a Pokemon that had infested the game. Wrong on both counts then, which is a relief.
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MikeDX
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[*] posted on 3-8-2016 at 09:25 AM


Quote: Originally posted by dom cook  

Glad someone knows what that meant. I couldn't figure out if CAPTCHA was a cool way of writing capture or a Pokemon that had infested the game. Wrong on both counts then, which is a relief.


Beginning to regret it already - loads more span sign ups today :(
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[*] posted on 3-8-2016 at 01:13 PM


Sorry about the spam!

I can live with it, just felt like I'm failing a basic intelligence test.
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MikeDX
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[*] posted on 3-8-2016 at 02:30 PM


Quote: Originally posted by gregos  
Sorry about the spam!

I can live with it, just felt like I'm failing a basic intelligence test.


At some point this forum will migrate to something a little nicer, with 3rd party SSO.. So it won't be forever :)
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dom cook
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[*] posted on 4-8-2016 at 05:58 PM


I've been working on the building in some instructions. It's not something I generally enjoy doing as anything more than a simple list takes a lot more effort than I think it should. It seems like a waste of time really especially when the gameplay is completely obvious.
So I approached this in a decidedly half-hearted manner while at the same time trying to make it a bit fun. Finally, after adding pages of code, I've got the makings of something that's a cross between instructions and a tutorial.

I actually can't remember if I've added any improvements to the game itself. The last thing I did was the volcano, I think.

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MikeDX
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[*] posted on 4-8-2016 at 06:17 PM


Hey Dom, don't forget if you are making a "modern" game then you have to do an unskippable tutorial on how to play it - even if it's blatantly obvious.
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[*] posted on 4-8-2016 at 07:20 PM


Quote: Originally posted by MikeDX  
Hey Dom, don't forget if you are making a "modern" game then you have to do an unskippable tutorial on how to play it - even if it's blatantly obvious.


I draw the line at unskippable.
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[*] posted on 5-8-2016 at 12:06 AM


If it was a 'modern' game, everything would be mapped to one button which kicks-off canned animations of Tom Hanks (99% of the budget).

What is the chance of an active camo pick-up accompanied by occasional Predator soundbites?
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[*] posted on 5-8-2016 at 05:18 AM


Oh and you have to have achievements for doing some things - like moving the tank 10 cm, or firing a shot. Makes the game "better"
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[*] posted on 5-8-2016 at 08:44 AM



Don't forget the coveted one for buying £200 worth of in-app purchases in one session,

[Edited on 5-8-2016 by dom cook]
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[*] posted on 5-8-2016 at 08:46 AM


Or watching x number of ads
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[*] posted on 5-8-2016 at 08:56 AM


Quote: Originally posted by gregos  


What is the chance of an active camo pick-up accompanied by occasional Predator soundbites?


Sure, right after I've added the folding wings pick-up and the Chitty-Chitty Bang-Bang theme tune.
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[*] posted on 8-8-2016 at 12:24 PM


Quote: Originally posted by dom cook  
Quote: Originally posted by gregos  


What is the chance of an active camo pick-up accompanied by occasional Predator soundbites?


Sure, right after I've added the folding wings pick-up and the Chitty-Chitty Bang-Bang theme tune.


Compromise, the Child Catcher with Predator soundbites (?)
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[*] posted on 9-8-2016 at 05:32 AM


I like that idea. I could add something like an oversized butterfly net cannon upgrade. Not sure which soundbite to use though. Maybe a chopper instead.
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[*] posted on 23-8-2016 at 06:09 PM


Oh dear, I've had too long a break. I sat down to finish this thing off a couple of weeks ago but was suddenly struck with the bizarre urge to write poetry. Anyway, after a couple of 8 bit poems, I'm forced to conclude that poetry isn't my thing. In the meantime however, this diversion has had the effect of wiping my brain of all familiarity with the code for this game. Forcing myself to get back into it has been a real battle. But finally, I'm back on the case! It will be done and dusted in a week (or more).
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[*] posted on 24-8-2016 at 03:39 PM


Quote: Originally posted by dom cook  
Oh dear, I've had too long a break. I sat down to finish this thing off a couple of weeks ago but was suddenly struck with the bizarre urge to write poetry. Anyway, after a couple of 8 bit poems, I'm forced to conclude that poetry isn't my thing. In the meantime however, this diversion has had the effect of wiping my brain of all familiarity with the code for this game. Forcing myself to get back into it has been a real battle. But finally, I'm back on the case! It will be done and dusted in a week (or more).


