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Author: Subject: Battle Zone Wireframe 3d
dom cook
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[*] posted on 9-5-2016 at 08:53 PM


OK here's a little test.
Which Image is the correct one?



SNAP0007.png - 17kB SNAP0008.png - 6kB


P.S.I know I promised explosions but Bread Cruster keeps giving me more work to do.
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[*] posted on 9-5-2016 at 09:28 PM


Hahaha well networking them may prove kind of hard! The gameplay style is totally different haha. And hey, they're just suggestions, nothing more ;D I don't expect you to implement everything I have a passing thought about ahaha



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[*] posted on 10-5-2016 at 08:19 AM


but I like those Ideas you see.
So, How does your game play? RTS, roguelike, single/multiplayer. ?
I've got a few game play ideas which if I get that far will effect a massive diversion from the original Battlezone, The gameplay styles might end up converging quite a bit.
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[*] posted on 10-5-2016 at 09:19 AM
Tracer fire.




Tracer.PNG - 7kB
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[*] posted on 10-5-2016 at 12:18 PM


Quote: Originally posted by dom cook  
but I like those Ideas you see.
So, How does your game play? RTS, roguelike, single/multiplayer. ?
I've got a few game play ideas which if I get that far will effect a massive diversion from the original Battlezone, The gameplay styles might end up converging quite a bit.


Kind of like Hotline Miami but with tanks and jeeps. A little bit slower (though that's not hard as HM is incredibly fast paced haha) but with heavier firepower and explosions in place of blood/gibs. There are upgrades that you need to buy from an ingame shop (which pauses the game while playing) and various objectives, mostly revolving around destroying something or positioning your tank in a certain way :)




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dom cook
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[*] posted on 10-5-2016 at 02:40 PM


Wow Ambitious. My brain would fry if I tried to make anything that complicated. See there's a reason I like retro. I'm a Retrotard.
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[*] posted on 10-5-2016 at 02:45 PM
Never Drink and DIV


:(

Any chance of an Undo key in the editor? No pressure.



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[*] posted on 10-5-2016 at 05:08 PM


Quote: Originally posted by dom cook  
:(

Any chance of an Undo key in the editor? No pressure.



Jesus. I think we need to get you on the git train ASAP
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[*] posted on 13-5-2016 at 03:41 PM
Taking you back.


Just to update. Development hasn't stopped here but I'm having to change the engine a bit seeing as the other one was coming apart at the seems. I'm working on a wire frame modeller at the moment.

And I'm also trying to make the whole thing easily reusable so that I can develop a bunch of games almost simultaneously. Vector scan is back big time.

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[*] posted on 21-5-2016 at 08:11 AM
BACK ON TRACK


It's time I got on with this again.
I've been faffing around with an object editor and have forgotten that my original intention was to make a pretty basic game. So I've re-evaluated my goals.
Here's the latest update. (Mike can you at least swap it with the version on your js pages)

The arrow keys or WASD control the tanks. If you hold shift they control the turret,
Tab or Enter fire the cannon,
Nothing else for now!

bz BOT.png - 5kB

Attachment: battlezone.FPG (312kB)
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Attachment: BZBOT03.PRG (33kB)
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[*] posted on 21-5-2016 at 08:32 AM


Awesome, the object editor looks great - yeah, maybe you shouldn't stray too far from the original goal, haha. Not asking for you to make one, but - is it theoretically possible in this engine to make a terrain editor/manipulate the height of points in the terrain? Like terrain formation?



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[*] posted on 23-5-2016 at 12:04 PM


Thanks BC,

Quote: Originally posted by BreadCaster  
is it theoretically possible in this engine to make a terrain editor/manipulate the height of points in the terrain? Like terrain formation?


Yes that's possible, I'd like to eventually add a few handy tools to the editor such as those you'd typically use for terrain editing. Based on its intended purpose it will have to have a world/terain editor of some sort. However, at the same time I've got to be realistic. I'm not going to be remaking Blender or Wings here. The priority now is to stay on target, as they say.
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[*] posted on 24-5-2016 at 05:29 PM


Check out the cool compass in the HUDS

BZBOT12.png - 5kB



I've also managed to partially deun[Censored]ify the fps. The so called engine is busting at the seems and an improved version is in development but I've put so much effort into this that I'm determined to force at least this game out of it.
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[*] posted on 25-5-2016 at 09:10 PM


Collisions are now sorted. You can see the tracer from a shell registering an abrupt stop when it hits the block.

bzbot15.PNG - 6kB
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[*] posted on 26-5-2016 at 08:22 PM
Now with proto explosions


I

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Attachment: battlezone.FPG (313kB)
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dom cook
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[*] posted on 29-5-2016 at 08:05 PM
GOTCHA!




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[*] posted on 29-5-2016 at 10:01 PM


Wow dom this looks amazing!
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dom cook
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[*] posted on 30-5-2016 at 10:37 AM


Quote: Originally posted by MikeDX  
Wow dom this looks amazing!


You're too kind mate, but thanks all the same. If you've got the time, have a little play. I've added some aesthetics. Also any suggestions would be welcome.


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[*] posted on 30-5-2016 at 11:29 AM


If only there was some way of putting all the downloads into a single archive ;)

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[*] posted on 30-5-2016 at 11:42 AM


I've tried to make this into a webpage (and some ports to download, even the pi build works great) but its crashing, so i need to look into that.

Also attached a zip of the prg + assets for anyone who doesnt want to download all the files individually

Will be back later to see if I can get it working properly.


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dom cook
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[*] posted on 1-6-2016 at 08:37 PM
Home made vector font


Seemed appropriate. It does the whole writing one letter at a time thing too.

BZFNT.png - 3kB
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[*] posted on 1-6-2016 at 09:50 PM


So awesome :D
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dom cook
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[*] posted on 5-6-2016 at 08:33 PM


Quote: Originally posted by MikeDX  
So awesome :D


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[*] posted on 6-6-2016 at 02:40 PM


Dom, I still can't get your latest prg to run in the javascript build which is a real PAIN! Hopefully something will fall into place when you are done. I'm getting some stack overflow error.. could be some recursive calls you are doing.. Who knows...
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dom cook
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[*] posted on 6-6-2016 at 06:54 PM


Quote: Originally posted by MikeDX  
Dom, I still can't get your latest prg to run in the javascript build which is a real PAIN! Hopefully something will fall into place when you are done. I'm getting some stack overflow error.. could be some recursive calls you are doing.. Who knows...


Stack overflow huh? I hate those guys. Remind me again.

Well I reckon I am at the finishing off stage now and am gradually eliminating all the redundant code. If the bug isn't eliminated through this process, it ought at least to be easier to find afterwards.

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