I feel a bit like this - I haven't looked at the DIV code for a couple of weeks, and now moved house. Going back to the DIV code I don't know what I'm doing anymore - and the sudden attack of some kind of "summer" has finished me off.
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dom cook
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[*] posted on 25-8-2016 at 04:35 PM


Quote: Originally posted by MikeDX  

I feel a bit like this - I haven't looked at the DIV code for a couple of weeks, and now moved house. Going back to the DIV code I don't know what I'm doing anymore - and the sudden attack of some kind of "summer" has finished me off.


Bad news. Repeat after me: "Must not abandon project"
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MikeDX
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[*] posted on 25-8-2016 at 07:26 PM


Quote: Originally posted by dom cook  

Bad news. Repeat after me: "Must not abandon project"


Indeed.

I'm working on the new version of DIV now, I think it's time to put the 8bit version to bed and bring out the hardware accelerated 3D goodness
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[*] posted on 26-8-2016 at 02:06 PM


Quote: Originally posted by dom cook  
Quote: Originally posted by MikeDX  

I feel a bit like this - I haven't looked at the DIV code for a couple of weeks, and now moved house. Going back to the DIV code I don't know what I'm doing anymore - and the sudden attack of some kind of "summer" has finished me off.


Bad news. Repeat after me: "Must not abandon project"


Oh God, THIS. I've done all the work I plan to do on the Mode 8 test thingy for now and am right this moment trying to get back into working on CyberCrisis, ironing out a bug.

That last god dang 15 - 20% of a creative project. Uck. The hardest bit.




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dom cook
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[*] posted on 26-8-2016 at 06:29 PM


Quote: Originally posted by BreadCaster  



That last god dang 15 - 20% of a creative project. Uck. The hardest bit.


There are creative advantages to being in this situation. I so dread doing anything on this project that not only have I taken up poetry to avoid it, I've started learning the piano and am now considering getting into amateur dramatics.


Yet herein will I imitate the sun,


[Edited on 26-8-2016 by dom cook]
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[*] posted on 26-8-2016 at 08:08 PM


Quote: Originally posted by dom cook  
Quote: Originally posted by BreadCaster  



That last god dang 15 - 20% of a creative project. Uck. The hardest bit.


There are creative advantages to being in this situation. I so dread doing anything on this project that not only have I taken up poetry to avoid it, I've started learning the piano and am now considering getting into amateur dramatics.


Yet herein will I imitate the sun,


[Edited on 26-8-2016 by dom cook]


I've been making a full body harness out of neoprene. No, I'm serious. It's for a commission so I had to do it anyway :p




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dom cook
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[*] posted on 29-8-2016 at 07:29 PM


Quote: Originally posted by BreadCaster  


I've been making a full body harness out of neoprene. No, I'm serious. It's for a commission so I had to do it anyway :p


sounds like the movie "Seven"
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dom cook
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[*] posted on 29-8-2016 at 07:40 PM


Been working on the super-interesting intermission screen. (It's got to be done afterall). I don't want to overdo things but I have ended up adding a reward system. Nothing too flash just gold, silver or bronze stars depending on how big a margin a player wins a round by. They might not be much to look at but, being very rare, they're worth a lot more than those poxy, ten a penny stars that infest carappy platform and race games.

Anyway I'm back on the case now. and just want to encourage you guys to get stuck in with your very important DIV work.
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dom cook
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[*] posted on 29-8-2016 at 07:41 PM
scoreboard




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